DOA5U Rig 1.09 Regular wall bounce best juggles

Tulkas

Well-Known Member
Premium Donor
gJuggles below are the most damaging open/close stance independent ones assuming that the wall attack connected from closest range.

Heavy weights

  • Use :P::P::4:, :K::K::K: after:
    • any strike which leaves Rig in neutral stance, but the two ones below.
  • UPDATED
    Use :K::K::4:, :K::K::K: after:
    • :6::K::K:
    • Blending stance:.:8::K:
    • Turning Leg Out stance:.:H+K:

  • Use Blending stance :4::K:, :K::K::6::K: after:
    • :236::K:

  • Use Back Turned stance :P+K:, :K::K::K: after:
    • :4::4::K:.
Middle weights
  • Use :P::P::4:, :K::K::K: after:
    • :6::H+K:.
    • Turning Leg Out stance: :6::H+K:

  • Use :9::P::P:, :8::K::K: after any of these strikes:
    • Punches:.:P+K:, :6::6::P:, BD :P+K:
    • Kicks: :214::K:, :8::K::K:, :H+K:
    • Blending stance:.:7::K:, :4::H+K:
    • Turningt Leg Out:.:K::K::4::K:

  • Use :K::2::K::K:, :K::K::6::K: after any of these 8 kicks:
    • Singles:.:6::6::K:, :3::K:, :7::K:, :6::K::K:
    • Strings:.:6::P::K:, :P+K::K:, :P::P::K::6::K:
    • Blending stance:.:3::K:

  • Use :K:, :4::K::K:, :K::K::6::K: after any of these strikes:
    • Blending stance:.:8::K:
    • Turning Leg Out stance:.:H+K:

  • Use Blending stance :4::K:, :K::K::6::K: after:
    • :236::K:

  • Use Back Turned stance :P+K:, :K::K:, :8::K::K: after:
    • :4::4::K:.
 
Last edited:

Tulkas

Well-Known Member
Premium Donor
Light weights
  • Use :P::P::4:, :K::K::K: after:
    • Turning Leg Out: :6::H+K:.

  • Use :9::P::P:, :8::K::K: after any of these 6 strikes:
    • Punches:.:P::6::P:
    • Kicks: :214::K:, :8::K::K:
    • Blending stance:.:4::H+K:
    • Turning Leg Out:.:K::K::4::K:

  • Use :K::2::K::K:, :K::K::6::K: after any of these strikes:
    • Punches:.:6::6::P:, :P+K:
    • Kicks:.:6::P::K:, :7::K:, :3::K:, :H+K:
    • Blending stance:.:P+K:, :7::K:, :K::K::K:, :K::K::6::K:, :H+K:

  • Use :K:, :4::K::K:, :K::K::6::K: after any of these 6 strikes:
    • Kicks:.:P::P::K::6::K:, :P+K::K:, :6::6::K:
    • Blending stance:.:3::K:, :8::K:
    • Turning Leg Out:.:H+K:

  • Use Blending stance :4::K::K:, :K::K::6::K: after:
    • :236::K:

  • Use Back Turned stance :P+K:, :K::K:, :8::K::K: after:
    • :4::4::K:.


Feather weights
  • Use :K:, :4::K::K:, :K::K::6::K: after:
    • Any strike which leaves Rig in neutral stance, but be aware of:.
      • This juggle some unidentified times misses after Turning Leg Out.:K::K::K:
      • :K::2::K::K:, :6::P+K:, :K::K::K:.does same damage and has more chance of getting second wall splat, but only works for:
        • Blending stance:.:8::K:
        • Turning Leg Out: :H+K:
  • Use Blending stance :4::K::K:, :K::K::6::K: after:
    • :236::K:

  • Use Back Turned stance :P+K:, :K::K:, :8::K::K: after:
    • :4::4::K:.
 
Last edited:

Tulkas

Well-Known Member
Premium Donor
These are mininmun damage added by juggles mentioned above when applied in regular walls (walls with no special follow up):
  • Back Turned stance :P+K:, :K::K::K: ?-?
  • Back Turned stance :P+K:, :K::K:, :8::K::K: 25-40
  • Blending stance :4::K:, :K::K::6::K: 30-45
  • :P::P::4:, :K::K::K: 33-48
  • :9::P::P:, :8::K::K: 38-53
  • Blending stance :4::K::K:, :K::K::6::K: 38-53
  • :K::2::K::K:, :K::K::6::K: 43-58
  • :K:, :4::K::K:, :K::K::6::K: 46-64
  • :K::2::K::K:, :6::P+K:, :K::K::K: 46-64
Most times at least minimun plus 5 are inflicted.

Hope this info could be of some help. Every feedback, suggestion, contributions are welcome. Contributors credits will be published.
 
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Tulkas

Well-Known Member
Premium Donor
I've found that putting all those juggles in practice is hard, specially because there's too many different splatters to learn. However as I really want to level up my Rig gameplay, I think selecting just the most relevant and easy ones could be good enough learning. Below the selection I'm thinking on, it is about recognizing only 10 key kicks.


Use :P::P::4:, :K::K::K:
  • after the 2 "worst splatters":
    • :6::H+K:(*).
    • TLO.:6::H+K:(*)
  • on heavies
  • when doubt arises

Use :9::P::P:, :8::K::K:
  • after any wall splatter punch
  • after the 6 "slow splatters kicks":
    • :214::K:, :8::K::K:(*), :H+K:(*)
    • BD.:7::K:, BD :4::H+K:
    • TLO.:K::K::4::K:

Use :K:, :4::K::K:, :K::K::6::K:
  • after the 2 "best splatters":
    • BD.:8::K:
    • TLO.:H+K:(*)
  • on alpha

Use :K::2::K::K:, :K::K::6::K: after anything else

(*) Note that those specific moves can also be pulled off as ending of some strings.​


So now I will focus to pull off the "best" splatters as much as possible. After learning the 6 "slow" ones plus the 2 "worst" I'll be able to avoid using them and as well as recognize the "everything else" for inflicting their extra damage. I'm having a lot of fun learning Rig. :)
 
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TOMA SAN

Well-Known Member
Standard Donor
@Tulkas i dont know if i really understand your post but you know the best damage for wall combo after every knock back is K2KK--KK6K

but its true thait if you do this combo on several "splatter" you need to be very fast to complete the combo ;) but the damage will be here
 

Tulkas

Well-Known Member
Premium Donor
@Tulkas i dont know if i really understand your post but you know the best damage for wall combo after every knock back is K2KK--KK6K

but its true thait if you do this combo on several "splatter" you need to be very fast to complete the combo ;) but the damage will be here
Exactly @MATSUKAZE, :K: :4::K::K: :K::K::6::K: is the best juggle I've found so far after a wall splat. However, it doesn't work after every attack and situation, unfortunately :(. An example when it fails is after :P::6::P: on Mila. This thread and my posts try to show which is the best juggle to be performed after each Rig's knock back attack on different characters weights. In order to cover the most common situations, I posted only the open/close stance independent juggles assuming that the attack connected from closest range. I will add this info in the first post.
 
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TOMA SAN

Well-Known Member
Standard Donor
my video have an error, the last wall combo damage is false :
66K--K2KK--KK6K(bending stance) 83 dmg
66K--K--4KK--KK6K(bending stance) 86 dmg (not 83 dmg ;) )
 
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