Rikuto
P-P-P-P-P-P-POWER!
Well, the phrase "turned it around on hayate" lends itself to thinking that you can counter straight out of it.
A few things to bare in mind though people.
First, for this cliffhangar thing to happen busa had to roll towards the edge of the stage. Im sure if he was right next to the ledge itself, he would've just flew right over it with no additional mechanic. Let's think basic physics here people, it just wouldn't look right otherwise.
Second, If we've got power blows that let you aim your opponent from all the way across the level towards mega damaging dangerzones, it should be fair enough that there is a mechanic for them to try and salvage their predicament.... SLIGHTLY. I am in favor of Busa being able to climb back up through some kind of slow escape method and then block hayate, or if he's really damn amazing accurately counter after the slow escape (we know this never happens in practice, so no worries). I am not in favor of an automatic counter guessing game with no real work done on the part of busa though.
And of course, if they fail to slow escape fast enough (that sounded awkward) it should be a free hit for the attacker.
I can't think of a better way to balance this mechanic and still make it appealing.
Also, thanks for the re-tweet raansu. If anyone else with a twitter account would do the same, I'd appreciate it. Whoever is in control of the team ninja twitter account has a lot of tweets he has to trudge through every day, but if he sees the same one re-tweeted a few times he's more likely to notice its value and pass it on.
A few things to bare in mind though people.
First, for this cliffhangar thing to happen busa had to roll towards the edge of the stage. Im sure if he was right next to the ledge itself, he would've just flew right over it with no additional mechanic. Let's think basic physics here people, it just wouldn't look right otherwise.
Second, If we've got power blows that let you aim your opponent from all the way across the level towards mega damaging dangerzones, it should be fair enough that there is a mechanic for them to try and salvage their predicament.... SLIGHTLY. I am in favor of Busa being able to climb back up through some kind of slow escape method and then block hayate, or if he's really damn amazing accurately counter after the slow escape (we know this never happens in practice, so no worries). I am not in favor of an automatic counter guessing game with no real work done on the part of busa though.
And of course, if they fail to slow escape fast enough (that sounded awkward) it should be a free hit for the attacker.
I can't think of a better way to balance this mechanic and still make it appealing.
Also, thanks for the re-tweet raansu. If anyone else with a twitter account would do the same, I'd appreciate it. Whoever is in control of the team ninja twitter account has a lot of tweets he has to trudge through every day, but if he sees the same one re-tweeted a few times he's more likely to notice its value and pass it on.