It might be better to go for a simplistic route with characters that you already use. Pros and Cons can vary since it's more of an inheritance in a character but not a definite weakness to all their problems.
For example, I think Bass is not very good against Sarah...as well as Leon's neutral is poor to go against Kasumi and Christie, though it is not the end of the world for them since one read from those slow characters can change the tide in an instant because of good holding or throw damage. DOA's balance is completely different for most fighters that there is potential to make comebacks due to the system in play (such as holding) that can eliminate momentum right away. A Bass player can sit there holding block and respecting Sarah's jab and i11 mid, but if Bass sees those highs and mid coming to hold it, he's scoring damage from reads.
Pros & Cons in general is too much of a hassle to deal with since the entire roster (minus Alpha) has access to a hold system, not to mention that DOA doesn't have a proper throw break system either so it's really hard to think for such cases. If DOA was played like Tekken, I'm sure the tier list would be vastly different and may even hold a general Pros & Cons thread, though even Tekken is hard with those too because their roster is huge.