Is it just me or is Tecmo masking poor netcode/connection with huge input lag in order for the fight to appear smooth? Back in doa4 and ultimate, you'd occasionally get really bad input lag but mostly It'd stutter or slow down. In doa5 anytime I'm facing a poor connection (happens all the time on "nearby") I'll get huge amounts of input lag to the point where I'll block a low attack but instead get hit by a 6i stun then proceeded with the buffered throw i did 8 frames ago thus getting hit with a high counter to the face
and before anyone asks, this is on PS3 in DMZ, cable, 10/1mbs fiber. My first online game on ps3 though. Maybe more people are using WI-fi on ps3 then on xbox?
Also not sure if this is simply user fault but buffering also seems "weird" on poor connections even though the gameplay appear to be smooth. But this masking with input lag i fear also causes people with poor connections (likely beginners) from actually noticing they have a poor connection and keep ruining the experience for everyone else.
Apologies for crappy structure in this here text.*
and before anyone asks, this is on PS3 in DMZ, cable, 10/1mbs fiber. My first online game on ps3 though. Maybe more people are using WI-fi on ps3 then on xbox?
Also not sure if this is simply user fault but buffering also seems "weird" on poor connections even though the gameplay appear to be smooth. But this masking with input lag i fear also causes people with poor connections (likely beginners) from actually noticing they have a poor connection and keep ruining the experience for everyone else.
Apologies for crappy structure in this here text.*