Frame Data
Tier 1 (6i & 7i)
(-1)(-4)(-10)(-12) () (NT)(NT)(NT)(T)
(-1)(-4)(-16) () (NT)(NT)(NT)
(:[[P]] (-1)(-4)(-10)(-13 (+6)) () (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) () (NT)(NT)(T)(T)
(:[[P]] (-1)(-4)(-5)(-8(unblockable)) () (NT)(NT)(NT)(NT) (Note: The charged unblockable deals zero damage on block but gives him +8)
(-1)(-4)(-11 (-8 on hit))(-12) () (NT)(NT)(NT)(T)
(-1)(-10) () (NT)(NT)
() (-1)(-12)(-9) () (NT)(NT)(NT)
(-6)(-13)(-8) () (T)(T)(T)
(-6)(-13)(-10) () (T)(T)(T)
(-12)(-9) () (NT)(NT)
() (-20)(-7)(-18) () (NT)(NT)(NT)
(-9) () (NT)
(:[[P]] (-5)(-13 (+8)) () (NT)(NT)
(-9) () (NT)
(/:[[P]] (-13 (+12)) () (NT)
(-12 (-9 on hit))(-19) () (NT)(NT)
() (-12 (-9 on hit))(-11(-10)) () (NT)(NT)
(-10)(-16)(-9) () (NT)(T)(NT)
(-9~-10)(-16)(-13) () (NT)(T)(NT)
(-13)(-13) () (NT)(NT)
(-9~-10) () (T)
(-15) () (T)
(-9)(-15) () (NT)(T) (Note: can be punished by on deep hit, but shallow hit gives no punishment opportunities, so keep that in mind)
(-9)(-12) () (NT)(T)
(-11)(-13)(-12) () (NT)(NT)(NT)
(-9)(-11) () (NT)(T)
(-9)(-13) () (NT)(T)
() (-9)(-17)(-13) () (NT)(NT)(T)
(-11 (-8 on hit))(-12) () (NT)(T)
(-14) () (T)
(-8)(+2) () (NT)(NT) (Note: I still list this here due to the fact that usually the CB is used on it's own, especially in situations such as stun. Knowing that it's punishable is by itself important)
(No charge/Non PB) (-10) () (NT)
(-13) () (NT)
(-9) () (NT)
() (-11(-8~-9)) () (NT) (Note: He's usually at -9 when there is a stance transition)
(-18)(-11) () (T)(T)
BT (-11~-13) () (T) (Note: Usually a good bet to punish this with any throw)
BT (-8~-9) () (T)
BT (-9) () (T)
Wakeup (FUFT) (+8~+10)(-8) () (NT)(NT) (Note: Special wakeup option for FUFT position)
Dragon Stance
(-12) () (NT)
(-11) () (NT)
(-8) (NT)
(-21) () (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post / (-19) () (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).
Tier 2 (8i & 10i)
(-1)(-4)(-10)(-12) () (NT)(NT)(NT)(T)
(-1)(-4)(-16) () (NT)(NT)(NT)
(:[[P]] (-1)(-4)(-10)(-13 (+6)) () (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) () (NT)(NT)(T)(T)
(-1)(-4)(-11 (-8 on hit))(-12) () (NT)(NT)(NT)(T)
(-1)(-10) () (NT)(NT)
() (-1)(-12)(-9) () (NT)(NT)(NT)
(-6)(-13)(-10) () (T)(T)(T)
(-12)(-9) () (NT)(NT)
() (-20)(-7)(-18) () (NT)(NT)(NT)
(-9) () (NT)
(:[[P]] (-5)(-13 (+8)) () (NT)(NT)
(-9) () (NT)
(/:[[P]] (-13 (+12)) () (NT)
(-12 (-9 on hit))(-19) () (NT)(NT)
() (-12 (-9 on hit))(-11(-10)) () (NT)(NT)
(-10)(-16)(-9) () (NT)(T)(NT)
(-10)(-16)(-13) () (NT)(T)(NT)
(-13)(-13) () (NT)(NT)
(-9~-10) () (T)
(-15) () (T) (Note: Tier 2 throws tend to whiff on shallow block)
(-9)(-15) () (NT)(T) (Note: Only use throw with good range for punishment)
(-9)(-12) () (NT)(T)
(-11)(-13)(-12) () (NT)(NT)(NT)
(-9)(-11) () (NT)(T)
(-9)(-13) () (NT)(T)
() (-9)(-17)(-13) () (NT)(NT)(T)
(-11 (-8 on hit))(-12) () (NT)(T)
(-14) () (T)
(No charge/Non PB) (-10) () (NT)
(-13) () (NT)
(-9) () (NT)
() (-11(-8~-9)) () (NT) (Note: He's usually at -9 when there is a stance transition)
(-18)(-11) () (T)(T) (Note: Only use throw with good range for punishment)
BT (-11~-13) () (T) (Note: Usually a good bet to punish this with any throw)
BT (-8~-9) () (T)
BT (-9) () (T)
Dragon Stance
(-12) () (NT)
(-11) () (NT)
(-21) () (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post / (-19) () (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).
Tier 3 (11i & 12i)
(-1)(-4)(-10)(-12) () (NT)(NT)(NT)(T)
(-1)(-4)(-16) () (NT)(NT)(NT)
(:[[P]] (-1)(-4)(-10)(-13 (+6)) () (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) () (NT)(NT)(T)(T)
(-1)(-4)(-11 (-8 on hit))(-12) () (NT)(NT)(NT)(T)
() (-20)(-7)(-18) () (NT)(NT)(NT)
(:[[P]] (-5)(-13 (+8)) () (NT)(NT)
(/:[[P]] (-13 (+12)) () (NT)
(-12 (-9 on hit))(-19) () (NT)(NT)
(-10)(-16)(-13) () (NT)(T)(NT)
(-13)(-13) () (NT)(NT)
(-15) () (T)
(-9)(-12) () (NT)(T)
(-11)(-13)(-12) () (NT)(NT)(NT)
(-9)(-13) () (NT)(T)
() (-9)(-17)(-13) () (NT)(NT)(T)
(-11 (-8 on hit))(-12) () (NT)(T)
(-14) () (T)
(-13) () (NT)
BT (-11~-13) () (T) (Note: Usually a good bet to punish this with any throw)
Dragon Stance
(-12) () (NT)
(-21) () (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post / (-19) () (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).
Neutral Standing (4i & 5i)
(-6) () (T)
(-2~-5) () (NT) (Note: only attempt to throw on close hit.)
Tier 1 Low (3i, 4i & 5i)
(-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
(-1)(-11)(-20) () (NT)(T)(T)
(-1)(-12)(-15) () (NT)(NT)(T)
(-8)(-20) () (T)(T)
(-12)(-15) () (NT)(T)
(-11 (-8 on hit))(-22) () (NT)(T)
(-18) () (T)
(-17) () (NT)
BT (-12) () (T)
Tier 2 Low and Low OH (10i and Slower)
Everything listed above.
Strike punishment
9i
(-9)(-11) () (NT)(T)9i
(-18)(-11) () (T)(T)
(-13) () (NT)
Dragon Stance (-11) () (NT)
10i
(-1)(-4)(-10)(-12) () (NT)(NT)(NT)(T)(-1)(-4)(-11 (-8 on hit))(-12) () (NT)(NT)(NT)(T)
(-9)(-12) () (NT)(T)
(-11)(-13)(-12) () (NT)(NT)(NT)
(-11 (-8 on hit))(-12) () (NT)(T)
Dragon Stance (-12) () (NT)
11i
(:[[P]] (-1)(-4)(-10)(-13 (+6)) () (NT)(NT)(T)(NT)(:[[P]] (-5)(-13 (+8)) () (NT)(NT)
(/:[[P]] (-13 (+12)) () (NT)
(-10)(-16)(-13) () (NT)(T)(NT)
(-13)(-13) () (NT)(NT)
(-9)(-13) () (NT)(T)
() (-9)(-17)(-13) () (NT)(NT)(T)
BT (-11~-13) () (T) (Note: Usually a good bet to punish this with any throw)
12i
(-14) () (T)
13i
(-15) () (T) (Note: Tier 2 throws tend to whiff on shallow block)(-9)(-15) () (NT)(T)
14i
(-1)(-4)(-16) () (NT)(NT)(NT)15i
(-17) () (NT)15i Mid
Guaranteed into sit-down stuns for , and () (-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
(-1)(-11)(-20) () (NT)(T)(T)
(-8)(-20) () (T)(T)
(-11 (-8 on hit))(-22) () (NT)(T)
(-16~-18) () (T)
16i
() (-20)(-7)(-18) () (NT)(NT)(NT)(-8)(-18) () (T)(T)
(-1)(-11)(-18) () (NT)(T)(T)
() (-20)(-7)(-18) () (NT)(NT)(NT)
SS (-18) () (T)
Up to 16i Guaranteed on BT
() (-9)(-17)(-13) () (NT)(NT)(T)17i
(-12 (-9 on hit))(-19) () (NT)(NT)18i
(-12 (-9 on hit))(-19) () (NT)(NT)19i
Dragon Stance(-21) () (NT) (Note: I don't recommend side stepping)
Post / (-19) () (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited. I had to put it in for completion sake).
21i
The reason why I put this on this list is due to on its own being one of those tools very often used by JannLee players for spacing.
Misc.
(-7) () (NT)Not really punishable, but the fact that you can use anything faster than 17i without the fear of holds is good thing. Jann Lee players also cannot step back to avoid mid-range pokes at close range. At shallow block, just stand there as you may whiff.