IGN's 12 Days of DOA5

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Rikuto

P-P-P-P-P-P-POWER!
Ok alot has happened since my last post and I just got around to following up.

Lets see,
Rikuto, I may have not had tournament experience with DOA, however I have competed in several other 2D/3D fighters and even proudly won a few and reached very far in others. I am also a VF player. Also, I need you to understand that DOA4 died at a very early stage of its life for me because of the many flaws that you guys keep pointing out. The game wasn't just flawed from the guessing aspect, it was flawed from every element it had to the point that it was not even playable for me. I was forced to move on by the game itself.

Come DOA5, now unlike many of you, I am greatful enough to acctually have had a good chunk of hands on experience with the latest builds and will also have more hands on come next week. I am not at liberty to say whats going on with it for the same restrictions DrDogg has. However, I do feel that you guys are overestimating everything.

You guys have thrown this at me before, and I am not going to say this to throw an argument, but, most of you have not had hands on with the game and are going by theory fighter. Wait and see it for yourselves.
The amount of sitdown stuns, backturned states, faints, the improvement to the evade systems in general be it the sidesteps or the freestepping, the 2-in-1s, the guaranteed follow-ups from environmental hazards be it walls or dangerzones, the new 3 launch height system where you get a better height with counter/highcounter and the deeper you go into stun, and FINALLY BURST. The game has honestly gone a long way and unlike most of you I am not speaking on speculation.

Burst is not as uncommon as you guys may think, and certainly when alot of the initial damage starts in DOA on counter/high counter. This also goes as an answer to the argument that the starter stuns of even fast characters are slow ones. Agreed, but these particular moves will not always be the start of the mix up because your "counter hit" faster strikes will do the most talking.

One other thing note worthy is that the number of moves that initiate the starter critical stun on normal hit have been significantly reduced and this can be felt strongly in the neutral game without considering counters.

Then comes the Japanese players, the guys that you are all saying that they don't have a grasp of how the game works etc. For one thing we can all agree that DOA was not as strong there as it was around the world. Another thing worth noting is that alot of these players for the most part had their first hands on with the game at Tougeki. Third, with complete disregard to burst, No1 was utilizing the sitdown stuns, the back turn stuns or the faints (the leifang player was just appauling). They might not have a clear grasp of the value of these things yet as we do. These things take time.

What I'm trying to say is that the guessing element of the game HAS BEEN REDUCED, and to a very good enjoyable level. The attacker is greatly rewarded and the damage is extremely reasonable for the most part, and most importantly FAIR.

I continue to say that my biggest gripe right now is towards hold recovery. It should remain at Alpha status. Unfortunately I haven't had the chance to test this out very well and maybe DrDogg can elaborate more in the change as he has more hands on and possibly the frame data on this.

I hate DOA4 for all the reasons that the next guy does. But when I tell you the game is far away from DOA4 in terms of gameplay, I really do mean it. Its like they decided to blatantly skip DOA4 and work with what they had in DOA3 which is the evolution we all aspired to get in the first place.

I mentioned this before, I acknowledge the problems DOA4 has but I don't agree with the solutions given. As far as the "GUESSING" goes, you CAN go with the method of playing the guessing game but you will be missing out on all the great new stuns handed to you be it sitdowns, turn arounds, limbos, faints.. etc... at the same time, if you focus too much on the new stuns, these stuns are very damn predictable to see and you cant just go by them 100%. This same theory applies in VF and you have to change it up all the time. In addition, the guessing game itself has been extremely favored towards the attacker now mainly for the frame data change to holds. This should not change and I really hope you guys understand that holds need to be at Alpha demo status in terms of active and recovery frames in order for them to be nerfed properly. If there is anything you need to push across to TN more than anything it is THIS. When you hold in stun, you should stay in-stun until your wrong guess is punished with my attacking follow up. reducing frame data to the older DOAs eliminates this offensive concept and throws it out the window and resets stunstate to neutral. The timing of the Alpha demo in terms of total (active + recovery) frames was perfect and I think the most of us can agree on this.

I will hold back from having further arguments with you guys till the majority have had their hands on with the latest build this weekend.

When DOA 5 comes out and we excel whereas you do not, I am going to demand that you fall on your sword for all of this text you keep making me read during every simple exchange.

Are you prepared to do that?
 

MaxwellMouse

Active Member
Guys, just for the record I was not being totally serious with that comment. Even if Jann Lee was hands down the most popular character I would use him because I like the character. I just hope it is more diverse then that.
 

DrDogg

Well-Known Member
Ok so what do you think is going to happen if Helena uses her 9K launcher after a CB¿ From what I understand, that move is actually two kicks with the second being the launcher. Will the first reset the stun and make her lose any launch height¿

You can't use a two-hit launcher like that after a CB. You'd just have to use one of her single-hit launchers. She had plenty in DOA4.

http://www.ign.com/ipl/all/news/doa5-brad-wong-breakdown/

Probably just a freudian slip, but does this mean you'll be doing breakdowns for the other characters after the 12 days is over. Or could this mean Brad is going to be one of the upcoming revealed characters? Or am I simply jumping to conclusions? (The last one, no doubt).

I tried to fix it, but once it's posted it can't be changed. I was working on Brad's section in the guide right before posting the Jann Lee breakdown. I had the title as Brad Wong as well, but luckily I can change that. lol

I'm assuming since you said he needs to reach 4 hits, he can't string his sit-downs (Or other unholdable stuns)?

How does 8k work now?

You can string them in limited situations. 8K is the same as it was before, but you can't hold out of the stun.

Edit:

Dr.Dogg

Are these matche videos being Streamed for Live footage?
Or, are the matches going to be prerecorded for Youtube?

And if it's the prior, will those match videos be formatted into Youtube videos a few hrs after the Stream?

Just wondering is all.

Straight to YouTube. If all goes well they'll be up around early afternoon.
 

synce

Well-Known Member
20 styles of one character??? What you smoking? lol Every Kasumi I played in DOA4 played the exact same way, every Jann Lee was the same, every Helena, down to the very last setup. People emulate what works. Some just get luckier with counters ;)

And there's nothing wrong with picking a character precisely because they're unpopular. I personally get sick of seeing and hearing the same shit on the screen every other match. By picking the guy nobody uses you also have a little element of surprise. I routinely took down Kasumis with me Tengu despite the huge tier difference
 

Pupi18

Well-Known Member
20 styles of one character??? What you smoking? lol Every Kasumi I played in DOA4 played the exact same way, every Jann Lee was the same, every Helena, down to the very last setup. People emulate what works. Some just get luckier with counters ;)

And there's nothing wrong with picking a character precisely because they're unpopular. I personally get sick of seeing and hearing the same shit on the screen every other match. By picking the guy nobody uses you also have a little element of surprise. I routinely took down Kasumis with me Tengu despite the huge tier difference

I'm exaggerating the point but some people are more defense heavy, Some are counter heavy and etc. I've seen players that only focus specific areas. People do emulate but don't generalize just because the majority uses the same does not mean its exactly applied to every player.


EDIT: I wished someone commented on the counter stuff I talked a bit earlier but it seems it just wont work judging by the fact no one has talked about it. :/
 

PhoenixVFIRE

Well-Known Member
EDIT: I wished someone commented on the counter stuff I talked a bit earlier but it seems it just wont work judging by the fact no one has talked about it. :/
A similar yet opposite suggestion was made a while ago that if you spammed and continuously missed the damage done to you would increase by A LOT within that exchange and lead into possible death combos simply because someone loves to spam counters.

I'm assuming your suggestion is that the more you spam eventually when you do land, your counter will do nearly no damage whether High Counter Hold(150%), Counter Hold(125%), or Normal Hold. My thoughts on that are pretty simple, it's good yet it still allows you to escape to with hardly any consequences, I don't know about that.

Missing a counter should be scary, imagine if counters had the recovery/active frames of a guard impact from Soul Calibur, NO ONE would spam that shit LOL, because one miss and bam you're getting punished hard core.
 

Pupi18

Well-Known Member
A similar yet opposite suggestion was made a while ago that if you spammed and continuously missed the damage done to you would increase by A LOT within that exchange and lead into possible death combos simply because someone loves to spam counters.

I'm assuming your suggestion is that the more you spam eventually when you do land, your counter will do nearly no damage whether High Counter Hold(150%), Counter Hold(125%), or Normal Hold. My thoughts on that are pretty simple, it's good yet it still allows you to escape to with hardly any consequences, I don't know about that.

Missing a counter should be scary, imagine if counters had the recovery/active frames of a guard impact from Soul Calibur, NO ONE would spam that shit LOL, because one miss and bam you're getting punished hard core.

Mine simply the one throwing the hits damage is the same but players using the counter their value is cut in half of their value (Your SC example can also be implemented since it could be a big opening for the offense to punish the counter guessing too) after certain number of uses of the counter for example lets throw a random value of 5 counters(Personally would use 3 somehow sound fair). If you use up more than 5 counters connected or not the value will go down to half of the value and it continue like that for the rest of the match making you more sidesteps and blocking and just spamming counters. I think its rather effective without being completely unfair to the player who is countering.

It makes people learn other options than just counter, attack, counter, attack. IMO it might turn the game in a bigger spectacle to watch and being more technical thanks to it while still not diminishing the value of counters completely. Its like a slap on the wrist saying no no no for guessing.
 

Forlorn Penguin

Well-Known Member
Premium Donor
And who gives a fuk about her being rare/overplayed/unique/etc...??? Please people... PLEASE.... dont fall into this stupid mentality, or get rid of it as soon as possible if you still have it. Its dumb, its stupid, it doesnt make sense. YOU ARE NOT UNIQUE BECAUSE OF THE CHARACTER YOU PICK ON A FIGHTING GAME, neither are you cool, or whatever bullshit some people might think of.

If you wanna be "cool", pick your character, win, and be helpful (or shit talk, i like shit talkers who can back their shit), but stop the "i hope not many people play this character" bullshit, it doesnt take you newhere good, trust me.

I think you misunderstood me. I wasn't saying not to use someone if they became popular. Pupi18 said "I'll keep my Kokoro which probably wont get enough players", and so I just mentioned that she likely will get players if she ends up being really good.
 

Pupi18

Well-Known Member
I think you misunderstood me. I wasn't saying not to use someone if they became popular. Pupi18 said "I'll keep my Kokoro which probably wont get enough players", and so I just mentioned that she likely will get players if she ends up being really good.
And I dont mind if people use her. My main is my main :p
 

Goro Hazuki

Active Member
People tell me I'm sad because I enjoy playing Christie.

So who's telling the truth here?

Maybe when DOA5 is out, we should have some sparring matches and share notes. Christie is my favorite as well. And she is a beast from when I tried her in the E3 build. She's different (read better) to DOA3 and 4. I've barely scratched the surface with how nasty she can be in DOA5 but the possibilities are incredible. Her sidestep game is top notch, and her mixups are great.
She has a few nice sit-down stuns that can be quickly followed up with launchers....dammit, I wanna play now! lol
Anyways, hit me up with a pm when the game is out if you wanna play a few rounds :) (or just add me via gamertag)
 

Doug Nguyen

Well-Known Member
Maybe when DOA5 is out, we should have some sparring matches and share notes. Christie is my favorite as well. And she is a beast from when I tried her in the E3 build. She's different (read better) to DOA3 and 4. I've barely scratched the surface with how nasty she can be in DOA5 but the possibilities are incredible. Her sidestep game is top notch, and her mixups are great.
She has a few nice sit-down stuns that can be quickly followed up with launchers....dammit, I wanna play now! lol
Anyways, hit me up with a pm when the game is out if you wanna play a few rounds :) (or just add me via gamertag)
Yeah Dr.Dogg mentioned her being one of the best. He said she improved a lot since the E3 build. Cant wait to play as her. I like all her evasion and her play style.
 
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