Should unblocking during active frames cause damage?

Toby

Member
Just came up with this idea after punishing moves by mashing throw after blocking the first active frame of unsafe moves. Although a lot of moves' active frames take up only 2 frames, moves like Kasumi's 8K or 236P each have 6 active frames and I think it'll be harder to punish moves that have high active frames. Of course stun animations and damage will vary depending on when you choose to unblock during the active frames. The only downside is that there's going to be a lot of frame data for attacks and the game might appeal less to beginners.
 

DrDogg

Well-Known Member
No... if I block the attack on the first active frame I should not take damage if I let go of block after that time.

More importantly, should do you get hit by a high attack if you shift from a high block to a low block? It takes forever and a day to crouch, but you can instantly be hit by a high attack. Makes no sense... >_>
 
Just came up with this idea after punishing moves by mashing throw after blocking the first active frame of unsafe moves. Although a lot of moves' active frames take up only 2 frames, moves like Kasumi's 8K or 236P each have 6 active frames and I think it'll be harder to punish moves that have high active frames. Of course stun animations and damage will vary depending on when you choose to unblock during the active frames. The only downside is that there's going to be a lot of frame data for attacks and the game might appeal less to beginners.
If active frames, remain active frames after contact -- i.e. they don't become recovery frames -- should you be able to hold the remaining frames, since holds have 0 frames of startup?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
There's really no point to something like this, and while it wouldn't ruin the game like it would some others that are block string heavy, it's wholly unnecessary here.
 

d3v

Well-Known Member
For most fighting games, letting go of block (either a button or back) after getting hit doesn't put you out of a blocking state due to how blockstun works (something referred to as absolute guard). As far as I know, the only exception to this is 3rd Strike where letting go of block does put you back in the neutral state, but this is due to the game having red parries.
 
For most fighting games, letting go of block (either a button or back) after getting hit doesn't put you out of a blocking state due to how blockstun works (something referred to as absolute guard). As far as I know, the only exception to this is 3rd Strike where letting go of block does put you back in the neutral state, but this is due to the game having red parries.
That's what came to my mind, and is what lead to my post on holds from block-stun.

I don't think that, parries, sabakis, or possibly even holds, from block-stun being used to punish or reverse momentum is a bad idea -- provided the move is active long enough.

It could have a small window to activate, and require the use of an advanced-hold notation. I believe that, under those circumstances, it would not be a technique used by hold-spammers, but rather higher-level fighters.
 

d3v

Well-Known Member
That's what came to my mind, and is what lead to my post on holds from block-stun.

I don't think that, parries, sabakis, or possibly even holds, from block-stun being used to punish or reverse momentum is a bad idea -- provided the move is active long enough.

It could have a small window to activate, and require the use of an advanced-hold notation. I believe that, under those circumstances, it would not be a technique used by hold-spammers, but rather higher-level fighters.
Not sure how a "hold from block stun" (red hold?) mechanic would go over with the players. Especially considering that you can hold out of critical stun in DOA (unlike 3rd Strike where you cannot parry out of hit stun).

EDIT: That said, I would be willing to trade holds out of block in place of holds out of stun.
 
Not sure how a "hold from block stun" (red hold?) mechanic would go over with the players. Especially considering that you can hold out of critical stun in DOA (unlike 3rd Strike where you cannot parry out of hit stun).
EDIT: That said, I would be willing to trade holds out of block in place of holds out of stun.
That's why I mentioned holds last. That, and the fact that it seems kind of faulty.

As far as the, holds from a critical-state issue... I'm not against it per se... I don't however like the ability to perform a hold immediately upon entering most critical-stuns.

If an attack grants a player -5 on NH, that number should carryover to the stun-state. While an opponent can still perform a hold before a move recovers. They would not be able to perform a hold that causes them to recover before, at the same time as, or 4 frames after(unpunishable), the attacker.
 
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