lopedo analyzes the DOA 5 Alpha demo.

Doug Nguyen

Well-Known Member
Ohhh ok at least the active frames are shorter. And since these numbers are so small does it make that much of a difference from the alpha to e3 build?
 

grap3fruitman

Well-Known Member
Standard Donor
Well most people are upset that the recovery frames have been reduced. This means that it's harder to punish someone who threw out a random hold and missed since they recover faster now.
 

Doug Nguyen

Well-Known Member
Well most people are upset that the recovery frames have been reduced. This means that it's harder to punish someone who threw out a random hold and missed since they recover faster now.
Ohh yeah thats true. I honestly dont really mind it though. The numbers seem so insignificant. Maybe if there was a comparison i could see how much of a change it is.
 

DR2K

Well-Known Member
Well most people are upset that the recovery frames have been reduced. This means that it's harder to punish someone who threw out a random hold and missed since they recover faster now.

On the flip side it's 1 frame less active. Doesn't sound like a lot, but it makes a big difference.
 

Chaos

Well-Known Member
Well most people are upset that the recovery frames have been reduced. This means that it's harder to punish someone who threw out a random hold and missed since they recover faster now.
Well thats a bit disappointing 2 know, :( I aways penny a fool who just throws out a counter hold. I hope the final version will be great
 

lopedo

Well-Known Member
Random holds that are hard to punish. Reminds me of a certain game... something 4.

*facepalm*
 
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