Mailifang
Well-Known Member
The players are the very reason why "this game" in particular is as good as it is in comparison to all of the pre-demos and betas. If it were not for the players giving numerous amounts of feedback to Tecmo about how this game is, Dead or Alive 5 would be one crappy ass fighter in general (we all know what numerous issues there were in the betas).
You can't seriously say that fans are the main reason why this series (or other fighting game series for that matter) is what keeps the games producing. Fans are not why games recieve balance updates, the players are. Games such as fighters are sold very well because of both fans of the series and the players. There is no "Fans > Players" or "Players > Fans". It has to be a balance of both. There are too many games out there that make great of examples of what I'm talking about, fighters, sports, shooters alike.
Most of the people that have been playing this series for so long are a combination of a fan and a player (and that list is too damn long to name). I know I'm definitely both. Yeah this game has a larger fan base than an actual player base. But with DOA5 being a solid fighter, the player base can potentially increase. Especially when other players can demonstrate how well this game actually is.
I agree with you.I'm a player and a fan Being a player does matter.How a game plays keeps you invested in the series .But from a business stand point,meaning dollars and cents it is the "fans overall" and not the "competitive players"(notice how I was more specific in applying a tag) that the company makes the bulk of its profits.The competitive scene and its "players" keeps the game alive and supported as far as playing the game. But a game needs a fan base as a whole to sustain it financially. Without the fans you wouldn't have a game that a competitive scene can be built around. Nor would you have enough "players" to care about the game play in order for the company to make game changes, be patched, made better, or improved upon.
If you just based the sales on the number of players who play in tournaments and play online companies can't and don't profit off of that.