Is DOAD viewed by the majority as the best 3DS fighting game?

Compared to Soul Calibur II as GameCube’s best fighting game, how does DOAD live up to 3DS’ best fighting game?

I heard that Street Fighter for 3DS is meant for the competitive scenario while DOAD is casual friendly but which stood out more in your preference?

As the 1st DOA entry for Nintendo, how much impact did DOAD make to many Nintendo gamers? Did it increase the popularity of DOA afterwards? How much?

Afterwards, DOA5-6 have released for Xbox, PlayStation, & Steam platforms as there has not been a DOA game for Nintendo for 13 years. Will we see a future DOA games one day for upcoming Nintendo consoles? If so, how much impact will it live up to DOAD?
 

deathofaninja

Well-Known Member
Premium Donor
News Team
Nintendo would have to make hardware that doesn’t suck. It seems pretty challenging for them.

DOAD probably was the best fighter on handheld, but it’s not saying much IMO. Only a handful of good ones.
 

The 4th phase

Well-Known Member
Standard Donor
Doa D was a great game for its time., but it was still a niche title tbh. as for a future doa title on nintendo console, you never know but i wouldn't put my hopes up lol.
 

KasumiLover

SovereignKnight_
Premium Donor
In my opinion, it was definitely the best fighter on the console since i was 16-18 when I got it, and it had everything I could have wanted, it could have very well have been a console game with the content and replay value.

But I think realistically, it probably wasn't the best to the general public, it was one of the first fighters on 3DS but of course Street Fighter, and Tekken overshadowed it due to their names but I feel DOA was better than them since it had a story, modes, alot of unlockables and it gave us access to characters we'll likely never be able to touch or play again. Tekken and SF didn't really add much to their ports
 

Viosgett

New Member
I’ve always been a fan of DOAD, and while it’s more casual-friendly, it still manages to be really fun. It definitely made an impact on Nintendo gamers. The graphics, the roster—something about it felt like a solid introduction to DOA for a new audience. As for Blueberry-AI, I recently tried it for managing my digital games library, and wow, it helped me save so much time! It really streamlined everything, from tracking sales to making sure I wasn't buying duplicates.
 
Last edited:

Derock

Well-Known Member
Honestly, it was the best fighting game for the 3DS, period. It has unlockables and characters we never seen playable like Shiden and brought back old-school (DOA2) version of Kasumi with her Alpha clone.

Now SF at the time was the better product but the problem was that it came out when Arcade Edition was coming, meaning it couldn't update with Yun, Yang, Oni and Evil Ryu and the balance changes, and its only features was the changing the view during the fights and figurines (which DOAD also has). Also, it lacked the dual audio so NO JAPANESE VAs to change for certain characters like Ryu and Chun-Li.

Tekken 3D however was very lacking. Another port of Tekken 6 (PSP) with hardly any content. Just a glorified Survival Mode to unlock cards and colors, Heihachi in his TTT2 design and some new stages, one of them is practically Michelle's home, despite not being playable. Oh and Blood Vengeance for those who don't have a PS3 and/or Tekken Hybrid.

Forgot this, unlike SF, DOAD has dual audio but not to change it individually.
 

DestructionBomb

Well-Known Member
Standard Donor
I was always on the spot of a mixed bag when it comes to fighting games and handhelds (and I still haven't been wrong about it with how DOAD is looking stuck right now on that platform). Typically games like these have nothing much going for in terms of potential with resource. I also believe DOAD was the best fighting game for the 3DS but it's also because the platform had no real competition. SF4 was an inferior version of it's console counterpart, Blazblue CSII was an inferior version of it's counterpart, Tekken 3D I hear was not that great etc.

It was the same with DOA5+ for the Vita. A version of a game I genuinely believe shouldn't have existed and was made for meeting quotas to market and just sell products, which might as well also be the best fighting game for the Vita since there was no real competition on that platform either. On top that the Vita realistically didn't last long. Hot take, but DOAD should of came out on a Nintendo full-on console than a Nintendo handheld to get noticed more out there, and probably would of been more believable with making it easier to backwards compatibility in future platforms since apparently games on the 3DS market were a bit more difficult to drag without some weird software emulation I hear.

No joke, I think the one that gets a pass is the Switch/Switch 2. They are basically developed as a console in mind for performance, but has the ability to go handheld.
 
Last edited:
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top