lnk_reshuffle 4.5
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changes:
Also features some internal code reorganisation(which hopefully won't have any visible effects.
). I probably should have spent some more time testing it, but time is short and i wanted it out before XCOM2 gets released
. So backup your mod.config and give it some proper testing
I think it is definitly a right step to making things easier. Practice will show where things need a bit more tweaking & improving. Feedback appreciated
While this makes swapping & importing easier, things like setting a hairstyle are still rather tedious as you have to set each file separately and choosing it from that huge list. Improving that will be the next step. To do that i'll probably move away from handling swaps just as individual files. Instead treat them more as a "mod pack", with a description file telling exactly what it contains. like: "this a new face model containing the files A.TMC and A.TMCL, usable for character X,Y and Z". With that information at hand the way of managing and assigned these object should become more easier.
at least that's the idea
. thought process still ongoing ...
might also overhaul the whole right side of the programm, most of it is really not necessary anymore i think
or maybe the slot extension will comes first
edit:
attach the file here as well, in case the download makes problems for anybody.
(rename the ending to .7z)
Download
changes:
- added import option to right-click menu. this automatically fetches a file from the obsolete list, let's you pick the file you want to import, does the swap and changes the entry to the newly imported file. The import dialog will automatically offer to import all files belonging to the particular object. i.e.: tmc+tmcl for hair/face/body, h/hl for details and tmc,tmcl,-c,-p for the costumes. After picking the first file for import it will try to fill in the others automatically if they exist under the same name as the first. So selecting BLACK_HAIR.TMC will fill in BLACK_HAIR.TMCL as well if the file exists, saving you a few more clicks.
(right-clicking on the -c or -p entry and selecting import still allows to just change a single entry) - added swap option to right-click menu, which basically works the same way as the import dialog. (except of course that you swap the files you clicked on, not files from the obsolete list)
on an already swapped file it offers instead the possibility to revert the swap - allow up to 5 details. Note that the 5th details actually ignores the entry and just displays the "naked" tmc. Just leaving it empty and using the other 4 slots still gives you 5 alternate texture options (the menu at the character selection screens doesn't know the letter after 'D', but aside from that it works just fine). (thx @OrochiBuffy for pointing this out)
- prevent already swapped files from showing up on the 'obsolete' list
- prevent swapping a file if a file with that name already exists in the mod/ folder. Either use a sub folders or give the files unique names
- filter out slots that are disabled in-game (marked with 'X' in slot list). The slot number should now always match the slot number displayed in the game
- removed support for the 1.03 beta versions (nobody needs those)
Also features some internal code reorganisation(which hopefully won't have any visible effects.
I think it is definitly a right step to making things easier. Practice will show where things need a bit more tweaking & improving. Feedback appreciated
While this makes swapping & importing easier, things like setting a hairstyle are still rather tedious as you have to set each file separately and choosing it from that huge list. Improving that will be the next step. To do that i'll probably move away from handling swaps just as individual files. Instead treat them more as a "mod pack", with a description file telling exactly what it contains. like: "this a new face model containing the files A.TMC and A.TMCL, usable for character X,Y and Z". With that information at hand the way of managing and assigned these object should become more easier.
at least that's the idea
might also overhaul the whole right side of the programm, most of it is really not necessary anymore i think
or maybe the slot extension will comes first
edit:
attach the file here as well, in case the download makes problems for anybody.
(rename the ending to .7z)
Attachments
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