DrDogg
Well-Known Member
I thought we had moved beyond the online vs. offline argument back in the early days of DOA4, but it's been coming up quite frequently here and on the Facebook group, so I feel it needs to be addressed yet again.
Unfortunately, online in DOA5 is not quite what we had hoped for. The latency (lag) present in EVERY SINGLE MATCH (no matter what your connection) prevents skilled players from blocking, countering, sidestepping and attacking properly. It doesn't mean you cannot do these things, it means that you can't do them as easily as you'd be able to do them offline.
Now, if you think you can do these things online, it isn't because you have a magical connection or that everyone else has a bad connection. It means that you do not have enough experience playing the game at high levels of skills in a lagless (offline) environment to recognize the difference. There's nothing wrong with that, because not everyone is a competitive player who wants to travel to tournaments or even cares to prove their skill.
You can block lows with no problem online? That's great, but you're guessing the low is coming and blocking well in advance. Offline, top players wait until they actually SEE the attack animation begin, then block/counter accordingly. This is called reacting or blocking/countering on reaction. There's no guess work or reading/yomi involved. It's one of the few things that separates the average player from the top players in DOA5. It is virtually IMPOSSIBLE to react to things online. This is not up for debate, it is fact and happens in many online fighting games.
Now, there's nothing wrong with playing online. In fact, please play online. Play DOA5 as much as you can. The problem is when you take your online wins and assume that they are a good measure of skill. They are not. You cannot claim to be a top player if you've never placed well in an offline tournament. You cannot claim to be better than another player if you have never played them offline. You can say you're good and you're learning the game via online play, but do not compare your skill to anyone else if you have not played them offline.
Even the top offline players do not play the same online. Mamba is a good example of this. He's been a top DOA player for nearly a decade. He's proved himself time and time again offline and no one questions his skill. Yet, when he plays online, he abuses online tactics. The difference is that he knows they are online tactics. He knows that he cannot play the same way offline. And when he wants to prove he's better than someone, he calls them out at the next offline tournament.
This is all 100% fact. It is not an opinion and it is not up for debate. If you have a question, feel free to ask. If you don't understand what has been said here, feel free to ask. If you require more of an explanation, I would he happy to provide it. Let's keep things civil and have a proper discussion if need be.
Mods: Please do not move or close this thread (prematurely). This message needs to be seen by a lot of people in this community. It will prevent other threads from exploding like what's been happening in the character forums recently. I'm sure there will be arguing here, because people won't understand, but we need to get this message across to people (again).
Unfortunately, online in DOA5 is not quite what we had hoped for. The latency (lag) present in EVERY SINGLE MATCH (no matter what your connection) prevents skilled players from blocking, countering, sidestepping and attacking properly. It doesn't mean you cannot do these things, it means that you can't do them as easily as you'd be able to do them offline.
Now, if you think you can do these things online, it isn't because you have a magical connection or that everyone else has a bad connection. It means that you do not have enough experience playing the game at high levels of skills in a lagless (offline) environment to recognize the difference. There's nothing wrong with that, because not everyone is a competitive player who wants to travel to tournaments or even cares to prove their skill.
You can block lows with no problem online? That's great, but you're guessing the low is coming and blocking well in advance. Offline, top players wait until they actually SEE the attack animation begin, then block/counter accordingly. This is called reacting or blocking/countering on reaction. There's no guess work or reading/yomi involved. It's one of the few things that separates the average player from the top players in DOA5. It is virtually IMPOSSIBLE to react to things online. This is not up for debate, it is fact and happens in many online fighting games.
Now, there's nothing wrong with playing online. In fact, please play online. Play DOA5 as much as you can. The problem is when you take your online wins and assume that they are a good measure of skill. They are not. You cannot claim to be a top player if you've never placed well in an offline tournament. You cannot claim to be better than another player if you have never played them offline. You can say you're good and you're learning the game via online play, but do not compare your skill to anyone else if you have not played them offline.
Even the top offline players do not play the same online. Mamba is a good example of this. He's been a top DOA player for nearly a decade. He's proved himself time and time again offline and no one questions his skill. Yet, when he plays online, he abuses online tactics. The difference is that he knows they are online tactics. He knows that he cannot play the same way offline. And when he wants to prove he's better than someone, he calls them out at the next offline tournament.
This is all 100% fact. It is not an opinion and it is not up for debate. If you have a question, feel free to ask. If you don't understand what has been said here, feel free to ask. If you require more of an explanation, I would he happy to provide it. Let's keep things civil and have a proper discussion if need be.
Mods: Please do not move or close this thread (prematurely). This message needs to be seen by a lot of people in this community. It will prevent other threads from exploding like what's been happening in the character forums recently. I'm sure there will be arguing here, because people won't understand, but we need to get this message across to people (again).