WINBACK
Member
Battle Arena Toshinden 2
Bloody Roar: Primal Fury
Dead or Alive 2 & 3
Evil Zone
Guilty Gear
Gundam Battle Assault
Kensei: Sacred Fist
Psychic Force 2
Soul Calibur I, II & III
Street Fighter EX & III: 3rd Strike
Tekken 3
Virtua Fighter 2
…and almost any SNK fighting game with an Arrange Soundtrack (ex. KoF ‘94~2000, Fatal Fury 3, Art of Fighting 2)
Anyone whose dabbled with the titles above may also be familiar with their memorable soundtracks, mostly composed during a time when fighting game soundtracks were geared more towards amplifying a stage or a character for a fight scene to create style or tension, and not just drab background-noise filler slapped together to keep the player pressing buttons (ex. Arcana Heart, Marvel 3, Mortal Kombat, Soul Calibur V, Street Fighter IV, Street Fighter x Tekken).
Soundtracks aren't essential for a fighting game's quality in gameplay or anything, but they still provide a level of enjoyment that keep you intrigued and make you feel better about the amount of effort that went into the game overall. Dead or Alive 1 was okay for it's time, but DoA2 and DoA3 were a cut above many other fighting games when they came out. DoA4 I was pretty disappointed with compared to previous games since almost all the songs seemed too trance-themed or focused on energy noises, in fact some of the tracks I couldn't even tell apart at first and it all seemed very forgettable.
The few times I've watched a DoA5 match video (which I don't really do) or witnessed the early build I wasn't really able to pay attention to the background music, meaning either the sound effects were much higher which drowned out the BGM or because the music was simply generic. Anyone have any input on how they feel the soundtrack is faring? Is the BGM still character-based like previous titles, or has it become stage-based like the Soul Calibur series?
On a side note: Tekken Tag Tournament 2 on console will have a custom soundtrack function where you can upload any music you've put on your PS3 and set it to a particular stage in the game or even the character select screen. Now this is cute and all, but to me, it sounds like Namco saying "Well since we don't try to make good soundtracks anymore, just upload your own!" I confirmed this since the arcade-version of the TTT2 soundtrack came with the release of Tekken Hybrid last year in November. I listened to it a few times in my car and 90% of the music is techno, electronica, dance-themed horsehit that makes me wanna veer off the road and crash into a fucking glowstick factory. Japan just doesn't try anymore.
Bloody Roar: Primal Fury
Dead or Alive 2 & 3
Evil Zone
Guilty Gear
Gundam Battle Assault
Kensei: Sacred Fist
Psychic Force 2
Soul Calibur I, II & III
Street Fighter EX & III: 3rd Strike
Tekken 3
Virtua Fighter 2
…and almost any SNK fighting game with an Arrange Soundtrack (ex. KoF ‘94~2000, Fatal Fury 3, Art of Fighting 2)
Anyone whose dabbled with the titles above may also be familiar with their memorable soundtracks, mostly composed during a time when fighting game soundtracks were geared more towards amplifying a stage or a character for a fight scene to create style or tension, and not just drab background-noise filler slapped together to keep the player pressing buttons (ex. Arcana Heart, Marvel 3, Mortal Kombat, Soul Calibur V, Street Fighter IV, Street Fighter x Tekken).
Soundtracks aren't essential for a fighting game's quality in gameplay or anything, but they still provide a level of enjoyment that keep you intrigued and make you feel better about the amount of effort that went into the game overall. Dead or Alive 1 was okay for it's time, but DoA2 and DoA3 were a cut above many other fighting games when they came out. DoA4 I was pretty disappointed with compared to previous games since almost all the songs seemed too trance-themed or focused on energy noises, in fact some of the tracks I couldn't even tell apart at first and it all seemed very forgettable.
The few times I've watched a DoA5 match video (which I don't really do) or witnessed the early build I wasn't really able to pay attention to the background music, meaning either the sound effects were much higher which drowned out the BGM or because the music was simply generic. Anyone have any input on how they feel the soundtrack is faring? Is the BGM still character-based like previous titles, or has it become stage-based like the Soul Calibur series?
On a side note: Tekken Tag Tournament 2 on console will have a custom soundtrack function where you can upload any music you've put on your PS3 and set it to a particular stage in the game or even the character select screen. Now this is cute and all, but to me, it sounds like Namco saying "Well since we don't try to make good soundtracks anymore, just upload your own!" I confirmed this since the arcade-version of the TTT2 soundtrack came with the release of Tekken Hybrid last year in November. I listened to it a few times in my car and 90% of the music is techno, electronica, dance-themed horsehit that makes me wanna veer off the road and crash into a fucking glowstick factory. Japan just doesn't try anymore.