How are you able to tell which build it is?E3 Build
-Akira's looks like you can't combo anything from it unlike in VF
Also i noticed in the hitmoi vs kasumi gameplay that during a combo before you hit someone a segment of the opponents health bar flashes as if its showing how much the next attack will hurt them. What does it really mean though?
DrDogg via IGN said:Astute viewers may notice that every attack that stuns causes a small amount of grey to appear on the health gauge. If you perform two Critical Bursts during the course of a combo the second Burst inflicts real damage in place of the grey health. Think of it as a visual representation of the stun threshold. When the grey health is gone, the maximum stun threshold has been reached.
As an example, if you connect with an attack that stuns the opponent, the attack inflicts damage and causes a small portion of the opponent’s health gauge to flash grey. If you perform a normal attack at this point, more damage is inflicted, eating into the grey portion of the health gauge, but a small amount of grey will still remain until the maximum stun threshold is reached (at which point the opponent falls to the ground). If you use a Critical Burst, the entirety of the grey portion becomes real damage, and depending on how deep into the stun you are, the opponent is placed in the new, unholdable stun.
How are you able to tell which build it is?
Oh thats cool. So basically.
Also i noticed in the hitmoi vs kasumi gameplay that during a combo before you hit someone a segment of the opponents health bar flashes as if its showing how much the next attack will hurt them. What does it really mean though?
Oh thats cool. So basically.
1. Stun the opponent.
2. Then perform a critical burst? Or do you have to attack a bit more then Critical burst?
The reason that "Two Critical Burst attacks will cause Critical Burst Stun" is because the first Critical Burst is putting them into the Critical Threshold/State...
http://www.vandal.net/video/19607/jugando-a-dead-or-alive-5-vandal-tv-e3-2012
I'm going to have so much fun with Kasumi. Her 66K can hop over people? Awesome. Some of her attacks from 4 looked slightly safer, but it's hard to tell from just watching. I also like her 2 hit blow. I assume it's + ?
2 hits means less pokes to get held. Though it's probably wicked unsafe on block. Not to mention her 2KK from Dimensions is in. Awesome combo mix-ups since I used her 2K for trips in DOA4 regularly.
Ahh, thank you. It's probably terrible move in most situations. It might go over lows, but that's a risk i'm not willing to take with her.Kasumi was very, very unsafe in the E3 build. If that doesn't change, you won't want to use 66K unless it's a guaranteed hit, the opponent is stunned, or you're only trying to jump over someone (in which case she has better options I think).
Ahh, thank you. It's probably terrible move in most situations. It might go over lows, but that's a risk i'm not willing to take with her.
Ah, that's very in depth. Awesome. In the video I noticed even when Kasumi missed the kicks completely she looked a little unsafe. It was fast though. I assume if your reflexes were fast you can punish a 6KK whiff?
The unholdable CB stun only occurs when the CB attack crosses the maximum stun threshold. If you use the same attack twice it usually does this, so two CB attacks at any point during a combo will cause the CB stun. For just one CB attack to cause the stun, the attack has to push you over the maximum threshold. Different attacks push the threshold in different ways.
I'm toying with including this "stat" in the frame data featured in the strategy guide, but it depends on how time-consuming it is to mine that data and how worthwhile its inclusion would be. If only a few attacks differ, then I'd just mention that in the character sections instead of the frame data charts.
The first CB doesn't have to put them in the state if they're already in it. You can use any attack that stuns, then CB as the second and third attack and it still works.