But if we want a better game, they need to understand how to play and why we want things the way we do. So lets teach them!
I want to create a series of videos on playing DOA, mostly 3.1, from beginner to advanced levels with comparisons to DOA4. I'm willing to put in the time, effort and money to do this but the problem is I don't have the technical knowledge of DOA that most of you do. So, the ulterior motive here is also to teach me to play a better game. Even reading this forum I don't feel like I'm getting what I should be. The information is sort of mish-mashed together and hard to grasp.
My intention is to put up videos in parts, as they're completed, onto Youtube with both English and Japanese narration. The point of the Japanese narration is to attempt to close the language barrier between us and Team Ninja. It's also to pass knowledge of the game onto Japanese players and raise interest and the average level of play in Japan for 3.1. It has been stated multiple times that the Japanese DOA fans prefer 4 over 3.1 and it would be best to show them why 3.1 is the better game. I also do want to raise interest in 3.1 and DOA in the Western world and this is the point of having two different narrations.
My motivation to make this series of videos is due in part in my recent attempt to try and branch out into other fighting games. As, more-or-less, a complete beginner, I've found it nearly impossible to find a starting point to try and learn Super Street Fighter 4, Marvel Vs Capcom 3 and Mortal Kombat 9. There is no absolute beginner's guide for those. Most people that play at higher or even adequate levels
were tutored by other players one-on-one. That's not a luxury we really have in this community and I would like to help sort of fix that. Mr. Wah said on one of our podcasts that he once spent five hours teaching someone on how to play DOA++. I wish someone would have recorded that session so the community would have access to that knowledge.
My intentions are right now to acquire a capture card so I'm not dependent on Mr. Wah for capturing footage since he's already stretched for time with his full-time job but I would also feel guilty by taking advantage of him by having him record all this footage since this is a project I would really like to take on. I will be dependent on an old internet friend to translate our English script into a Japanese one but I can narrate in Japanese so long as what I'm reading is Roman-ized.
I'd like to start out with very basic stuff (explaining the buttons and performing moves), work into basic gameplay, stuns, normal hit/counter hit/high-counter hit, launching, juggling, slow-escaping, the wall, the ground, frame data, movement (I personally suck at moving), specific tools for each character and anything else you can think of. Please feel free to suggest anything and everything. I'm completely dependent on everyone's knowledge here. In regards to specific tools for each character, I could probably do a video per character. Heck, to mix things up we could throw a characters' tools in between simpler items to keep interest with current DOA players.
Who would be willing to help me put together a script for a first episode?
Topics of discussion as of 7/19 will include:
I want to create a series of videos on playing DOA, mostly 3.1, from beginner to advanced levels with comparisons to DOA4. I'm willing to put in the time, effort and money to do this but the problem is I don't have the technical knowledge of DOA that most of you do. So, the ulterior motive here is also to teach me to play a better game. Even reading this forum I don't feel like I'm getting what I should be. The information is sort of mish-mashed together and hard to grasp.
My intention is to put up videos in parts, as they're completed, onto Youtube with both English and Japanese narration. The point of the Japanese narration is to attempt to close the language barrier between us and Team Ninja. It's also to pass knowledge of the game onto Japanese players and raise interest and the average level of play in Japan for 3.1. It has been stated multiple times that the Japanese DOA fans prefer 4 over 3.1 and it would be best to show them why 3.1 is the better game. I also do want to raise interest in 3.1 and DOA in the Western world and this is the point of having two different narrations.
My motivation to make this series of videos is due in part in my recent attempt to try and branch out into other fighting games. As, more-or-less, a complete beginner, I've found it nearly impossible to find a starting point to try and learn Super Street Fighter 4, Marvel Vs Capcom 3 and Mortal Kombat 9. There is no absolute beginner's guide for those. Most people that play at higher or even adequate levels
were tutored by other players one-on-one. That's not a luxury we really have in this community and I would like to help sort of fix that. Mr. Wah said on one of our podcasts that he once spent five hours teaching someone on how to play DOA++. I wish someone would have recorded that session so the community would have access to that knowledge.
My intentions are right now to acquire a capture card so I'm not dependent on Mr. Wah for capturing footage since he's already stretched for time with his full-time job but I would also feel guilty by taking advantage of him by having him record all this footage since this is a project I would really like to take on. I will be dependent on an old internet friend to translate our English script into a Japanese one but I can narrate in Japanese so long as what I'm reading is Roman-ized.
I'd like to start out with very basic stuff (explaining the buttons and performing moves), work into basic gameplay, stuns, normal hit/counter hit/high-counter hit, launching, juggling, slow-escaping, the wall, the ground, frame data, movement (I personally suck at moving), specific tools for each character and anything else you can think of. Please feel free to suggest anything and everything. I'm completely dependent on everyone's knowledge here. In regards to specific tools for each character, I could probably do a video per character. Heck, to mix things up we could throw a characters' tools in between simpler items to keep interest with current DOA players.
Who would be willing to help me put together a script for a first episode?
Topics of discussion as of 7/19 will include:
- The buttons:
- Directional Inputs
- Performing moves/strings
- Counter Holds
- Throws
- Throw Escape
- Catch Throws
- Normal Hit, Counter Hit and High-Counter Hit
- Stuns
- Launching
- Basic juggling
- Free Canceling
- Advanced juggling with the free cancel
- the Ground
- the Wall
- Slow-escaping
- Dashing
- Frame Data