Sorry for impertinent question but could you share this beautiful skin? PLS!
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I'm making a pack for this character, and plan to release her when all costumes are finished
Sorry for impertinent question but could you share this beautiful skin? PLS!
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The R. Mika from streetfighter mod for tina thats been floating about.
I'm making a pack for this character, and plan to release her when all costumes are finished![]()
MODDING REQUEST
Hi everyone ! can someone make me this costume ? because i enter the halloween contest and mine didn't win for kasumi and i really want to know if it possible to make it in the game or is it possible to make it into xnalara model and then convert it to .tmc and .tmc file .
so please can you make it ?
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I think this is it. Test it to be sure.Has anyone managed to get the mika mod for tina?
If so, could we have an upload pppplllleeeeaaaassseeeee?
Cool ! but i saw post before week and they extract Xnalara model and put it in the game . If there any tutorial can someone tell me and is there any new lnk_resuffle to work with v1.4 and thank you .
tested it out with that costume, don't seem to be having any issue
the effect files are a tmc and tmcl. they contain dds textures you can edit in photoshop
I am very impatient to see your beautiful char in my game![]()
I ran into some similar issues today, part user error, part I think the DLC tool may cache the ---c files. Can't tell which. Either way, not really a big deal.
Thanks for the tips on the effects stuff. I've been stuck in legacy mode from the day when tools were inconsistent in their functionality or had odd behavior. I didn't realize lnk was the simple or polished. Effects files didn't even use to load in Noesis correctly.
Made some progress on option toggling, but I think it will require adding a fair amount of data to truly pull it off accurately. Going to take some time.
Hai guys
I've been messing around with mixing meshes of separate costumes together onto a single costume, but am having trouble with the textures. Currently, I'm trying to take the shorts from Mila's DLC1 costume and place it onto her DLC010 costume. I've got the model to work (used blender to edit, TMC poly tool/insert tool to add in the meshes), but I don't know how to get the textures working. Namely, I don't know how to get the texture from the shorts on her DLC1 costume with this new costume.
Can anyone give me some advice about making a DLC pack to put mods in, I've been told to use the Body Swap Tutorial (http://w11.zetaboards.com/SFxT_Mods/topic/11118060/1/) but I dont understand how you actually make a DLC pack with many costumes in it, this is the part that is foxing me:
click open bin/ink and chose the chara_common.bin file in doa's main directory or the bin file in the DLC folder.
proceed to extract all files of the specific costume.
there should be TMC, TMCL, ---C, --P(usually missing, you can use any --P file you find) If costume has underwear options, it will have 4 --H and 4 --HL
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so does that mean I have to extract every costume in the game, as in the example it's Hitomi 11, but you cant select multiple files to extract selected, only 2 (one highlighted one underlined) when the costume has 9 other parts to it. Also what do you do when you download someone's creation and the download only contain the .bcm and the data folder with .bin, .blp and .ink files? Sorry to ask its probably something simple but I spend an hour on it the other day and couldn't figure it out. All 10 of my DLC pack slots are taken up so I need to create a new one to add more DLC mods.
are you using the new dlc tool made for 1.04? heard that one has some auto --C file if one isn't provided or something.
would you be able to automate it in a tool when you figure it all out?
I'm really a noob with blender. I can't do anything i want to do. I try to change the weight or the place of some meshes but when i export them nothing changes.
Nyotengu seems to be taller than Honoka so the animations are smaller. I tried to reduce the mesh with "s".
I mess up everytime. Nothing changes when i use polygone insert. Same when i want to replace an object.