No it doesn't show the model like NoesisTMC Polygon Tool, I got the thing to show English (read the txt file, yaaay) but uh, when the model is loaded, the left window is empty, is that supposed to show the model, like Noesis? So I don't know where to put Noesis because this tool needs it? Or not?
Yeah we need some basic tutorial please. Pretty please!
i know reason of crash..the previous versions(v1,v2) directly modified the game.exe and the game data( *.lnk files).
When using v3 you need to start with a clean installation. if you didn't do a backup of the game folder, just reinstall the game. and try disabling any dlc mods you have installed, so we can see if this really comes from lnk_reshuffle.
so:
- clean reinstall, no dlc mods
- copy the dinput8.dll from the 1.02A folder into the doa5 directory
- start the game and see if it works
- do a simple swap, just switch a hair model for example (don't do a dlc mod)
- start the game and see if it works
- now do a a dlc mod which uses the hair that you swapped
- start the game and see if it works
well thats at least some clue to look intoi know reason of crash..
it is becasue of gedosato OTL.
i uses donwnsapleing of gedosato...
i do sucess to swap chrather hair..
but can't use gedosato...;
i can't forgive gedosato because my VGA don't support downsaple tec..
wow.. you are so great develpoer.well thats at least some to clue to look into
i'll try to see if I can replicate that. Is there any special configuration needed for gedosato? or can I just install it and use the defaults.
TMC Polygon and TMC Polygon Insert tutorial
http://w11.zetaboards.com/SFxT_Mods/topic/11221937/1
EDIT -
made a thread with all my tutorials so they don't get buried in here.
http://www.freestepdodge.com/threads/pc-modding-tutorials.5818/
Thank you very much for the tutorial. This opens infinites possibilities to DOA5LR modding.
PD- A crazy idea: To put hair as part of TMC costume
do you have way to replace dinput8.dll file?well thats at least some clue to look into
i'll try to see if I can replicate that. Is there any special configuration needed for gedosato? or can I just install it and use the defaults.
Hi, folks!
A friend of a friend mine (!) made two mods. He let they are shared. I talked with my friend one day about two mods which I'd like and, luckily, he has a friend who knows make mod and he requested to him.
Recolored Phase-4's C3 on Kasumi and recolored Kasumi's C7 on Momiji (bugged neck, unfortunately).
Anybody knows some tutorial which learns to fix this bug in the neck, please?
http://www.4shared.com/rar/WImOsJvFce/111111.html
Kasumi Casual 2 DLC, no jacket and no shoesView attachment 12312
Thank you very much~ RNM Weight Fixer By Harry Palmer
http://www.solidfiles.com/d/1963c84668/
~ RNM OBJ Converter By Harry Palmer
http://www.solidfiles.com/d/d5717f43f0/
On that site, do NOT click on the big green download button. Look for the words "Direct download link" and click on those words.
lnk_reshuffle v3 Download
->copy the dinput8.dll for your version into your DOA5 foider
//edit: update from v2->v3 doesn't work, needs a fresh start, sry
- does not longer overwrite the original data in the *.lnk files. instead the files are just compressed and then placed in a subdirectory(default: mods\) of the DOA5 folder and loaded from there when the game starts. to remove a swapped file from the game and revert to the original simply open the mod.config in a text editor and remove the relevant line.
- no longer re-encrypts the files because that is just such a waste of time
- includes a dinput8.dll for all three version 1.02/1.02A/1.03beta*, though i haven't tested the one for 1.02. it should work with all three versions (hopefully). Note though that the mod.config is NOT compatible between 1.02<->1.02A.
*side effects of using this while playing online are unknown. I rarely play multiplayer, dunno what's the general steam policy is here? might be wise to leave it disabled if you play online
//edit:
@Monkeygigabuster
can you retest with this version?
if you still get a crash, can you send me the contents of the mod.log file in your DOA5 folder per PM?