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UncleKitchener

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Here's something that's been at the back of my head: do the Japanese actually play DOA? I bet they're more occupied with games like VF and other games we probably haven't even heard of.

Well like i was sayin, if you put in the ability to chicken a chicken, and then chicken that chicken...

lol if its a 1-2 frame window, SOMEONES gonna screw it up eventually.


I don't think there is anyway to chicken a chicken in Tekken. That is just silly.

edit: welp just got doa3 this morning, now I'll just have to wait for the xbox.
 

Matt Ponton

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There are Japanese who play the game competitively, but their scene isn't as big/much bigger than the US'. The main issue they face is that meeting up for gatherings isn't commonplace there so typically tournaments and gatherings are done through the arcade scene. It's slowly changing but it isn't nearly to the level of America unfortunately.
 

UncleKitchener

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You can. It's just that it's never done under competitive conditions.

Well, no one ever makes mention of those things anyway, which kind of explains why. Now I remember watching a T3 video where I say this happen.

Seriously, you're probably not gonna have a chance to chicken out of a chicken anyway when you're in a tourney. I've never seen or heard of it.
 

DrDogg

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-Wait, hold up! You are using Doa4 as a base of your discussion. If you have noticed or not, many of us do not use that game. We did not even use that game as a base of discussion while talking to Shimbori. It is no wonder why you have came to the conclusions that you did. Using the better game(doa3.1....even Doa2u), the results will not be as you expect.

So the discussion should be based on a game that is 10 years old, and that a vast majority of the community has not played?

I understand that 3.1 is the superior game, but DOA5 is not being built off of 3.1. Team Ninja started with DOA4 and will be building/adjusting from that. They may take it back to 3.1, but it will still start at DOA4.
 

Matt Ponton

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You're talking in the future tense DrDogg. Team NINJA already started it based off of Dimensions. With that in mind, they made a conscious effort to bring back what many felt was missing in DOA4 from DOA3.1. What they have done currently, and will change in the future is still left to be seen as the title isn't in any complete enough form to understand their direction from an outsider's perspective.
 

DrDogg

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I'm still not following why the discussion should be based on 3.1, and why my points don't matter because I'm basing them off of DOA4. From what you're saying, the discussion should be based on DOAD, not 3.1.
 

Matt Ponton

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The discussion should be based off of DOAD with references of DOA4 and DOA3.1. We don't know how much influence from either DOA4 or DOA3.1 they are pulling from.
 

Game Over

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Does it even matter really whether the "starting point" was 3.1, 4, or D? Regardless of the starting point, aren't all points relevant which discuss features that (would) work well in a DOA game?

With that said, and because I'm not sure if this post was seen or overlooked by the majority of viewers here ... here is my re-contribution to the discussion:

As I mentioned in another thread, I think what could work is for all "normal" holds to be parries, and "expert" holds to be actual d.holds.

And to add to that, thinking of Jann Lee's Dragon Kick for instance, I think certain moves in the game with strong knockback properties (sending you flying into a wall on hit) should also be invulnerable to d.holds in the sense that a successful d.hold just goes into a parry animation rather than the actual hold. Or even just have the defending character sorta "evade" the attack, gaining either a small frame advantage or a return to neutral depending on the recovery of the attack.

This is an idea, I think, that could help change the pace of various matchups according to characters chosen, rather than universally having d.holds over-power the pace of every matchup

Also, characters like Bayman and Lei Fang, for instance, with character-specific adv. counters, would retain normal properties of their adv. counters against these moves.
 

Matt Ponton

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That's pretty much what I was trying to say Game Over, that the starting point for DOA5 doesn't really matter because (1) They have already started, and (2) We have no idea what is being referenced from where and by how much, so why fight about it? I think the discussion veered off course because both players of the debate where imagining suggested changes being implemented in two very different game systems, both of which we know will be different from the next iteration regardless.
 

MeanMrMustard

Active Member
I don't care where they start, as long as the final product is good. I really can't wait to have a new DOA to play. Even though I've branched out to new fighting games DOA still holds a special place in my heart. I hope the TN twitter will keep us updated from time to time. Finally something about twitter I like!
 

synce

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It's actually kind of surprising to see so much serious discussion about a game that's being billed as "fighting entertainment"... There will probably like 3 stages that don't have ledges (now a guessing game) or random crap falling out of the sky lol
 

Matt Ponton

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I don't care where they start, as long as the final product is good. I really can't wait to have a new DOA to play. Even though I've branched out to new fighting games DOA still holds a special place in my heart. I hope the TN twitter will keep us updated from time to time. Finally something about twitter I like!

I concur, with all of that.
 

Megawarrior

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I don't care where they start, as long as the final product is good. I really can't wait to have a new DOA to play. Even though I've branched out to new fighting games DOA still holds a special place in my heart. I hope the TN twitter will keep us updated from time to time. Finally something about twitter I like!
Yeah I love that game developers use it frequently. It's not so bad now waiting for news and updates. You can also talk to them directly. That's what I mostly use it for.
 

grap3fruitman

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Since Ninja Gaijin is away, I tried tweeting some Japanese at Team Ninja's direction:

@TeamNINJAStudio The main concept of #DOA5 should be "solid fighting game" 「腕利き格闘テレビゲーム」 and 「格闘エンターテイメント」 should be secondary.

The first portion of Japanese is translated; the second just says "fighting entertainment," which they've been toting as the main selling point of DOA5. Team Ninja just wrote something on Twitter as well, would it be naive to assume they're responding to me? Yeah, probably but still:

ゲーム開発のプロセスはチームそれぞれ違うとは思いますが、Team NINJAでは最初から細かい仕様は決めません。それは試行錯誤しながらベストな方法を見つけるほうがいいゲームになると感じているからです。

試行錯誤と言っても、闇雲に開発していては先に進みません。そこで、前にツイートしたコンセプトワードなり、方向性が大事になるわけです。大事なこと、譲らないものを明確にしながらベストな仕様を探っていきます。

「ゲームを作る」というよりは「ゲームを育てる」という感覚が近いかもしれません。だからこそ毎日、開発スタッフ皆がどれだけ愛情持ってそのゲームに接してきたかが問われます。

Which, according to Google Translate is:

Each game is different and the development process, but I think the team, Team NINJA is in the first specification 決Memasen fine. It is because the game will feel better through trial and error to find the best way.

Trial and error to say that, if development can not proceed blindly. Thus, the concept Wadonari tweeted earlier, the direction - would be important. Most importantly, we will explore the best spec to clarify things but adamant.

"Making the Game" rather than the "grow the game" the feeling of getting closer.That's why every day, and questioned whether the game came in contact with all the development staff how much affection.
 

grap3fruitman

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I deal with a lot of broken translation and I think it goes something like
Every game is different and so is the development process for them but I think the team, Team Ninja, is better to judge them first hand. The game will feel better through our trial and error throughout development. That is to say, through trial and error, we're not making decisions blindly. So the concept Wadonari (some person on staff I'm assuming) tweeted earlier, the direction we're going is important. Most important, we're exploring the best route to go under a microscope. We're getting closer to the feeling that we're "growing the game," rather than just "making the game." That's why, everyday, the staff reflects on the development very passionately.
 

grap3fruitman

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In case there was any doubt, Team Ninja confirmed on Twitter that there will be no online play in the DOA5 demo that comes with NG3.

TeamNINJAStudio said:
体験版では、ネット対戦は出来ないです。製品版では勿論対応しますし、新しい試みを実現予定なのですが、まだ開発中なので・・・。"@HiGiiiiiiii: @TeamNINJAStudio DOA5体験版α.verでネット対戦は可能ですか"

Google Translate said:
In the trial, against the net is not. Corresponds to the product version, of course, I will provide a new approach, because it is in development. "@HiGiiiiiiii: @TeamNINJAStudio Net face trial DOA5 α.ver possible?"

But besides confirming the obvious no online play in such an early build of the game, Team Ninja seems to be saying that they're taking a new approach to the online play in DOA5. Is that right or is that just the Google Translation? Can someone translate that proper?
 

Game Over

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Could be as simple as no goofy online lobbies and avatars like in DOA4 ... a very welcome change for the game for many players, I'm sure.
 
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