ok, this is a serious thread. in here talk about serious setups, strats, move placing and which ones to use, wall, combos, etc. if u r looking for a place to put an entitled opinion or BS like "my fav juggle with her is...." then post somewhere else. this thread is for facts that have been proven ONLY!!! not what u THINK but what u KNOW
-Lei Fang's best moves to use:
:6 :k
-This is a 2 hit string that has good priority, allowing you to interrupt your opponents attacks. On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit in the string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.
:k :2 :k
-This is a 2 hit string that has great Priority, allowing you to interrupt your opponents attacks.On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit in the string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.
:2
-Everyone Has a :2 which is an anti Jab and stops alot of attacks, but the difference with Lei Fang's, visually it looks like a mid attack. You can practically throw it around a couple times in a match, and your opponent will hold mid instead of low.
:2 lus :k
-This Attack is an anti Jab, and Is hold resistent. This attack also has decent priority and Floats on counter hit. Next to walls, this attack becomes a wall attack when done close to a wall.
:6 lus :k
-This attack is safe on block and becomes a wall attack when done near a wall.
:1 lus :k
-This attack is safe on block and has knock back properties as well as being a wall attack.
:f lus :k
-This move is perfect for those who are trying to turtle or Rush. As soon as they start to move back, a well timed :f lus :k will knock them to the floor, the same applies to when your opponent tries to rush in. This attack is also perfect for wake up games.
:1
-This is her best anti Jab attack. You can add or subtract another for mixup purposes, but the move is good as a stand alone.
:3 , lus :k or
:3 , :k :k
-Both strings launch your opponent into the air for a Nice Juggle. The 2nd hit in the 1st string cannot be reversed for damage. Once you condition your opponent into Holding mid to reverse the non hold-able attack, you can start to mix in the 2nd string to launch them while they try to reverse mid.
:6 :6 :k
-This move has alot of priority, which means it beats out a good portion of attacks in this game. This move is also an anti jab attack as well....best used at a distance.
:6 :6 :f lus
-This throw is a knock back throw, which can be used to knock your opponent into a wall/obstacle, Off a ledge or slope, and cannot be broken.
:3 :f lus
-This throw is one of Lei fang's more powerful single throws(perfect for hi counter throw situations)
:qcf :f lus ause :4 :6 :f lus ause :6 :6 :f lus or
:qcf :f lus ause :4 :6 :f lus ause :6 :4 :f lus
-These throws do alot of Damage. the 2nd throw is a Knockback throw inwhich you can knock your opponent into a wall/obstacle, Off a ledge or slope. This throw is breakable, But if you know how to Buffer the throws(just frame), the throw almost becomes unbreakable...
:4 :f lus (while back is to wall/obstacle).
-This is one of Lei fang's best throws. This throw allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. This attack is also perfect for wake up games. More will come later in this thread.
:6 :f
-This hold has the same priority as The throw tht was mentioned above.This Hold allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. More will come later in this thread.
:4 :9 :f and :4 :3 :f
-Lei Fang parries give her aproximatly 16 frames to do as she will. She can force a mixup or take her Guaranteed damage. For Kicks she simply throw their leg to the other side, but for punches, she position switch (about 160+ degrees). This position switch can fumble your opponent causing them to mess up...Use this tactic wisely.
-Lei Fang's best moves to use:
:6 :k
-This is a 2 hit string that has good priority, allowing you to interrupt your opponents attacks. On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit in the string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.
:k :2 :k
-This is a 2 hit string that has great Priority, allowing you to interrupt your opponents attacks.On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit in the string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.
:2
-Everyone Has a :2 which is an anti Jab and stops alot of attacks, but the difference with Lei Fang's, visually it looks like a mid attack. You can practically throw it around a couple times in a match, and your opponent will hold mid instead of low.
:2 lus :k
-This Attack is an anti Jab, and Is hold resistent. This attack also has decent priority and Floats on counter hit. Next to walls, this attack becomes a wall attack when done close to a wall.
:6 lus :k
-This attack is safe on block and becomes a wall attack when done near a wall.
:1 lus :k
-This attack is safe on block and has knock back properties as well as being a wall attack.
:f lus :k
-This move is perfect for those who are trying to turtle or Rush. As soon as they start to move back, a well timed :f lus :k will knock them to the floor, the same applies to when your opponent tries to rush in. This attack is also perfect for wake up games.
:1
-This is her best anti Jab attack. You can add or subtract another for mixup purposes, but the move is good as a stand alone.
:3 , lus :k or
:3 , :k :k
-Both strings launch your opponent into the air for a Nice Juggle. The 2nd hit in the 1st string cannot be reversed for damage. Once you condition your opponent into Holding mid to reverse the non hold-able attack, you can start to mix in the 2nd string to launch them while they try to reverse mid.
:6 :6 :k
-This move has alot of priority, which means it beats out a good portion of attacks in this game. This move is also an anti jab attack as well....best used at a distance.
:6 :6 :f lus
-This throw is a knock back throw, which can be used to knock your opponent into a wall/obstacle, Off a ledge or slope, and cannot be broken.
:3 :f lus
-This throw is one of Lei fang's more powerful single throws(perfect for hi counter throw situations)
:qcf :f lus ause :4 :6 :f lus ause :6 :6 :f lus or
:qcf :f lus ause :4 :6 :f lus ause :6 :4 :f lus
-These throws do alot of Damage. the 2nd throw is a Knockback throw inwhich you can knock your opponent into a wall/obstacle, Off a ledge or slope. This throw is breakable, But if you know how to Buffer the throws(just frame), the throw almost becomes unbreakable...
:4 :f lus (while back is to wall/obstacle).
-This is one of Lei fang's best throws. This throw allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. This attack is also perfect for wake up games. More will come later in this thread.
:6 :f
-This hold has the same priority as The throw tht was mentioned above.This Hold allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. More will come later in this thread.
:4 :9 :f and :4 :3 :f
-Lei Fang parries give her aproximatly 16 frames to do as she will. She can force a mixup or take her Guaranteed damage. For Kicks she simply throw their leg to the other side, but for punches, she position switch (about 160+ degrees). This position switch can fumble your opponent causing them to mess up...Use this tactic wisely.