Team Ninja wants ideas for next patch!

DR2K

Well-Known Member
Christie stance throw is not the same. Jann Lee always been my favorite male character in DOA. I used him in pretty much every doa. The best way to avoid Dragon Gunner ALWAYS been to crouch because it always caught you during attacks even in DOA2. I don't see why people should have an issue crouching, or low countering dragon gunner. I don't. Point is the move is fine.

It's beats certain attacks.

Another point is a non grappler has the best OH in the game, logically he shouldn't, since he doesn't have their disadvantages.
 

Raansu

Well-Known Member
I don't think nerfing holds slightly would ruin the game.

I think I should be more clear on my statement...General mechanics are one thing, and there are certain things that need adjustments like sit downs should be inescapable and slow escaping should be toned down a bit, but when they start messing with character tools and nerfing them, then we have a problem.

It was a regular throw in DOA2.

He isn't a grappler, he never was, and never will be. Get rid of the OH or give it everyone else an OH. It's not going to make him any less viable, it just means he doesn't have the option that grapplers with less options have.

Negative ghost rider.

Catch throws/OH were never 100% unique to grapplers. Get over it. The dragon gunner is fine the way it is.
 

DR2K

Well-Known Member
I think I should be more clear on my statement...General mechanics are one thing, and there are certain things that need adjustments like sit downs should be inescapable and slow escaping should be toned down a bit, but when they start messing with character tools and nerfing them, then we have a problem.



Negative ghost rider.

Catch throws/OH were never 100% unique to grapplers. Get over it. The dragon gunner is fine the way it is.

I'm sure it was a regular throw, or at least nothing like the way it behaves in DOA5.

They're primarily for grapplers, and should be that way.

I don't think it's broken, but logically he shouldn't have an OH when the rest of the non grapplers lost theirs. If they're going for balance/character individulaity things like this need to be considered. People are going to get butt hurt regardless, the patch will have nerfs.

I'm playing a character that lost every single tool that has ever made her good, unique, and viable for example.
 

Raansu

Well-Known Member
It's always been a catch throw. It became an OH in DoA4 and DoA5. They function exactly the same, the only difference is now you get a hi-counter throw if you throw the dragon gunner.

And it makes perfect sense being a OH given the animation. And not all of the non grapplers lost their OH. Like I said, catch throw/OH has never been unique to JUST the grapplers.
 

Prince Adon

Best in the World!!!
Premium Donor
Not to mention Jann Lee isn't the only non grappler with an OH. Who said only grapplers should have them?
 

RhythmikDesigns

Active Member
Even though I know you can see the hit level in the info box in training but that is only for the last strike. I think it would be nice to have an option like the DOA4's attack attribute, so you can see the hit level of every hit within a particular string.
 

DR2K

Well-Known Member
It's always been a catch throw. It became an OH in DoA4 and DoA5. They function exactly the same, the only difference is now you get a hi-counter throw if you throw the dragon gunner.

And given the animation it makes perfect sense being a OH. But if you want to take his away then you need to take away everyone else

And it makes perfect sense being a OH given the animation. And not all of the non grapplers lost their OH. Like I said, catch throw/OH has never been unique to JUST the grapplers.

I don't recall catch throws being as obnoxiously long.

Cosnidering it's damage output and utility the long animation makes sense, since it's the best OH in the game bar none. Which shouldn't belong to him. Mila with the second best one, but she get nothing guaranteed off of hers. . . the facts just don't add up.

Now explain why Jann Lee is the only character with an OH and everyone else with one is a grappler. IIRC Brad Wong as well, but he has to get into stance to get it. It's fine.

I like dragon gunner as a tool, but it's not for Jann Lee. That's something you should give to someone like Lisa or Bass.
 

Omegan Eckhart

Well-Known Member
I think Jann Lee's fastest mid punch should be 12 or 13 frames. He has godly ranged pokes and his dragon gunner to open people up, why should he have an 11 frame mid punch too? He's too much of an all round character which makes no sense seeing as jack of all trades characters are not meant to excel at everything they do.

I don't like the idea of characters being able to keep people out for the whole match and straight up rape them when they get close. That's fucking stupid balancing. Seeing how high his damage output is he really shouldn't be one of the fastest characters in the game.
 

shinryu

Active Member
How fast is dragon gunner anyway? Is it 16 frames? Faster? If so I'm going to be joining the nerf wagon. Fucker gets a ridiculous setup off it or free damage and big knockback and the grapplers get... um, well, next to a wall Tina and Bayman's 16 frame OH attack is pretty good. But other than that...

At say 21 frames or something it's a lot better. I'm not sure if it needs to go away, I don't expect the OH to be grappler exclusive by any means. But slower would help a lot.

A slower mid punch would definitely be nice. I don't know if that would be too much, but that instantly moves Hitomi and Zack up the tier list. I'd prefer a speeded up mid for the grapplers though.
 

daman077c

Active Member
Leifang is a grappler.

Not even close. Sure, she has an OH and a few quick frame throws, but she's no Tina or Bass. Namely, she has her parries that Tina and Bass (and every other grappler) don't have. That said, I don't think you realize what you posted.
 

DR2K

Well-Known Member
Not even close. Sure, she has an OH and a few quick frame throws, but she's no Tina or Bass. Namely, she has her parries that Tina and Bass (and every other grappler) don't have. That said, I don't think you realize what you posted.

She's a grappler according to the frame data. Sorry, it's a fact. Bayman has parries/holds as well, and is a grappler.
 

Prince Adon

Best in the World!!!
Premium Donor
Dude. The point is OH is not only exclusive to grapplers not have it ever been. You're the only one making up these rules in your head. Jann Lee always had dragon gunner and it always had the properties it has now. Getting rid of it is like getting rid of Kasumi's move where she flips over your head, or Gen Fu grab where he catch you from the sky. Heck that's like getting rid of Izuna Otoshi from Hayabusa. It's not going to happen. Just learn to beat it.
 

DR2K

Well-Known Member
Dude. The point is OH is not only exclusive to grapplers not have it ever been. You're the only one making up these rules in your head. Jann Lee always had dragon gunner and it always had the properties it has now. Getting rid of it is like getting rid of Kasumi's move where she flips over your head, or Gen Fu grab where he catch you from the sky. Heck that's like getting rid of Izuna Otoshi from Hayabusa. It's not going to happen. Just learn to beat it.

It's primarily for grapplers for a reason, and taken away from most non-grapplers for the same one, my point is it should not be a tool for Jann Lee. Good tool, wrong character. Get it?
 

Django

Member
Jann Lee always had dragon gunner and it always had the properties it has now.Getting rid of it is like getting rid of Kasumi's move where she flips over your head, or Gen Fu grab where he catch you from the sky. Heck that's like getting rid of Izuna Otoshi from Hayabusa. It's not going to happen. Just learn to beat it.
But it did...
Tina shining wizard was a catch throw, now it a normal throw not a OH, your point is invalid.
 

Prince Adon

Best in the World!!!
Premium Donor
Tina shining wizard was a catch throw, now it a normal throw not a OH... your point is invalid.

What does that have to do with anything? Tina isn't remembered for her Shining wizard. She is actually remembered more for her big swing. So that makes you invalid.

It's primarily for grapplers for a reason, and taken away from most non-grapplers for the same one, my point is it should not be a tool for Jann Lee. Good tool, wrong character. Get it?

They decided to mostly give it to grapplers. Doesn't mean it's just for grapplers. I don't see your argument here. Lei Fang has them. She is not a grappler. Jann Lee has one. Whoopy. I don't get your point.
 
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