Night.Raider
New Member
So DOA has pretty much always been lacking when it comes to special dialogues between fighters (minus tag teams), and DOA6 made an attempt to improve on that aspect.
But what do you think of how far they actually went? Personally I'm still not a fan of their approach to it, whether or not DLC characters are involved. There's plenty of room for improvement since certain characters still use generic lines or responses when facing characters they do in fact know. Would certainly be nice if there was more attention paid to this area than in story mode or something, since so many other fighting games usually get this portion right.
As far as DLC characters go, why does Rachel talk to the DOA ninja characters (aka everyone besides Ryu & Mai) as if they're fiends or something during the intro, but afterwards her special dialogue is to thank them for a satisfying battle? Seems weird.
But what do you think of how far they actually went? Personally I'm still not a fan of their approach to it, whether or not DLC characters are involved. There's plenty of room for improvement since certain characters still use generic lines or responses when facing characters they do in fact know. Would certainly be nice if there was more attention paid to this area than in story mode or something, since so many other fighting games usually get this portion right.
As far as DLC characters go, why does Rachel talk to the DOA ninja characters (aka everyone besides Ryu & Mai) as if they're fiends or something during the intro, but afterwards her special dialogue is to thank them for a satisfying battle? Seems weird.