Hayabusiness
Well-Known Member
All's well in the world~
I think he himself abandoned Tecmo(And DOA and NG) and went to make his own studio.They look so badass! Harada is my favorite game developer, I like how unbothered and angry he looks all the time with those glasses xD also they been knew each other tho, they been rivals for years before but Itagaki doesn't really have a game to contend with Tekken tho unfortunately since DOA is yiped from him
Lol Itagaki.Guess who harada has met recently ?
"recently"Guess who harada has met recently ?
are you Miss Rochefort from TekkenZaibatsu ?Lol Itagaki.
He used to say that Tekken is the worst franchise that he has ever played.
too bad that his latest game(Devil's third) failed. I'm not sure that he makes anymore console game.
AI in Tekken 7 can't even be taken seriously tbh, anyone can beat the AI which I suppose they did for casual players since besides online there's nothing else to really do besides play treasure battle and arcade and practice. Hopefully they make it harder since I already capped the treasure battle streak at 999 wins so there's no point in really playing it. And Tekken is just a more defensive neutral oriented type of game in general, as long as you don't mash or advance at the wrong time you shouldn't be getting hit or launchedFinished the plat yesterday, so i'll probably dig back into DOALR (and other games) till SC.
I really turned around on the game. It did feel so much like a return to the Tekken I loved back in the day (before the day). I'm not very good at adapting quickly so it did feel clunky for a while, but the more rhythmic and juggly thing shone pretty strong after a while. Online was just as bad as i feared, if not worse for the first 10 matches or so (me being quite crap) - although the platform generally worked well... apart from drop-outs in ranked and tournaments when i was managing to win, wtf is that about?!? It feels to me like there's an even bigger chasm between real people and ai than in DOA. I think because DOA's system is more fluid, so i concern myself a little bit more with what I'm trying to do in DOA, but Tekken wants to be approached more defensively? or reactively? I dunno, beginner tier, so I might be talking rot.
I'll come back to it for a bit when Anna gets released,she was a go to after they spoiled what i liked about Jack after T2!
Good distraction! I'm going to read up later on how it was received by the real players later.
Had no time for the more stupid customisation though - way to make your game look like a joke! One minute you're trying to kill your kids, the next you've cake on your head.
I do that as well xD Lili doesn't really have any sexy type gear so I mainly use her swimsuits and her bomber jacket for stuff like that, Claudio I like that one shirt where he leaves it unbuttoned and his revealing Sirius outfit, and everyone else I don't use but when I take screenshots I give them outfits based on what I want at a specific time, except anyone else I don't find attractive tho xDThe thing about customization in Tekken for me: I only give the cast that had previous outfits or attempt to re-create a retro outfit. For example, Nina, I used her Blood Vengeance Movie outfit and recolor it to her Tekken 2 2nd outfit (don't know why til this day, nobody at the Tekken team clearly remembered that she was the ORIGINAL sex symbol before Anna took the spot, I need her Tekken 2 1st outfit!)
There were some characters like Jin and Katarina, I gave some "tasteful" outfits for my enjoyment .
Why not? XD I don't think it'll be a problem tbh, the wall bounce ive noticed seems to only be applied to moves that have that hard hit zoom in feature...not feeling the wall bounce...
Why not? XD I don't think it'll be a problem tbh, the wall bounce ive noticed seems to only be applied to moves that have that hard hit zoom in feature
I understand your point, although tbh I'm not concerned about the realism aspect since Tekken 7 is nowhere near remotely realistic anymore. XD The rage arts are ridiculous, like its impossible to for example do a spin like Lili does at the beginning of her RA that somehow slows down the opponent and then you magically absorb attacks before it connects, and Anna's rage art is so unrealistic its funny xD But then again Tekken has never been a really realistic fighter with how juggles and such are handledThe problem about the wall bounce it looks so... unrealistic. Like the Tekken team just look at some 2D fighter that has the same mechanic and said, "hey, let's use this!" For me, this is going to be either worse than the bound combos back in 6 and TTT2 or worthless because you'll need to be in a stage with walls and it can be use on the first connect of sending the opponent to the wall. Doesn't apply to the infinite stages.
And launching dudes 14ft in the air, electric punches, flying tigers, fighting bears have all been realistic before this? One can never look at Tekken and expect realism xDwall bounce looks so... unrealistic