Akumasama
Active Member
Can't say it's the first time moves like these are present in a DoA game, but two in particular in DoA6 are leaving me kinda puzzled.
Hitomi's 8+P+K and Nyotengu's 7+K
These moves seem to avoid and crush mid wake up kicks. It doesn't work 100%, but there's a pretty generous window allowing that to happen.
We see a mid wake up kick going right through the mid of the opponent's body and wiffing while getting hit instead.
I wonder... is this meant to be? Did they create those two moves on purpose? Or is it a mistake they decided not to fix for whatever reason?
At least in the other moves that avoid/crush mid wake up kick the enemy is up in the air, I swear this looks very ugly :x
Hitomi's 8+P+K and Nyotengu's 7+K
These moves seem to avoid and crush mid wake up kicks. It doesn't work 100%, but there's a pretty generous window allowing that to happen.
We see a mid wake up kick going right through the mid of the opponent's body and wiffing while getting hit instead.
I wonder... is this meant to be? Did they create those two moves on purpose? Or is it a mistake they decided not to fix for whatever reason?
At least in the other moves that avoid/crush mid wake up kick the enemy is up in the air, I swear this looks very ugly :x