I'm sure this varies from character to character, but is there a good sense on how deep into disadvantage you can successfully sidestep and retaliate from? Obviously once you hit -5 you're theoretically throw punishable no matter what, but at -4 or better are you guaranteed to step any linear attack and be able to hit the SS attack? If you SS and attack against a non-guaranteed throw, does that beat the throw always, or are you additionally vulnerable during the SS frames? Also, as long as the attack isn't guaranteed (say -9 vs Kasumi), can you still SS at least if not use the SS attacks, or is there some point where the SS doesn't actually enter "evasive" frames in time?
DrDogg mentioned SS was specifically strong for Mila and I hadn't thought in that direction until he mentioned it, what with SS being crap previously and all. If you can SS successfully at negative I can see this being strong for someone like Tina: her 6f+k leaves you at -4, so if you can SS and attack even at that disadvantage it's a lot stronger. On the other hand, Mila can specifically SS into an OH and I wonder if that's not why it's so good for her since that should beat a lot of things cold vs. an attack that might be slow or trade.
DrDogg mentioned SS was specifically strong for Mila and I hadn't thought in that direction until he mentioned it, what with SS being crap previously and all. If you can SS successfully at negative I can see this being strong for someone like Tina: her 6f+k leaves you at -4, so if you can SS and attack even at that disadvantage it's a lot stronger. On the other hand, Mila can specifically SS into an OH and I wonder if that's not why it's so good for her since that should beat a lot of things cold vs. an attack that might be slow or trade.