SilverKhaos
Active Member
This is half a complaint thread, so heads up.
Now, keep in mind, i'm not talking about actual attack speed
In past doas, it seems to be a constant struggle, but now, theres....a LOT of waiting around, its the point where I'm glad I have the computer next to me to keep me entertained, because the matches go too slow.
It just seems like things have gotten way way too easy on the offensive. People are figuring out the stuns and juggles and force techs....so its getting the point now that anytime someone finally lands a hit, now theres a waiting period for them to finish their combo. A good 5-10 seconds each time. It got to the point where, somebody on here was playing Christie and wanted to play me. But the problem was, he knew how to do the juggles/stuns/force techs, so it just got waaay too boring, and I wound up watching youtube during the waiting periods, and got more interested in youtube than the actual fight. (To you who it was, I apologize, nothing against you.)
If they do a DOA6, I wish they'd bring back how counters would counter nearly everything in past games, just so that both players are constantly PLAYING. Not this "take turns doing quick time events" nonsense. Well, that, and make it so your characters arent made of rubber and bouncing all over the place like flippin Flubber.
BLah. Found myself going back to the Tenkaichi games, smash bros, yaknow, more mobility based fighters, if only because both people are always playing in those, theres no "waiting to play."
Also, to those who will inevitably say "lrn 2 play scrub", I know how to play. I'm not pro, theres still stuff for me to learn, but I'm good enough. I know how to avoid getting hit, i know how to counter. However, the only real alternative here is to perfect people, and thats no fun, either, because thats just going in the OTHER extreme of "well now THEY don't get to play."
And maybe I just never really came across all the guaranteed combos in past DOAs, but they didn't seem to be an issue, so they were more fun. Also, if I recall correctly, I think you used to be able to counter while on the ground, which prevented any chances at force teching.
But yeah. Half complaint, half valid topic. Is anyone else feeling like this game's pace is slowed down a lot compared to past games? Still love this game, favorite traditional fighter, but I play fighters to fight, not to wait, so I'm getting kinda bored now.
Now, keep in mind, i'm not talking about actual attack speed
In past doas, it seems to be a constant struggle, but now, theres....a LOT of waiting around, its the point where I'm glad I have the computer next to me to keep me entertained, because the matches go too slow.
It just seems like things have gotten way way too easy on the offensive. People are figuring out the stuns and juggles and force techs....so its getting the point now that anytime someone finally lands a hit, now theres a waiting period for them to finish their combo. A good 5-10 seconds each time. It got to the point where, somebody on here was playing Christie and wanted to play me. But the problem was, he knew how to do the juggles/stuns/force techs, so it just got waaay too boring, and I wound up watching youtube during the waiting periods, and got more interested in youtube than the actual fight. (To you who it was, I apologize, nothing against you.)
If they do a DOA6, I wish they'd bring back how counters would counter nearly everything in past games, just so that both players are constantly PLAYING. Not this "take turns doing quick time events" nonsense. Well, that, and make it so your characters arent made of rubber and bouncing all over the place like flippin Flubber.
BLah. Found myself going back to the Tenkaichi games, smash bros, yaknow, more mobility based fighters, if only because both people are always playing in those, theres no "waiting to play."
Also, to those who will inevitably say "lrn 2 play scrub", I know how to play. I'm not pro, theres still stuff for me to learn, but I'm good enough. I know how to avoid getting hit, i know how to counter. However, the only real alternative here is to perfect people, and thats no fun, either, because thats just going in the OTHER extreme of "well now THEY don't get to play."
And maybe I just never really came across all the guaranteed combos in past DOAs, but they didn't seem to be an issue, so they were more fun. Also, if I recall correctly, I think you used to be able to counter while on the ground, which prevented any chances at force teching.
But yeah. Half complaint, half valid topic. Is anyone else feeling like this game's pace is slowed down a lot compared to past games? Still love this game, favorite traditional fighter, but I play fighters to fight, not to wait, so I'm getting kinda bored now.