Story Mode - How should it be done?

Story Mode: How do you like it?

  • DOA2 through 4 - All characters have an individual story involving a few rivals and a final boss.

    Votes: 15 68.2%
  • DOAD and 5 - One constant story is told, shifting characters as necessary. Every battle is important

    Votes: 7 31.8%

  • Total voters
    22

Nightpup

Well-Known Member
Story Mode received major changes recently. We all thought every DOA was going to have the same formula; pick your favorite character, and go through their own little story leading up to a final boss. DOA Dimensions changed that by forcing you to play as certain characters as one constant story is told. Every fight had some meaning to it. DOA5 took this same concept and expanded upon it.

But who wore it better?
 

Jyakotu

Well-Known Member
Standard Donor
I say do it like the anime fighters do it. For Story Mode, have it in the style of DOAD and DOA5, where one constant story is told and there are shifting characters. Then, for Arcade Mode, each character has an abridged version of their Story Mode fights with the individual endings either from their part in the Story Mode or just a unique ending overall.
 
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Argentus

Well-Known Member
Although if you consider what the story actually was, there was no need for a single overarching story mode, because all it did was string smaller arcade mode style story modes in a row.

Mila met tina and made it to semifinals
Tina met Mila and got her drive back
Bass got back out of retirement with the Mr Strong persona
Brad harassed Mila for a drink after she's clocked out
Eliot did....something or other
Hitomi made it to Finals while tagging along with Leifang
Leifang stalked Jann Lee
Jann Lee won the tournament but felt hollow because he lost to someone outside the tournament when the entire point of entering was him defeating the strongest fighters.
Kokoro...just wandered around.
Ayane and Hayate chased Kasumi
Ryu investigated
Bayman continuing after Donovan and...letting the ninjas do the work for him I guess.


I dunno, the story mode just amounted to "ninjas and bayman fell for MISTS' trap, and oh I guess there was a tournament too or something" It was so piecemeal it could have easily been done in a couple between fight scenes like classic arcade mode.
 

Kasumi

Active Member
I like what Guilty Gear Xrd did, basically the story mode is a movie and you don't fight. In my case I play the story mode for the story not for the gameplay/fights, the game has other modes if you want to play. Another issue is that the story focus are the Ninjas and with a roster as big as DOA , having everyone involved in that story in a meaningful is very hard.

For example what Blazblue does is tell the story in Arcade Mode and then tell the same story with more details and expanded beyond the arcade ending on the Story Mode.

My choice will be:
Story Mode A: The Ninjas story.
Story Mode B: The rest of the cast that don't fit in Story Mode A.
Arcade Mode: Nothing serious, just fun endings like some of the non Ninja/DOATEC endings in DOA4.
 
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David Gregg

Well-Known Member
I said this in the Casual/Non-Frame Suggestions Thread but I'll repost it:

-A more classic Arcade mode with a stage 4+7 rival and a final boss/rival on Stage 8. They can even make the dialogue before those rival scenes minimal as I know they're going down the new Story Mode route. I like the idea that Arcade mode could be the actual DOA tournament and Story mode is everything that goes on during the time of the tournament (ninjas fighting M.I.S.T., Tina running for governor, etc...). Arcade Mode at this point has just become Time Attack without the time part. :/
-^To elaborate on Arcade mode, if you're in Tag mode, on stage 4+7 have the tag team consist of both of your characters' rivals. As for Stage 8, if both of you originally were going to fight Alpha-152 give her Phase 4 as a tag partner. In tag mode you would still have cutscenes/dialogue, but it wouldn't show your tag parter/tag rival in them.

So I vote both like the rest.
 

synce

Well-Known Member
Oh man I hate what they did with 5 so much. Fighting games do not need a crappy 3 hour movie as a story mode. It's boring, there's no replay value, you can't choose costumes/etc, you're forced to play shitty characters, and it screws over DLC characters. USF4 is like the only fighter that still does it right
 

Argentus

Well-Known Member
Oh man I hate what they did with 5 so much. Fighting games do not need a crappy 3 hour movie as a story mode. It's boring, there's no replay value, you can't choose costumes/etc, you're forced to play shitty characters, and it screws over DLC characters. USF4 is like the only fighter that still does it right
Honestly....games like Ultimate Naruto Storm, DBZ have the kinds of story modes that I LOOOOVE. Where there's an "overworld" that you actually run around and explore, going in between story points, plus other stuff you can find that fleshes the world out more, etc.
 

Kasumi

Active Member
Oh man I hate what they did with 5 so much. Fighting games do not need a crappy 3 hour movie as a story mode. It's boring, there's no replay value, you can't choose costumes/etc, you're forced to play shitty characters, and it screws over DLC characters. USF4 is like the only fighter that still does it right

Come on, nobody forces you to play the story mode, if you like the lore of the franchise a little, you only need to play one time, enjoy and forget about it.
 

Nightpup

Well-Known Member
Come on, nobody forces you to play the story mode, if you like the lore of the franchise a little, you only need to play one time, enjoy and forget about it.
You had to play the Story Mode in vanilla 5 to unlock Akira, Sarah, and Gen Fu.
 

Kasumi-Phase-X

Well-Known Member
For majority of fighting games especially Dead or Alive I prefer if it was done in a more arcade or story mode (like DOA2-4, Tekken 4-6 Story Mode/Arena, Arcana Heart series etc.) since every character has their own backstory, goal, & purpose which the majority isn't going to effect as much of an impact compare to the main character than won in the fighting tournaments or continues the story further. (the ones I prefer longer story mode would be ones with already developed stories, focuses only certain characters, or based off other third party media whether has same story or original)

Dead or Alive Dimensions with the Chronicle Mode focuses only on Kasumi, Ayane, Hayabusa, Hayate, & Helena which actually works pretty well for a bigger story mode (kinda like what NRS is doing with MKvsDC, MK (2011), & Injustice) with the exception of Chapter 3 when your fighting Bass & Leon which part of these scenes began with Bass trying to get Tina to give up her Hollywood dream and Leon was impressed that Jann Lee was strong enough to make it this far which Leon claims he was the strongest which instead of playing as Tina & Jann Lee from their respectful matches like DOA3 Story Mode your always Hayate in those scenes. This where DOA5 Story Mode doesn't work very well when it came to how it was set up which works like DOA Dimensions, but they include scenes & battles that feels like they should've had their own separate Story Mode (pretty much like the older games) especially characters that have their own purposes and it doesn't involve with the 4 Ninjas (plus False Kasumi) or Helena & Bayman.

The Story Mode I would want to see in DOA6 is the important characters or uncovering backstories (maybe Marie Rose & Honoka) would have longer scenes & battles (similar to DOAD & DOA5), while the rest of the cast and plus certain enemies like Christie, Rig, Phase-4, NyoTengu, & Cyber Raidou have story mode done like DOA2-4 Story Mode which mostly involves random opponents having cutscenes between matches whether its just a quick cutscene or rival match, ends by defeating final boss or rival which gets their own ending.
 

Aven Kujo-Gin

Well-Known Member
I prefer the way they do with DOAD and DOA5. The idea is great because it's actually telling an story. But the execution went wrong.
 

Tyaren

Well-Known Member
Standard Donor
I actually thought, the DOA5 story mode was the best and most comprehensible of the series so far. >.>To be honest, I didn't understand the "story" in DOA2-DOA4 at all. XD I had to read up everything online afterwards.
I'd like little sequences of characters chatting with each other in the Arcade mode though and maybe even a little ending sequence. Doesn't have to be fancily rendered or somthing like that.
But whatever they do, I have to be able, to dress my character in the costume, that I want to. In that regard DOA5's story mode was an absolute no go for me. D: Replay value=zero.
 

Aven Kujo-Gin

Well-Known Member
I actually thought, the DOA5 story mode was the best and most comprehensible of the series so far. >.>To be honest, I didn't understand the "story" in DOA2-DOA4 at all. XD I had to read up everything online afterwards.
I'd like little sequences of characters chatting with each other in the Arcade mode though and maybe even a little ending sequence. Doesn't have to be fancily rendered or somthing like that.
But whatever they do, I have to be able, to dress my character in the costume, that I want to. In that regard DOA5's story mode was an absolute no go for me. D: Replay value=zero.
The new story mode has is pros and cons. It will not hurt to have this and an arcade mode with no canon endings(like what Tekken did) in future games.
 
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