Okizeme:
Out of all the games in the Doa series, Doa4 have the most intricate wake up system. It share much in common with Virtua Fighter, while sharing similar elements with Namco fighters. This meshing of the two have created a ground system that is unique to doa. If you do not know, Okizeme is the fighting while in a knocked down position.
Options While grounded:
There are 3 different rising attacks with a special 4th (5th depending on the character) Character specific rising attack.
Side Roll + Rising Attacks:
Forward Step + rising Attacks:
Rolling
SE out of ground stun: - Tapping
6:4
/:K repeatedly will allow you to shake off the stun. There are certain ground stuns you cannot escape out of.
*Note* You can always Rise, roll and techroll, than commence with an attack that is not bound to the wake up.
Out of all the games in the Doa series, Doa4 have the most intricate wake up system. It share much in common with Virtua Fighter, while sharing similar elements with Namco fighters. This meshing of the two have created a ground system that is unique to doa. If you do not know, Okizeme is the fighting while in a knocked down position.
Options While grounded:
There are 3 different rising attacks with a special 4th (5th depending on the character) Character specific rising attack.
k - High Get up kick
- :k - Mid get up kick
K - Low get up kick
Side Roll + Rising Attacks:
~
~
k
~
~
K
~
~:k
~
~:K
~
~
k
~
~
K
Forward Step + rising Attacks:
~
~
K
~
~:K
~
~
K
Rolling
F - Roll into the background
F - Roll into the forground
F - Step Forward
F - Step backward
- Tapping :F/
- Rise in place
SE out of ground stun: - Tapping
*Note* You can always Rise, roll and techroll, than commence with an attack that is not bound to the wake up.