Hi fighters
i dont know why but e cant post more on the thread rig combos so i open this topic to speak about rig juggle possibility it was something i did for DOA5LR so i did a quick list yesterday for DOA6 here you have my google doc which evolve with time :
https://docs.google.com/document/d/1d8QFo8VjMCfXcqbpeZYA7XoZAv2eq0w9hmWjwjnForQ/edit?usp=sharing
[RIG JUGGLE LIST]
Here you have the damage of only the juggle these test are on NH (Neutral Hit) they did better damage in CH or HCH
by exemple if you have 7P--33K--6H+K the juggle damage is just 14 because you need to remove the launcher damage (33K) and the stun phase (7P)
with this list you can easily see what juggle are better than other. for the moment i write all juggle wihthout speak about the application on weight but they test are did on middle weight and light weight.
By exemple for 36dmg juggle / KK48P--K6KKyou cant do this juggle after a 33K launcher on middle weight its only possible on light weight like kasumi.
14 / 6H+K
15 / 8KK
20 / PP2KK
20 / PP4KK4K
21 / PP4KKK
25 / 6KK4KK4K
26 / 6KK4KKK
27 / KK4KK4K
28 / KK4KKK
29 / K2KK--BS KK6K
29 / KK4KK--8KK
29 / 3PKK--66K
29 / 3PKK--BT 4K
30 / 6KK48P--8KK
30 / KK4KK--PP2KK
30 / 9PP--PP4KKK
32 / 9P--3PKK--BT 4K
32 / KK48P--8KK
32 / K--BS 4KK--BS KK6K
33 / 8P--3PKK--BT 4K
33 / KK46K--PP2KK
33 / KK48P--PP2KK
34 / 9PP--6KK4KKK
35 / 6KK48P--6KK4KKK
35 / K--BS 6H+KK
36 / KK48P--K6KK (LIGHT)
37 / KK48P--6KK4KKK
38 / 9PP--3PKK--BT 4K (LIGHT)
44 / K--BS 4KK--BS 6H+KK
STUN--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a classic stun not fatal stun and sitdown stun
32 / 9P--3PKK--BT 4K
32 / K--BS 4KK--BS KK6K
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K
7P--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a sitdow stun fatal stun (7P) so the height are better i do a list just below
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K
37 / 6KK48P--KK4KK4K
37 / KK48P--6KK4KK4K
6H+K START WALL COMBO
These juggle are test on Hayate (middle weight) and with basics wall splat after 6H+K
31 / K2KK--BS 6K
32 / 3PKK--66K
32 / 3PKK--BT 4K
32 / K2KK--BS KK6K
33 / 3PKK--TLC KK4K
Note :
the better kick for wall combo is TLC H+K Why ? because he have good recovery and when you do a wall splat with a strike you need time to attack quickly your opponent and relaunch the Juggle after TLC H+K is K--BS 4KK--BS KK6K This juggle is really hard to do after an other move because the recovery different.
you can place this move like this STUN--6KK4H+K or STUN--PP4H+K
Note :
1,76m / In-stun--33K
1.79m / S--33K
1.86m / 7P--33K / BS P--33K / OPPONENT low hold in stun TC / CH TC 7K,66K,BS 6K...
41236T LAUNCHER
40 / K--BS 4H+K--KK4KKK
43 / K--BS 4H+K--9P--3PKK--BT 4K
44 / K--BS 4H+K--8P--3PKK--BT 4K
44 / TLC 6K--4KK--BS 6H+KK
45 / K--BS 4H+K--K--BS 4H+K--PP2KK
46 / K--BS 4H+K--K--BS 4H+K--K6KK
52 / K--BS 4H+K--K--BS 4K--BS 6H+KK
Note : 8P do more dmg than 9P but timing are strict
41236T LAUNCHER WALL CLOSE
46 / 8P--8P--3PKK--66K
49 / 8P--9PP--KK4KK4K
41236T BONUS COMBO
Dont use this combo for damage its a what the fuck combo lol i use this when i see my opponent dont do tech roll
its fun to do in fact after 44K rig is back turned so if opponent are down you can hit him with a stomp 8P+K and switch side
K--BS 4H+K--44K--8P+K
i dont know why but e cant post more on the thread rig combos so i open this topic to speak about rig juggle possibility it was something i did for DOA5LR so i did a quick list yesterday for DOA6 here you have my google doc which evolve with time :
https://docs.google.com/document/d/1d8QFo8VjMCfXcqbpeZYA7XoZAv2eq0w9hmWjwjnForQ/edit?usp=sharing
[RIG JUGGLE LIST]
Here you have the damage of only the juggle these test are on NH (Neutral Hit) they did better damage in CH or HCH
by exemple if you have 7P--33K--6H+K the juggle damage is just 14 because you need to remove the launcher damage (33K) and the stun phase (7P)
with this list you can easily see what juggle are better than other. for the moment i write all juggle wihthout speak about the application on weight but they test are did on middle weight and light weight.
By exemple for 36dmg juggle / KK48P--K6KKyou cant do this juggle after a 33K launcher on middle weight its only possible on light weight like kasumi.
14 / 6H+K
15 / 8KK
20 / PP2KK
20 / PP4KK4K
21 / PP4KKK
25 / 6KK4KK4K
26 / 6KK4KKK
27 / KK4KK4K
28 / KK4KKK
29 / K2KK--BS KK6K
29 / KK4KK--8KK
29 / 3PKK--66K
29 / 3PKK--BT 4K
30 / 6KK48P--8KK
30 / KK4KK--PP2KK
30 / 9PP--PP4KKK
32 / 9P--3PKK--BT 4K
32 / KK48P--8KK
32 / K--BS 4KK--BS KK6K
33 / 8P--3PKK--BT 4K
33 / KK46K--PP2KK
33 / KK48P--PP2KK
34 / 9PP--6KK4KKK
35 / 6KK48P--6KK4KKK
35 / K--BS 6H+KK
36 / KK48P--K6KK (LIGHT)
37 / KK48P--6KK4KKK
38 / 9PP--3PKK--BT 4K (LIGHT)
44 / K--BS 4KK--BS 6H+KK
STUN--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a classic stun not fatal stun and sitdown stun
32 / 9P--3PKK--BT 4K
32 / K--BS 4KK--BS KK6K
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K
7P--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a sitdow stun fatal stun (7P) so the height are better i do a list just below
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K
37 / 6KK48P--KK4KK4K
37 / KK48P--6KK4KK4K
6H+K START WALL COMBO
These juggle are test on Hayate (middle weight) and with basics wall splat after 6H+K
31 / K2KK--BS 6K
32 / 3PKK--66K
32 / 3PKK--BT 4K
32 / K2KK--BS KK6K
33 / 3PKK--TLC KK4K
Note :
the better kick for wall combo is TLC H+K Why ? because he have good recovery and when you do a wall splat with a strike you need time to attack quickly your opponent and relaunch the Juggle after TLC H+K is K--BS 4KK--BS KK6K This juggle is really hard to do after an other move because the recovery different.
you can place this move like this STUN--6KK4H+K or STUN--PP4H+K
Note :
1,76m / In-stun--33K
1.79m / S--33K
1.86m / 7P--33K / BS P--33K / OPPONENT low hold in stun TC / CH TC 7K,66K,BS 6K...
41236T LAUNCHER
40 / K--BS 4H+K--KK4KKK
43 / K--BS 4H+K--9P--3PKK--BT 4K
44 / K--BS 4H+K--8P--3PKK--BT 4K
44 / TLC 6K--4KK--BS 6H+KK
45 / K--BS 4H+K--K--BS 4H+K--PP2KK
46 / K--BS 4H+K--K--BS 4H+K--K6KK
52 / K--BS 4H+K--K--BS 4K--BS 6H+KK
Note : 8P do more dmg than 9P but timing are strict
41236T LAUNCHER WALL CLOSE
46 / 8P--8P--3PKK--66K
49 / 8P--9PP--KK4KK4K
41236T BONUS COMBO
Dont use this combo for damage its a what the fuck combo lol i use this when i see my opponent dont do tech roll
its fun to do in fact after 44K rig is back turned so if opponent are down you can hit him with a stomp 8P+K and switch side
K--BS 4H+K--44K--8P+K