Characters Jann Lee Throw Punish Thread

UncleKitchener

Well-Known Member
Standard Donor
:jannlee:


Frame Data


Tier 1 (6i & 7i)

:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::4::P::P:(:[[P]]:) (-1)(-4)(-5)(-8(unblockable)) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: The charged unblockable deals zero damage on block but gives him +8)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:P::K: (-1)(-10) (:high::high:) (NT)(NT)
:P::2::P:(:4:):P: (-1)(-12)(-9) (:high::mid::mid:) (NT)(NT)(NT)
:8::P::P::P: (-6)(-13)(-8) (:high::high::mid:) (T)(T)(T)
:8::P::P::K: (-6)(-13)(-10) (:high::high::high:) (T)(T)(T)
:6::P::P: (-12)(-9) (:mid::mid:) (NT)(NT)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:2_::5::4::6::P: (-9) (:mid:) (NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::P: (-9) (:mid:) (NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:1::P::K:(:4:) (-12 (-9 on hit))(-11(-10)) (:low::high:) (NT)(NT)
:K::K::K: (-10)(-16)(-9) (:high::high::high:) (NT)(T)(NT)
:K::4::K::P: (-9~-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:8::K: (-9~-10) (:high:) (T)
:7::K: (-15) (:high:) (T)
:6::K::K: (-9)(-15) (:mid::high:) (NT)(T) (Note: can be punished by :6::h::+::P: on deep hit, but shallow hit gives no punishment opportunities, so keep that in mind)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::K::K: (-9)(-11) (:mid::high:) (NT)(T)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:6::P::+::K::P: (-8)(+2) (:mid::mid:) (NT)(NT) (Note: I still list this here due to the fact that usually the CB is used on it's own, especially in situations such as stun. Knowing that it's punishable is by itself important)
:4::P::+::K: (No charge/Non PB) (-10) (:mid:) (NT)
:3::3::P::+::K: (-13) (:mid:) (NT)
:h::+::K: (-9) (:mid:) (NT)
:6::h::+::K:(:4:) (-11(-8~-9)) (:high:) (NT) (Note: He's usually at -9 when there is a stance transition)
:4::h::+::K::K: (-18)(-11) (:mid::mid:) (T)(T)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)
BT :K: (-8~-9) (:high:) (T)
BT :4::K: (-9) (:mid:) (T)
Wakeup (FUFT) :P::+::K::P: (+8~+10)(-8) (:mid::mid:) (NT)(NT) (Note: Special wakeup option for FUFT position)


Dragon Stance
:6::P: (-12) (:mid:) (NT)
:K: (-11) (:mid:) (NT)
:P::+::K: (-8) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).




Tier 2 (8i & 10i)
:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:P::K: (-1)(-10) (:high::high:) (NT)(NT)
:P::2::P:(:4:):P: (-1)(-12)(-9) (:high::mid::mid:) (NT)(NT)(NT)
:8::P::P::K: (-6)(-13)(-10) (:high::high::high:) (T)(T)(T)
:6::P::P: (-12)(-9) (:mid::mid:) (NT)(NT)

:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:2_::5::4::6::P: (-9) (:mid:) (NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::P: (-9) (:mid:) (NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:1::P::K:(:4:) (-12 (-9 on hit))(-11(-10)) (:low::high:) (NT)(NT)
:K::K::K: (-10)(-16)(-9) (:high::high::high:) (NT)(T)(NT)

:K::4::K::P: (-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:8::K: (-9~-10) (:high:) (T)
:7::K: (-15) (:high:) (T) (Note: Tier 2 throws tend to whiff on shallow block)
:6::K::K: (-9)(-15) (:mid::high:) (NT)(T) (Note: Only use throw with good range for punishment)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::K::K: (-9)(-11) (:mid::high:) (NT)(T)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:4::P::+::K: (No charge/Non PB) (-10) (:mid:) (NT)
:3::3::P::+::K: (-13) (:mid:) (NT)
:h::+::K: (-9) (:mid:) (NT)
:6::h::+::K:(:4:) (-11(-8~-9)) (:high:) (NT) (Note: He's usually at -9 when there is a stance transition)

:4::h::+::K::K: (-18)(-11) (:mid::mid:) (T)(T) (Note: Only use throw with good range for punishment)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)
BT :K: (-8~-9) (:high:) (T)
BT :4::K: (-9) (:mid:) (T)



Dragon Stance
:6::P: (-12) (:mid:) (NT)
:K: (-11) (:mid:) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).




Tier 3 (11i & 12i)
:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:K::4::K::P: (-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:7::K: (-15) (:high:) (T)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)

:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:3::3::P::+::K: (-13) (:mid:) (NT)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)


Dragon Stance
:6::P: (-12) (:mid:) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).



Neutral Standing (4i & 5i)
:236::P: (-6) (:high:) (T)
:8::h::+::K: (-2~-5) (:mid:) (NT) (Note: only attempt to throw on close hit.)




Tier 1 Low (3i, 4i & 5i)
:P::P::2::K::2::K: (-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
:P::6::P::2::K: (-1)(-11)(-20) (:high::high::low:) (NT)(T)(T)
:P::2::P::2::K: (-1)(-12)(-15) (:high::mid::low:) (NT)(NT)(T)
:6::6::P::2::K: (-8)(-20) (:high::low:) (T)(T)
:6::P::2::K: (-12)(-15) (:mid::low:) (NT)(T)
:2::K::2::K: (-11 (-8 on hit))(-22) (:low::low:) (NT)(T)
:2::h::+::K: (-18) (:low:) (T)
:3::P::+::K: (-17) (:mid:) (NT)
BT :2::K: (-12) (:low:) (T)



Tier 2 Low and Low OH (10i and Slower)
Everything listed above.





Strike punishment

9i​
:3::K::K: (-9)(-11) (:mid::high:) (NT)(T)
:4::h::+::K::K: (-18)(-11) (:mid::mid:) (T)(T)
:3::3::P::+::K: (-13) (:mid:) (NT)
Dragon Stance :K: (-11) (:mid:) (NT)


10i​
:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
Dragon Stance :6::P: (-12) (:mid:) (NT)


11i​
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:K::4::K::P: (-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)


12i​
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:1::K: (-14) (:low:) (T)



13i​
:7::K: (-15) (:high:) (T) (Note: Tier 2 throws tend to whiff on shallow block)
:6::K::K: (-9)(-15) (:mid::high:) (NT)(T)


14i​
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)


15i​
:3::P::+::K: (-17) (:mid:) (NT)


15i Mid​
Guaranteed :3::K: into sit-down stuns for :bass:, :bayman: and :leon:
(:P::P:):2::K::2::K: (-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
:P::6::P::2::K: (-1)(-11)(-20) (:high::high::low:) (NT)(T)(T)
:6::6::P::2::K: (-8)(-20) (:high::low:) (T)(T)
:2::K::2::K: (-11 (-8 on hit))(-22) (:low::low:) (NT)(T)
:2::h::+::K: (-16~-18) (:low:) (T)


16i​
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:6::6::P::K: (-8)(-18) (:high::mid:) (T)(T)
:P::6::P::K: (-1)(-11)(-18) (:high::high::mid:) (NT)(T)(T)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
SS :K: (-18) (:high:) (T)


Up to 16i Guaranteed on BT​
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)


17i​
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)


18i​
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)


19i​
Dragon Stance
:6::P::+::K: (-21) (:high:) (NT) (Note: I don't recommend side stepping)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).


21i​
:K::4::K::P: (-10)(-16)(-23) (:high::mid::high:) (NT)(T)(NT)
The reason why I put this on this list is due to :K::4::K: on its own being one of those tools very often used by JannLee players for spacing.



Misc.
:P::+::K: (-7) (:mid:) (NT)
Not really punishable, but the fact that you can use anything faster than 17i without the fear of holds is good thing. Jann Lee players also cannot step back to avoid mid-range pokes at close range. At shallow block, just stand there as you may whiff.
 

Darkslay

Well-Known Member
Some things I'd like to point out here; 4H+KK is not punishable unless it's used when your back is to the wall (provided the opponent is Jann Lee), especially if used at range where it can be -9 and on the other hand, P+K can be BT neutral throw punished at the wall. Information is reversed in this situation.

You should never attempt to punish 8H+K, even as a grappler, the throw can easily be option selected with fuzzy into H+P+K (in fact, that's the intended strategy after having this move blocked).

Any i11 throw or faster will actually whiff completely against a 33P+K, it's super dirty, you have to opt for an i12 throw (which is tricky considering it's -13), either that or delay your punish. This can make this move extremely hard to punish. A truly odd property where the first recovery frames of the move keep the character airborne even though he's already on the ground (if you try to strike punish, Jann Lee will just fall to the ground, as if he was being juggled).
 

UncleKitchener

Well-Known Member
Standard Donor
I haven't had any time look into any of these let alone get on fsd. I'll revise the list whenever I get to test these myself.

I know the same issue exists with Ein and his PL, so it probably requires the same solution.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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