Caderyn
New Member
Table of contents
- Introduction and Key
- General Strategy/Overview
- Pokes/Frame Advantage/Holds
- Combos and critical burst set ups
- Hasai and Post-Hasai
Hitomi is lacking a thread which compiles all the info for players to use as a reference. Fellow FSD Hitomi players, let's correct this, and put together our knowledge and better our game. Also if there is anyone who can make this look prettier in anyway, tell me right away.
Introduction:
Introduction:
Hitomi is the karate user of DOA5U. Her style is fairly straight forward, with no real noticeable strengths or weaknesses (compared to the rest of the cast) but is given all the right tools to be a solid all around character. Her juggles are simple and don't require high execution, she dishes out good damage, and her whiff punishing game is no joke.
As an Hitomi player, you will quickly realize that Hitomi will not win the fight for you, instead it is up to you to outplay, and outsmart your opponent.
In the right hands, Hitomi can blow her opponents away.
Legend:
789
456
123
Numbers correspond to the position of the stick with 5 being neutral.
Thus, 6 is forward, 2 is down, and 7 is up back.
Just look at the number pad if you need help remembering.
Terms:
CH - Counter Hit
SE - Slow/Stagger Escape
CB! - Critical Burst
No Timing - Power Launcher combo that allows you to whiff a move for timing purposes
Hitomi's Pros and Cons:
Pros:
As an Hitomi player, you will quickly realize that Hitomi will not win the fight for you, instead it is up to you to outplay, and outsmart your opponent.
In the right hands, Hitomi can blow her opponents away.
Legend:
789
456
123
Numbers correspond to the position of the stick with 5 being neutral.
Thus, 6 is forward, 2 is down, and 7 is up back.
Just look at the number pad if you need help remembering.
Terms:
CH - Counter Hit
SE - Slow/Stagger Escape
CB! - Critical Burst
No Timing - Power Launcher combo that allows you to whiff a move for timing purposes
Hitomi's Pros and Cons:
Pros:
- Above average damage
- Whiff punishing monster
- Punch Parry
Cons:
- No notable BT set ups
- No non-SE sit down set ups
- Few crushes
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