IAmJason
Member
I'm trying to mod a XPS outfit into DoA6. I had the idea of taking the XPS file, deleting the body of it. I then imported the VB/IB body I wanted to place the outfit on. Next, I shrunk the VB/IB body down to the size of the XPS outfit. I then made some minor adjustments to make it look nice. I deleted all the vertices and joined all the objects together. After importing it to the game, the results were disastrous! (See link). I was told that I would have to resize the XPS body to the VB/IB one and then join them. But, I thought I could skip a step and just delete the body part of the XPS and then just use the outfit that remained. I thought about doing this because I found resizing the XPS body to the VB/IB body very tedious, time consuming and just annoying. Would my method work if I had done something different or am I stuck with doing it the hard way? Any help would be appreciated.
Oops!
P.S. Her skin is red because I was just seeing if I was doing the texture importing correctly.
Oops!
P.S. Her skin is red because I was just seeing if I was doing the texture importing correctly.