Alright, this is another thread based off of some videos. Let's do this, yet again....

- He has a string off of
now, it has the inputs of
. I don't know how useful it is going to be, but he should be able to get to the end of the stun threshold quite easily.
- DOA3's
has the inputs of
and
. An initial version hasn't been shown yet.
- STILL no news about
being in yet...
has amazing launch. Badaboombang.
,
and
(In duck) have slower start-up, but do like %5 more damage, and can get you to the end of the threshold REALLY quickly and also gives off a high launch.
is safer than it was at Summer Jam. You can now block a i10 jab straight afterwards. It is still neutral throw punishable. Lucky Zack because he can break it.
has faster start up, but does less damage than in Vanilla. Kind of sucks.
- I believe that
stuns on NH now.
(Kobe* @Julius Rage) Does a MASSIVE bounce (Well, mid bounce height) on NH. This is actually really good.
- CONFIRMED CB setups are:
>
>
> (In Duck)
> (In sway)
(Counter) >
>
>
/
(To beat hold active frames)
>
>
that's all I've seen.
- Sway has faster start-up.
:[p+k]: gives enough guard break to guarantee
.
gives you a better stun now.
(On downed foe) cannot be backwards tech escaped anymore, and it covers more range.
still does psuedo FT, surprisingly.
- He can go into Duck after his power launcher, which means...
relaunch bitch!
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