New 4gamer interview (2012/06/12) + E3 renders

synce

Well-Known Member
http://www.4gamer.net/games/140/G014061/20120612002/

They're listening to both JP and US players for DOA5. JP generally favors defense, US offense. Characters play more uniquely now, so everyone can be happy. VF cameos play almost exactly like in VF (PKG inputs changed, holds added for Sarah); damage output is being balanced. They also talk about the game's realistic look and joke about Kagemaru joining

And because a few people asked, here are the 1000*2000px renders of Hitomi, Kokoro, Sarah
http://www.mediafire.com/?fuji7opoxotv8iw

There might be 4000px available like older ones but I haven't seen them yet
 

Kronin

Well-Known Member
Thanks Synce for the info and download, was looking for the 4000px renders me too, but for now I'll settle for these.

I don't know if I'm the only one, but I've always been curious to know the eastern community of Doa (who are the best players and their way to play, its feeling about the game, its feedback for Doa5). I remember for Doa Dimensions that comment of Hayashi about the tier list for the eastern community, totally reversed from the West.
 

Kronin

Well-Known Member
Ehi Synce, I noted just now that Akira's render is absent from your archive. We don't have an high resolution of his render, or it has already been published and I was unaware of it?

PS: Thanks for the correction Mr. Wah.
 

synce

Well-Known Member
My bad, you can just get Akira here: http://news.dengeki.com/elem/000/000/493/493040/

There's a couple radio buttons under the picture that let you choose the size

As for how Japanese play, Shinbori sums it up like thus:

JP: If I block opponent's attacks then I punish him.
US: I want attacks that can't be punished even if blocked.

Other than that difference he says it's mostly the same. I don't know how true any of that is, but there you go
 

KwonJigglypuff

Well-Known Member
Thanks for these very nice renders. What is the Japanese community's opinion on the game so far ? It's a wide question, what is the general feedback since the Alpha Demo ?
 

Matt Ponton

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I can tell you they don't seem to like frame advantage on guard by striking characters because they feel it takes an already fast character and makes them faster.

Stuff like how they feel Jann Lee is god in DOA3.1 due to his :6::P::K:. Because it's +1, and he can string back into it from a jab string or perform a faster throw, he can practically do anything after it without repercussion.
 

Rikuto

P-P-P-P-P-P-POWER!
It'd be nice if the Japanese actually had a few heavy hitters to make their preferences more valid.

As it stands now I can't help but feel like they just don't know how to play the game so they are making irrational complaints.
 

grap3fruitman

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Stuff like how they feel Jann Lee is god in DOA3.1 due to his :6::P::K:. Because it's +1, and he can string back into it from a jab string or perform a faster throw, he can practically do anything after it without repercussion.
So all the Japanese players are whiny, online scrubs? Crap.
 

synce

Well-Known Member
@kwon Maybe only team ninja can answer that... Generally when I see this game being discussed on 2ch it's about the girls, not the gameplay :lisa:

I remember a few people were against the more realistic look, and there was lots of dogging on Hitomi, but now everyone's over it and back to talking about panties
 

Lexmark2

Member
If the japanese would actually play DOA more seriously I think they'd be on top. When I think about it though japanese gamers don't seem to like 3D fighters outside of tekken.

Also to enlighten them they'd have to listen to the western fans which most often than not doesn't happen. They always disregard our tier list(which I guess if fine provided they are the one's who kicks our ass in said game) so most of the u.s don't bother trying to help the scene there.
 

d3v

Well-Known Member
It'd be nice if the Japanese actually had a few heavy hitters to make their preferences more valid.
There hasn't been a arcade release for DOA in forever, so no wonder there aren't any heavy hitters.

Also, I find the whole "not liking offense" funny since, over on the SF side, most of the top players (save maybe Fuudo) all play very much on offense (but then again, Fuudo comes from a 3D, VF background, so it might simply be a preference due to that).
 

Matt Ponton

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Yeah, on the 2D side the Japanese have always been more aggressive than the American side, with the exception of MVC.

Not sure if 'offense' is the right word, but certainly they seem to take riskier options.

Every person is different though.

Based on my limited play time with the Japanese in DOA and other games, it just seems like the Japanese - at least in VF/DOA - prefer to focus on the mind games, whereas Americans enjoy the technical. For example, the Americans would prefer to land one hit then rely on the technical side to see if they can pull off 'that combo', believing the first hit ends the mind game and now it's about technical skill.
 

Rikuto

P-P-P-P-P-P-POWER!
Yeah, on the 2D side the Japanese have always been more aggressive than the American side, with the exception of MVC.

Not sure if 'offense' is the right word, but certainly they seem to take riskier options.

Every person is different though.

Based on my limited play time with the Japanese in DOA and other games, it just seems like the Japanese - at least in VF/DOA - prefer to focus on the mind games, whereas Americans enjoy the technical. For example, the Americans would prefer to land one hit then rely on the technical side to see if they can pull off 'that combo', believing the first hit ends the mind game and now it's about technical skill.

That's because it does.
 

CyberEvil

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Yeah, mind games pretty much end when your character slams headfirst into a wall after a solid juggle. Comes along with the territory of trying to get inside your opponent's head when he's busy thinking about how much easier it is to crush yours when you think he's scared of you.
 

d3v

Well-Known Member
Yeah, on the 2D side the Japanese have always been more aggressive than the American side, with the exception of MVC.

Not sure if 'offense' is the right word, but certainly they seem to take riskier options.
I think the term is "abare" aka the ability to turn seemingly random hits into damage. From what I've seen, 2D side, the Japanese are better at capitalizing on this than the west.
Based on my limited play time with the Japanese in DOA and other games, it just seems like the Japanese - at least in VF/DOA - prefer to focus on the mind games, whereas Americans enjoy the technical. For example, the Americans would prefer to land one hit then rely on the technical side to see if they can pull off 'that combo', believing the first hit ends the mind game and now it's about technical skill.
It's a form of gamblers compulsion, taking a risk to see if they can pull their stuff off, especially if the systems is a high-risk/high-reward one.
 
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