Jefffcore
Well-Known Member
Excitement ensues!
Questions:
I'm assuming since you said he needs to reach 4 hits, he can't string his sit-downs (Or other unholdable stuns)?
How does 8k work now?
LOL Karma is definitely OP.
LOL Karma is definitely OP.
Nothing at the level of DoA4 where the game was extremely stun heavy.
burst is good .. its really good .. but its applications vary from character to the next .. u cant expect characters to play the same ... and some characters just simply dont need to go for the gamble, but when they do .. its high risk for high rewards.. AS IT SHOULD BE.
And I care because? If he takes it as an insult then that is his problem not mine, but that fact remains that his mindset is wrong and he is asking to leave a good mechanic nerfed because he fears it. It was the same back when you could CB back to back and he had a hissy fit about it. He is AFRAID of this mechanic and is constantly in favor of making it a weaker tool. Whether he realizes it or not he simply wants a bad game. Being blunt is the only way to get a message across.
DOA4's risk/reward system was broken on account of holds in stun with ridiculous hold recovery. This among other things. Nobody liked that.
DOA5 being stun heavy doesn't seem to be your complaint.
As long as you can hit and not have to worry about counter holds, it seems that alone would suffice for you. That isn't necessarily balance, its preference.
I was blunt. You were insulting. There was a difference. No one wants to listen to a point of view that is riddled with insulting pictures, that only encourages most people to challenge you further instead of taking what you said into consideration.
The purpose here is to enlighten, compete and improve. Not to insult.
You should care because your angle of approach does not work with changing his thought process, nor does it fall into line with anything we're supposed to be here to do.
Both are an issue and it is not a preference, it is a balance issue. The offensive player has to deal with all the defensive options before the stun and then has to worry about it even more after a successful attack. The mind games were already played before the stun, the attacker shouldn't have to continue to stress over the defenders abundant options.
People always judge before the game even comes out. It tears at my soul..I'll wait until I play it to judge the game.
He was always a major cunt. You should've played him in 3.1/3.2.So his Dragon Gunner still goes through attacks, but it now guarantees follow up attacks. I'm all for it guaranteeing follow ups but why make it go through attacks? This move no longer requires any solid game play to use effectively, you can pretty much just throw it out. I'm all for buffing characters but don't make them brain dead. Attacks with OH properties should have limited use, his dragon gunner is simply going to be viable in too many scenario's and lead to too much damage.
Jann is gonna be frustrating as hell to fight online.
The only problem with this logic is if even one playable character can CB in 2-3 hits, this is thrown off. It may be that tools are given to the character to suffice them even without effective use of CB.
Think about fast and slow striking characters. How much easier is it to read a slower, stronger character? Higher damage output and fewer hits to cause CB is then justified.
In all honesty, I just can't wait to try this game out in its final build. I want to see what Shimbori was going for in terms of balance. and character individuality. There's no way we can see this with only a handful of characters broken down in the lastest build.
Also, guessing a wrong hold in stun can lead to dire consequences in high counter damage. Will defense knowingly take this risk? If they can read your attacks coming and you're countered in stun, thats on you. Change it up (easier for faster characters e.g. Ayane). As for holds in stun, they've been in DOA. Not going anywhere. I think they can make it work.
So you admit your insults added nothing to the discussion. Rikuto has come around to a more enlightened method of sharing information, and that shows maturity and leadership.There is nothing further to challenge. The debate has been said and with cow the argument will just loop indefinitely because he literally doesn't read anything. He ignores whats being posted and repeats the same thing over and over. He fears the mechanics and doesn't fully understand them, simple as that and he will never change that mindset without being called out on it else he is just going to get a rude awakening when he actually plays against good players.
So his Dragon Gunner still goes through attacks, but it now guarantees follow up attacks. I'm all for it guaranteeing follow ups but why make it go through attacks? This move no longer requires any solid game play to use effectively, you can pretty much just throw it out. I'm all for buffing characters but don't make them brain dead. Attacks with OH properties should have limited use, his dragon gunner is simply going to be viable in too many scenario's and lead to too much damage.
Jann is gonna be frustrating as hell to fight online.
The only problem with this logic is if even one playable character can CB in 2-3 hits, this is thrown off. It may be that tools are given to the character to suffice them even without effective use of CB.
Think about fast and slow striking characters. How much easier is it to read a slower, stronger character? Higher damage output and fewer hits to cause CB is then justified.
In all honesty, I just can't wait to try this game out in its final build. I want to see what Shimbori was going for in terms of balance. and character individuality. There's no way we can see this with only a handful of characters broken down in the lastest build.
Also, guessing a wrong hold in stun can lead to dire consequences in high counter damage. Will defense knowingly take this risk? If they can read your attacks coming and you're countered in stun, thats on you. Change it up (easier for faster characters e.g. Ayane). As for holds in stun, they've been in DOA. Not going anywhere. I think they can make it work.
As for holds in stun, they've been in DOA. Not going anywhere. I think they can make it work.