Stepping techniques

SkatanMilla

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6 = forward
4 = backward
8 = up
2 = down
5 = neutral

Basic:
Frontdash: 66
Backdash: 44
Crouchdash: 33


Advanced:
Korean backdash - 44, 214 repeat or 44, 215 repeat
Special properties and benefits: The benefit of kbd is that it's the fastest universal way to move backwards in the game for all characters.
You can also cancel to block whenever you feel like it so switching to blocking when you have to is possible aswell. The reason there is a 44 in the beginning is because it gives you just a slight bit more of initial dashing distance. KBD can also be input 215215 repeat, so it's up to you which technique you prefer.


Doubledash - 236, 5, 6
Special properties and benefits:The thing with doubledashing is that you get almost the same range as two dashes but just the animation and speed of one. The setback of the move is that if you don't slightly delay the input of your attack/throw afterwards you risk having a 236 move come out. Doubledashing into throw/midcrush/sweep etc. those kinds of attacks work well.


Crouchdash cancels - 235, 235 repeat
Special properties and benefits: Crouchdash canceling lets you move forward in a deceptive manner, it also lets you avoid high attacks while doing so. Crouchdash canceling is an effective way to dash in and force a mid or low mixup on opponents. It's also a safe way to approach characters with good keep out. If you have good attacks from your 3 or 33 input the dash poses an even bigger threat. Crouchdash canceling can also be input 236-236 repeat, but I feel that it doesn't allow the same speed.


Crouchdash feint - 334
Special properties and benefits: Crouchdash canceling is a good way to pressure your opponent into beliving you're going to attack him, it's also a nice way to bait a reaction from them. It's main use however is to mask your actual crouchdashes used to close the gap between you and your opponent.


Crouchdash doubledash - 33, 5, 6
Special properties and benefits: This dash is pretty difficult to pull off regularly since the timing on it is a bit hard to get used to.
The benefit of this move is that it's a strong mixup and asset to the entire crouchdash game as you get a really fast dash come out unexpectedly that cover lots of ground. The moves you use from that dash are the same as from teh regular doubledash.
 

Matt Ponton

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Nice summaries for the different type of movements available in the game. I'm sure a lot of players will be grateful for the information.
 
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