IGN's 12 Days of DOA5

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Pupi18

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Just because it was like that in the past doesn't mean it should stay that way. That kind of logic is moronic and it is the reason why doa4 and doad were so bad.

Seriously you guys are going to be the death of this franchise.

I think you could pretty much say the same things without being as harsh as you are. I get your points but your ways of getting your point across comes off as aggressive. If someone doesn't get your point or doesn't want to get it let them be and if they fail or not that will be seen later as they play. I personally think there can be work around with those mechanics but it would be better to start switching up with newer stuff but TN doesnt want to alienate fans and I expect the changes to be done gradually. Itagaki almost put DOA on coma with DOA4 not the players. Dimensions wasnt as bad and it did fixed some stuff from DOA4 but remember that DOA:D was rushed to be near launch to 3DS which you can see in areas.

I expect the changes to happen. When? I dont know but I know they will keep changing things for better or worse.(hopefully for the better)
 

Jefffcore

Well-Known Member
Just because it was like that in the past doesn't mean it should stay that way. That kind of logic is moronic and it is the reason why doa4 and doad were so bad.

Seriously you guys are going to be the death of this franchise.

That's debatable. I'm not sure what you're problem is though, so I'm not going there.

No one playing the game would kill the franchise; if you quit playing because you didn't like holds, you'd be killing it.
 

Rikuto

P-P-P-P-P-P-POWER!
Just because it was like that in the past doesn't mean it should stay that way. That kind of logic is moronic and it is the reason why doa4 and doad were so bad.

Seriously you guys are going to be the death of this franchise.

You're doing it again. I understand if you're feeling irritable but seriously, stop killing the message. If you need to take a break from the frustrations of the forum world, step back and take a break for a few. You're doing more harm than good at this moment.
 

bingsoo

Well-Known Member
Guys, just out of curiosity.. the version that will come out in September is the vanilla version. If the issue with CB's is as bad as people think, wouldn't it be possible for TN to patch the game? Or am I being too lenient/naiive?
 

Pupi18

Well-Known Member
Guys, just out of curiosity.. the version that will come out in September is the vanilla version. If the issue with CB's is as bad as people think, wouldn't it be possible for TN to patch the game? Or am I being too lenient/naiive?
Some things can be patched so why not?
 

Rikuto

P-P-P-P-P-P-POWER!
Guys, just out of curiosity.. the version that will come out in September is the vanilla version. If the issue with CB's is as bad as people think, wouldn't it be possible for TN to patch the game? Or am I being too lenient/naiive?

Anything is possible. Remember of course that the vast majority of fighting game developers tend to nerf things in patches rather than buff them.

Very, very, very few patches have actually improved a fighting game. Many have flatout destroyed them. Devs tend to give in to the whining casual player and this ends up destroying any "good" options a character ever had. It's unfortunate, but it's a reality.

Inexperienced players often ask the developers to fix their personal problems for them by nerfing down everything else rather than giving that inexperienced player the tool they need to win. It takes a developer with major balls to simply add more tools and make the game better rather than giving into the short sighted demands of the underskilled playerbase. Arc System Works is a good example of a developer that does this successfully, and they have a religious following as a result of that.
 

Pupi18

Well-Known Member
Anything is possible. Remember of course that the vast majority of fighting game developers tend to nerf things in patches rather than buff them.

Very, very, very few patches have actually improved a fighting game. Many have flatout destroyed them. Devs tend to give in to the whining casual player and this ends up destroying any "good" options a character ever had. It's unfortunate, but it's a reality.
That is some hard truth here. I rarely heard of games getting better with patches actually more broken.
 

bingsoo

Well-Known Member
Some things can be patched so why not?

I'm sure there will be a lot of things that are unbalanced in the game come September. That's true for all fighting games. But if I recall correctly, I think developers are given like one or two free patches after release. After that, they're too expensive for most developers to consider.

There are plenty of people in the MK9 community still demanding patches over a year after the release.

Guess I'm just saying that even though it's obvious that we want the best possible version of the game on day 1, any game-breaking issues can be patched.

Anything is possible. Remember of course that the vast majority of fighting game developers tend to nerf things in patches rather than buff them.

Very, very, very few patches have actually improved a fighting game. Many have flatout destroyed them. Devs tend to give in to the whining casual player and this ends up destroying any "good" options a character ever had. It's unfortunate, but it's a reality.

Yeah.. that's true. Well, I really do hope DoA5 turns out really well. I've heard so many bad things about the series from both this community and others, but I just want to try it out for myself since the game looks really fun as a newcomer. :)
 

grap3fruitman

Well-Known Member
Standard Donor
So his Dragon Gunner still goes through attacks, but it now guarantees follow up attacks. I'm all for it guaranteeing follow ups but why make it go through attacks?
It always went through attacks, whether when it was a catch throw or an offensive hold since the original DOA. Why take that away? "Oh man, this character has a good, scary and effective tool. Take it out!" Really?

And to whom it may concern,
Gambling in DOA can be reduced, but it won't disappear.
Then its every other fighter.
Please stop talking.
 

TRI Mike

Well-Known Member
Jann Lee sounds like Jann Lee from 3.1 again. My main may have already been decided for me.

I feel you man. Now I gotta wait for solid Tina info and looking at Helena to decide if I stay with one blonde or both to accompany the Bruce-Lee-wannabe.
 

UnD34D

Active Member
I feel you man. Now I gotta wait for solid Tina info and looking at Helena to decide if I stay with one blonde or both to accompany the Bruce-Lee-wannabe.
Yo man, this gentleman is no wannabe, he's his own man... a sax man! Well, trumpet, but whatever.
 

Rikuto

P-P-P-P-P-P-POWER!
Isn't there a limit on free updates, too?

There is, thank god.

So his Dragon Gunner still goes through attacks, but it now guarantees follow up attacks. I'm all for it guaranteeing follow ups but why make it go through attacks? This move no longer requires any solid game play to use effectively, you can pretty much just throw it out. I'm all for buffing characters but don't make them brain dead. Attacks with OH properties should have limited use, his dragon gunner is simply going to be viable in too many scenario's and lead to too much damage.

Jann is gonna be frustrating as hell to fight online.

It has fairly short range and large recovery on a whiff. It has always gone through attacks (assuming it lands first) and throws will beat it out 100% of the time. This is nothing new.

The only difference now is the guaranteed follow up. Avoid the worst case scenario by not putting your back to the wall... that is literally his entire strategy, and there is no real reason you can't do this if you're actively planning ahead.


Please stop talking.

Play nice or get out of the sandbox.
 

Pupi18

Well-Known Member
You mean patches? I heard that developers are allowed like 2 free patches or something. Not certain, though.
First 2 patches free after that they get charged for Patches I believe. Some do some DLC with patches in them to make up for it I guess.
 

UnD34D

Active Member
There is, thank god.
It has fairly short range and large recovery on a whiff. It has always gone through attacks (assuming it lands first) and throws will beat it out 100% of the time. This is nothing new.

The only difference now is the guaranteed follow up. Avoid the worst case scenario by not putting your back to the wall... that is literally his entire strategy, and there is no real reason you can't do this if you're actively planning ahead.

Difference? It's not different, it's what it would have been if 4 were a good game, like 3. I can't tell you how hyped I am that he is like this again. dragon gunner against the wall, 66+k, 6+k, 4,6+k into the wall! Oh man, it must be the year of the dragon! (I know it isn't.)
 

grap3fruitman

Well-Known Member
Standard Donor
DrDogg said:
Speaking of the stun game, Jann Lee has two sit-down stuns a limbo stun, and a faint stun, none of which can be countered out of.
DrDogg, just an FYI but you're missing a comma here after "two sit-down stuns."

Play nice or get out of the sandbox.
I said "please." I'm also addressing a very ignorant statement that needs to be pointed out as being ignorant. It's exactly that kind of "it'll just be Tekken or Virtua Fighter" mindset that's holding back DOA from becoming a really solid fighter and it's a shame.
 

Jefffcore

Well-Known Member
That's like telling a dude you wanna have sex and saying "no homo"; or saying something offensive and saying "no offence"....
 

Rikuto

P-P-P-P-P-P-POWER!
I said "please." I'm also addressing a very ignorant statement that needs to be pointed out as being ignorant. It's exactly that kind of "it'll just be Tekken or Virtua Fighter" mindset that's holding back DOA from becoming a really solid fighter and it's a shame.

While belligerent and insulting attitudes are what is holding the community back.

I'll say it again, play nice or get out of the sandbox.
 

UnD34D

Active Member
I don't agree with HOW Grap3 saide it, but I agree, I would like to see as little as guessing as possible.
 
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