Media Surpassing the 30 combo limit

WAZAAAAA

Well-Known Member
(click on the image for the video)


ONCE AGAIN, YOUR COMBO VIDEOS ARE NOW DEFUNCT.
My last ""combo video"" was 31, this one's 32 because I forgot ground attacks work too.

For those confused:
In DOA, Strikes start automatically missing the opponent once the combo counter reaches 30 but there are ways to ignore such limit: ground strikes against juggled opponents, specific environmental attacks and using 2-in-1 strikes as the 29th hit. Air throws will actually land too, but they don't increase the combo counter. There's probably a way to gain at least 1 more hit using the environment, but it's too much effort for me to bother trying.
Oh, and low punches never knock an opponent down, which made it possible.

Just a friendly reminder that people should focus on doing efficient combo videos, not flashy or stupid-long unnecessary 1+ hour long repetitive trash.
 
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PhoenixVFIRE

Well-Known Member
Not that I'm complaining, but is there even a reason why the limit is 30? It's not like people get 30 hit combos or even over 20 combos(depending on the character and/or situation) everyday, so why even have a limit?
 

WAZAAAAA

Well-Known Member
Not that I'm complaining, but is there even a reason why the limit is 30? It's not like people get 30 hit combos or even over 20 combos(depending on the character and/or situation) everyday, so why even have a limit?
It's to prevent potential infinite combos that the developers may have overlooked I imagine, maybe someone should ask it to the devs directly lol
 

PhoenixVFIRE

Well-Known Member
It's to prevent potential infinite combos that the developers may have overlooked I imagine, maybe someone should ask it to the devs directly lol
Yeah, but infinite's have generally worked outside the combo system and are patched out soon after being found anyway so :/
 
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