Rikuto
P-P-P-P-P-P-POWER!
ME2 was not a bad game. In fact on its own, it would've been a really good game.
The problem people have with ME2 and ME3 is that ME1 had this massive scope as far as character development, inventory, exploration, etc. Basically everything outside of the shooting mechanics was actually really fucking awesome, if not flawed. All bioware had to do to fix the problems was revamp the mako's control scheme and add more cool shit to planets.
Instead they removed all of the cool stuff. Exploration was gutted completely and replaced with cookie cutter bullshit that people from their market research said would sell better. Then you took it further and gutted inventory and the ammo system. They DID improve the cover mechanics, and that is a good benefit, but that's all they did that was really positive. There is absolutely no reason they couldn't have done that begin with.
It had a ton of potential and people hate seeing potential not only squandered, but completely cast aside and written off as a bad idea because it didn't conform to market research. Then you start getting into the more sketchy business designs like new-game-only codes being required for multiplayer, and day 1 DLC which not only should've been in the game to begin with..... IT IS!
It's the old Art vs Business debate. The most infuriating aspect is that just about any time something is impressive enough to do well in the gaming industry it ends up following this pattern in sequels and gutting itself to make more money instead expanding on what made it so desirable in the first place. This pisses off most of the early adopters, and who can blame them?
Luckily the trilogy is over. We don't have to watch it degrade itself any further. Bioware will now probably release some new IP, and it will either blunder horribly or it will be really good until they follow the same pattern as they did with Mass Effect and Dragon Age.
Fuck, I miss the 90's. We had a lot of shitty games back then, but the good ones NEVER cannibalized themselves like this.
The problem people have with ME2 and ME3 is that ME1 had this massive scope as far as character development, inventory, exploration, etc. Basically everything outside of the shooting mechanics was actually really fucking awesome, if not flawed. All bioware had to do to fix the problems was revamp the mako's control scheme and add more cool shit to planets.
Instead they removed all of the cool stuff. Exploration was gutted completely and replaced with cookie cutter bullshit that people from their market research said would sell better. Then you took it further and gutted inventory and the ammo system. They DID improve the cover mechanics, and that is a good benefit, but that's all they did that was really positive. There is absolutely no reason they couldn't have done that begin with.
It had a ton of potential and people hate seeing potential not only squandered, but completely cast aside and written off as a bad idea because it didn't conform to market research. Then you start getting into the more sketchy business designs like new-game-only codes being required for multiplayer, and day 1 DLC which not only should've been in the game to begin with..... IT IS!
It's the old Art vs Business debate. The most infuriating aspect is that just about any time something is impressive enough to do well in the gaming industry it ends up following this pattern in sequels and gutting itself to make more money instead expanding on what made it so desirable in the first place. This pisses off most of the early adopters, and who can blame them?
Luckily the trilogy is over. We don't have to watch it degrade itself any further. Bioware will now probably release some new IP, and it will either blunder horribly or it will be really good until they follow the same pattern as they did with Mass Effect and Dragon Age.
Fuck, I miss the 90's. We had a lot of shitty games back then, but the good ones NEVER cannibalized themselves like this.