Keep the DOA4 Lobby System and some other feedback

donerjack

New Member
ok some of the thing that i think should be back or fix are this:

1.- Sidestep: Speed up the standard sidestep for all characters - lower its recovery or allow dashing to cancel it. Make strings track less immediately.

2.- Backdash and crouching backdash not as fluid as forward dash or crouching dash.

3.- Restore ability for winner to continue actions/movement after KO -
( Intimidation, kicking, jumping on opponent, finish combo, taunt and so on after K.O. was really something that was making doa4 better game than other fighting games, removing that will not be plus at all, now in doa5 demo we can see that without it is not fun, not beautiful, it has gasp, and for sure its a BIG BIG MINUS ) also the next things goes almost the same, point 4.-
4.- Restore movement of the camera around the characters, rolling effect , zoom in, zoom out like in Doa4 after K.O. also restore Replay after beautiful finish move was in order.

5.- Restore 4-point hold EG to hold Mid Kicks, Forward+H: Minimizes guesswork for attacker. ( less guesswork, more true hard fighting will be better for sure like in Doa4, random noob counters will have 1 more button to do it, now in the demo they have 1 less)
6.- Ein to be Returning Character. ( they are like thousand ppl that want him back )

7.- Return Lоbby and Avatar system, that was in DOA4. I don't know if this will be back or not like in DOA4, just i want to be there and not to be ruined , coz its a big plus to be around lobby's meet with other ppl/fighters and watching the TV.


there r other things but i ll add them sometime later/future.
 

Raansu

Well-Known Member
7.- Return Lоbby and Avatar system, that was in DOA4. I don't know if this will be back or not like in DOA4, just i want to be there and not to be ruined , coz its a big plus to be around lobby's meet with other ppl/fighters and watching the TV.


there r other things but i ll add them sometime later/future.

Why? So they can sit in the background and lag up the room while no one uses it? Those lobbies were a waste of time and caused a lot of problems, no thanks.
 

Rikuto

P-P-P-P-P-P-POWER!
Well if they decide to goodify the netcode and actually use third party servers to take a load off on the hosting it probably wouldn't be an issue.

Course that would involve doing what namco did and not being a bunch of cheap bastards.
 

donerjack

New Member
Why? So they can sit in the background and lag up the room while no one uses it? Those lobbies were a waste of time and caused a lot of problems, no thanks.

U can always make room for 2, if u so worried about others ppl in the lobby.

Offtopic:
And the problems its not from other ppl there, its from game net code and your provider, also other internet providers who didn't give you or the other ppl good connection for playing online... The internet that all the company provides its made for basic stuff, as chat, skype, browsers etc. and they don't give a s*** for ppl who need fast net, ping to play fighters, shooters etc online.

also i can tell u that my net for 15 euro's was superb at 100Mbps, and it didn't lag for me even with a room of 10-12 ppl all from US, I am from Europe. But that's was 2010, last year they cut the internet less, coz for example in UK you pay 50 euros for 10Mbps or something like that, ... so its obvious that internet companies are shiting ppl around with expensive internet and cheap connection, they put many user in your traffic line and lower yr net, they mostly give you national speed and less and less carrying for international quality ...

and for all that are not guilty ppl in lobbies. ( also all internet should be on optic fiber cables, never get wireless)
 

Gill Hustle

Well-Known Member
ok some of the thing that i think should be back or fix are this:

3.- Restore ability for winner to continue actions/movement after KO -
( Intimidation, kicking, jumping on opponent, finish combo, taunt and so on after K.O. was really something that was making doa4 better game than other fighting games, removing that will not be plus at all, now in doa5 demo we can see that without it is not fun, not beautiful, it has gasp, and for sure its a BIG BIG MINUS ) also the next things goes almost the same, point 4.-

Not that I'm against it, but do people remember vanilla SF4 when you could tag an extra hit with the Focus Attack after a K.O. hit?

I heard that it was removed because Japanese players thought that it was disrespectful and insulting.

The previous Marvel games also allowed this, but MVC3 and UMVC3 don't.

You can't do as much follow up damage in SCV as you could in 4. Notice the pattern?

Just my thoughts.
 

Raansu

Well-Known Member
U can always make room for 2, if u so worried about others ppl in the lobby.

Offtopic:
And the problems its not from other ppl there, its from game net code and your provider, also other internet providers who didn't give you or the other ppl good connection for playing online... The internet that all the company provides its made for basic stuff, as chat, skype, browsers etc. and they don't give a s*** for ppl who need fast net, ping to play fighters, shooters etc online.

also i can tell u that my net for 15 euro's was superb at 100Mbps, and it didn't lag for me even with a room of 10-12 ppl all from US, I am from Europe. But that's was 2010, last year they cut the internet less, coz for example in UK you pay 50 euros for 10Mbps or something like that, ... so its obvious that internet companies are shiting ppl around with expensive internet and cheap connection, they put many user in your traffic line and lower yr net, they mostly give you national speed and less and less carrying for international quality ...

and for all that are not guilty ppl in lobbies. ( also all internet should be on optic fiber cables, never get wireless)

Doesn't matter if its 2 people or 16 people. The lobby is still being processed and hosted in the background and using bandwidth even when no one is in the lobby.

As for the rest of your crap, learn how networking works. Your download speed means very little when it comes to p2p networks (its your upload speed that is important), which is what doa has used with both doa2u and doa4. DoA5 needs a server to sync the players if it wants to reduce the amount of lag going on.
 

donerjack

New Member
Not that I'm against it, but do people remember vanilla SF4 when you could tag an extra hit with the Focus Attack after a K.O. hit?

I heard that it was removed because Japanese players thought that it was disrespectful and insulting.

The previous Marvel games also allowed this, but MVC3 and UMVC3 don't.

You can't do as much follow up damage in SCV as you could in 4. Notice the pattern?

Just my thoughts.

SC4 become worst than previous SC games, and SC5 even worst than 4, so notice the pattern? Just the True, my thoughts doesn't matter. I even less care for MVC3 or UMVC3.
Not finishing combos is not good at all at the end, and i less care what Japanese players think about it, coz its one of the good things in the game, that should stay like most of the things in DOA4. But we everyone knows that most of the ppl who made DOA4 left with Itagaki, and DOA5 builds on the crappy DOA D..

I m also seeing a lot of cuts on the moves list from DOA4, even they left a moves that isn't respond in combos like in DOA4, or cutting button combination on the same previous moves that r in the new game.. so basically they'll cut DOA4 on half + little stuff from DOA3 and D and that's will become less new DOA game.. too bad for hardcore DOA fans.

Doesn't matter if its 2 people or 16 people. The lobby is still being processed and hosted in the background and using bandwidth even when no one is in the lobby.

As for the rest of your crap, learn how networking works. Your download speed means very little when it comes to p2p networks (its your upload speed that is important), which is what doa has used with both doa2u and doa4. DoA5 needs a server to sync the players if it wants to reduce the amount of lag going on.

I never said that my speed is dl or ul kid, so upload speed is not the only thing that matters, and for sure DOA5 need a server for sync, that's obvious, without it the player with faster ping wins even if your ul speed is 100Mbps. With the right speed and etc. provided from the internet providers, net code of the games, servers etc. lobby that is processing in the background it will not matter.
As for the "CRAP" word that u said, i would return it with " go educated yourself " for example go to work in some net company for 4-5 years maybe you understand the " overall things better "(with 1 stone u can't build a house).
 

donerjack

New Member
almost all the things that i said r said before me from other ppl (examine post 1 in the thread) and they r needed, and thats not only my desires or toughs lots of other ppl are agree with me that are playing DOA4 (also the things i said that are from DOA4 r things that from the creation of DOA4 are considered as big plus in the GAME, DOA4 for sure made a big difference in fighting games and become the best. If u dont like to be hit, kick etc after K.O -> simply DON'T LOSE! (mostly noob players r complaining and thinking the way u r saying , ppl that can not play DOA4 or ppl who plays a lot but never learn even after few years spending like everyday there lots of hours... ) Not letting others to kick you for example after K.O is giving you a way to improve yourself in the game and to NOT LOSE. And kicking down , jumping on, etc is something that u can do also all the time in the rounds so there is not difference. Even now in DOA5 demo, there is a +1 move more for hitting opponent down for every character.
 

Gill Hustle

Well-Known Member
SC4 become worst than previous SC games, and SC5 even worst than 4, so notice the pattern? Just the True, my thoughts doesn't matter. I even less care for MVC3 or UMVC3.
Not finishing combos is not good at all at the end, and i less care what Japanese players think about it, coz its one of the good things in the game, that should stay like most of the things in DOA4. But we everyone knows that most of the ppl who made DOA4 left with Itagaki, and DOA5 builds on the crappy DOA D..

Uhhh, my point was that there seems to be some unwritten rule that developers should encourage players respecting each other. :confused:
 

Allan Paris

Well-Known Member
almost all the things that i said r said before me from other ppl (examine post 1 in the thread) and they r needed, and thats not only my desires or toughs lots of other ppl are agree with me that are playing DOA4 (also the things i said that are from DOA4 r things that from the creation of DOA4 are considered as big plus in the GAME, DOA4 for sure made a big difference in fighting games and become the best. If u dont like to be hit, kick etc after K.O -> simply DON'T LOSE! (mostly noob players r complaining and thinking the way u r saying , ppl that can not play DOA4 or ppl who plays a lot but never learn even after few years spending like everyday there lots of hours... ) Not letting others to kick you for example after K.O is giving you a way to improve yourself in the game and to NOT LOSE. And kicking down , jumping on, etc is something that u can do also all the time in the rounds so there is not difference. Even now in DOA5 demo, there is a +1 move more for hitting opponent down for every character.


Did you really just say this? WOW.
 

donerjack

New Member
Uhhh, my point was that there seems to be some unwritten rule that developers should encourage players respecting each other. :confused:

I know, and I Agree, don't think me wrong. I also seeing it like a plus from all fighting games I play for more than 20 years, specially in DOA4 and I can a sure you this thing works as a CHARM :) When something is in plus u don't minus it.. If some1 is a good player this thing shouldn't bother him AT ALL.. like i said Intimidation in DOA4 is something that's is preferred for fighting game. The game should not lose the Psychics .


Did you really just say this? WOW.
Allen , after running every time when i kick yr ass for past 4 years with your triple low points in DOA4 than mine : u Don't have a Word dude.
 

Allan Paris

Well-Known Member
I know, and I Agree, don't think me wrong. I also seeing it like a plus from all fighting games I play for more than 20 years, specially in DOA4 and I can a sure you this thing works as a CHARM :) When something is in plus u don't minus it.. If some1 is a good player this thing shouldn't bother him AT ALL.. like i said Intimidation in DOA4 is something that's is preferred for fighting game. The game should not lose the Psychics .



Allen , after running every time when i kick yr ass for past 4 years with your triple low points in DOA4 than mine : u Don't have a Word dude.


Erroneous, Erroneous on both accounts! You sound like an idiot.
 

donerjack

New Member
i may sound like that, but that's only in the ears of the Real Idiots. lol
Noobs always will be noobs. Rofl

PS. so lame players want the game to be more lame, low is going for low, that's not a surprise.
 

grap3fruitman

Well-Known Member
Standard Donor
so lame players want the game to be more lame, low is going for low, that's not a surprise.
What the hell are you talking about?

We have party systems now anyway, I don't see any need for lobbies.
Besides doing the obvious and taking away from the focus of actually playing online and causing additional delay for players, bringing back lobbies would also take away resources desperately needed in other parts of the game. I'd much rather get another level or a few more outfits versus a lobby system with stupid avatars.
 

Allan Paris

Well-Known Member
What the hell are you talking about?

I guess he was talking to me making that statement. Which I am just as clueless as you are about it. However, it doesn't need to be addressed. It will only derail this thread.


Besides doing the obvious and taking away from the focus of actually playing online and causing additional delay for players, bringing back lobbies would also take away resources desperately needed in other parts of the game. I'd much rather get another level or a few more outfits versus a lobby system with stupid avatars.

I think most non-casual players agree with this. Elaborate lobbies are not necessary.
 

x Sypher x

Active Member
What the hell are you talking about?
I was thinking the same thing in most of his posts lol. English por favor!


Besides doing the obvious and taking away from the focus of actually playing online and causing additional delay for players, bringing back lobbies would also take away resources desperately needed in other parts of the game. I'd much rather get another level or a few more outfits versus a lobby system with stupid avatars.
Yes
 

donerjack

New Member
I guess he was talking to me making that statement. Which I am just as clueless as you about it. However, it doesn't need to be addressed. It will only derail this thread.

I think most non-casual players agree with this. Elaborate lobbies are not necessary.

Non-casual for sure are agreeing with this one. That's was my point also the answer on grap3 question. Like a "pro" level player i want to be in doa5, also i think its good for newcomers and the community in the game itself.
They r a lot of ppl who talks, writes only in lobbies, for example i dont talk or give advices if some1 is sending me msg via xbox, but if they write/talk in the lobbies for sure I give them advices ...
 
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