too explain you all what other fighter is steal from doa what doa is get from vf , what other fighting games steal from each other, what is unique or not it will take me too much time , brain pushing and so on, that i do not want or intend to do. (making 1 fight game with same modes, same ranking same tower things same ghost things, same whatever, samo of most of the thing doesn't make the game some kind unique, and its look like the same "soup")
If u don't know this things by now, when for sure i can see you know, saw or play some of the other fighting games me explain things to you guys will not make any difference... What you should know is that "stealing" is something essential to any industry, that's the building blocks after some1 already inventing something that sells... But u get my point , not the same "soup".
haha doa invented 10 years ago? that's fun... doa was release in 96 so invented after release of VF93 and before 96 and in around 4 years will be 20 years old..
and btw some characters have sidestep move's so taking sidestep isn't big issue, specially when you can walk around from long long time in DOA games.. also now when we have guest characters (marketing strategy, lots of happy fans -> me too ) TN need to balance things between doa and vf characters.. that's go also for the new VF move's for Down Punches that u can see in the demo..
Kumite against bot's is useless, m talking about kumite vs ppl in the room/lobby, or certain ppl or etc depending on diff stuff... for example:
some guy big rank is in kumite, u join the room, they r like 9 ppl who r going 1 after another of trying to beat this guy, he have 49-53 wins without single lose ... u hear how everyone is really trying to beat this guy, every1 is trying to give advice to the next one and so on, and when some1 finally get this guy 1 time the whole room are going crazy... that was something unique (unique experience) like you r in some Game Club, not online...
....so this is why i like KUMITE 1 of the reasons, and unless some1 didn't found/feel this experience in doa4 on kumite fighting online, he for sure doesn't know why someone can really like it... and that thing was RARE, but i've been experience it a lot.
So why this is different from winner stays, first in winner stay if the guy loses 1 time ot 50 and u join after that u ll not see it, if its winner stays there is a big chance someone with bad connection to ruin, the guy wins/win strikes etc, the whole room. Also if the strong guy a doing kumite, and u r not so strong when u fight in the kumite room u know who yr opponent is and u giving everything to beat this guy, who have his own style even if he change it, u know his connection and u know that u can play vs him or not... so logically kumite is also good for training against stronger ppl and i always like that at the beginning, after that i was playing the kumite against this 9-10ppl.
and so on.... i also agree that kumite have bad factors like :
if you lost in a winner stays match the person with the crown could just change the settings to whatever they desired which I find crap.
I really hate that too. But that doesn't mean that Kumite is bad idea, when developers can prevent shit things like that to not happen...
so like m saying i like and want for example kumite and i give you 1-2short sentence i mean a whole a lot things that if i start explaining them it turn out like a novel that can be compared to Wheel of Time... no thanks
so if u guy understand things m saying that's good, if not whatever

the world will not end.