The Art Style and Graphics Discussion

Chapstick

Well-Known Member
I usually have my mind on other things, so making this the bottom of the todo list.
This was the very first message posted in response to you after you came in here with your pc master race nonsense lol

Also don't multi-post, the mods aren't too fond of it
 

Tyaren

Well-Known Member
Standard Donor
Guys, what are you dooooing? D: No one replies for days (after my über awesome Batman screens) and then suddenly the shit hits the fan.
 

Jadeinchains

Well-Known Member
Guys, what are you dooooing? D: No one replies for days (after my über awesome Batman screens) and then suddenly the shit hits the fan.
GIF-cry-gif-Im-Sorry-sad-sorry-GIF.gif

And your Batman screens were uber awesome.
 

Tyaren

Well-Known Member
Standard Donor
As your punishment I'm going to post one more big batch of Batman pics, which you apparently are all veeery interested in. :(
These are all in-game graphics gameplay pictures, not screenshots of some fancy cg game movies:

batman_arkham_knight_7_by_gamephotography-d9df06i.png


batman_arkham_knight_6_by_gamephotography-d9dezrk.png


batman_arkham_knight_10_by_gamephotography-d9df1g8.png


batman_arkham_knight_9_by_gamephotography-d9df11g.png


batman_arkham_knight_11_by_gamephotography-d9dlm2t.png


batman_arkham_knight_14_by_gamephotography-d9dln1m.png


If Dead or Alive 6 will look just nearly as good I will be in absolute heaven and photographing all day and night happily ever after. *__*
 

Jadeinchains

Well-Known Member
As your punishment I'm going to post one more big batch of Batman pics, which you apparently are all veeery interested in. :(
These are all in-game graphics gameplay pictures, not screenshots of some fancy cg game movies:

batman_arkham_knight_7_by_gamephotography-d9df06i.png


batman_arkham_knight_6_by_gamephotography-d9dezrk.png


batman_arkham_knight_10_by_gamephotography-d9df1g8.png


batman_arkham_knight_9_by_gamephotography-d9df11g.png


batman_arkham_knight_11_by_gamephotography-d9dlm2t.png


batman_arkham_knight_14_by_gamephotography-d9dln1m.png


If Dead or Alive 6 will look just nearly as good I will be in absolute heaven and photographing all day and night happily ever after. *__*

The evolution in graphics and art style from doa4 to doa5 was incredible so I do hope with doa6 the art style evolves once again. If doa6 had graphics like Batman though I'd be taking photographs forever as well.
 

Chapstick

Well-Known Member
Sorry, it's just I've never found Batman particularly interesting (except the skintight suit :oops:). The game does look pretty good and I hear the collision detection is amazing.
 

Jadeinchains

Well-Known Member
Look at DOAX3 THAT is what DOA6 will look like, I don't get why you think it'll be anywhere near the level of other games.

Why couldn't it be? I'm sure it won't look like the Batman game but considering they most likely haven't even started work on doa6 yet when they do start work on it I'd be surprised if they didn't upgrade the visuals for it being on ps4.

And doax3 is held back in the graphics compartment because of it being a side game and being made with the same models of doa5.
 

UpSideDownGRUNT

Well-Known Member
Fair enough just don't get your hopes up too high, I can pretty much gurantee it'll look like DOAX3 though it isn't a port like LR its being made specifically for PS4.
 

Tyaren

Well-Known Member
Standard Donor
Look at DOAX3 THAT is what DOA6 will look like, I don't get why you think it'll be anywhere near the level of other games.

As @Jadeinchains said, DOAX3 is a quickly made spin off running on the same engine and with the same assets as DOA5. Do you really think, they would not feel the need to upgrade their graphics for a new full fledged DOA iteration on this really not so new anymore hardware? Team Ninja and DOA were always famed for their top of the class graphics. Apart from some nasty textures even DOA5 was one of the best looking 3D fighters. Only second to Soul Calibur V. Also, have you seen Team Ninja's Nioh? This game is a very good indication of how a next DOA and Ninja Gaiden might look like:

Bradman.jpg


They obviously won't change the artstyle, wich I personally like very much, but they will highly improve character models and stages, their polygon count, textures, shaders, lighting and animations. Et voilà we are not even that far apart from Arkham Knight technical prowess, wich also is outdated by now as it still runs on the Unreal 3 engine, not the new 4 version.
 

UpSideDownGRUNT

Well-Known Member
I'm just being UpSideDownGRUMP as you say because I'm just setting my expectations to a realistic standard, id love for DOA6 to look like Ni-Oh or whatever else but it won't. NG4 probably but not DOA6.

DOA4 wasn't exactly ground breaking either, it was basically a shinier DOA2U which is what LR was.
 

Tyaren

Well-Known Member
Standard Donor
I don't think that's realistic at all but actually quite pessimistic. You should know me a little by now...am I not the one who is usually pessimistic or realistic as you call it? ;) I was the one warning you guys not to expect too much from LR and from DOAX3. LR and DOAX3 are different from other Team Ninja projects. They were all quickly made cash grabs to fastly gain market share on the new consoles. (Which was a wise thing to do.) DOA6 will be different, they then really have to bring it to compete with other fighters. And boy are there going to many fighters on PS4...

We also had the discussion about DOA2U und DOA4 in here. Just because the art style stayed the exact same, does not mean that the technical part wasn't upgraded. It actually was. They greatly improved polygons, textures, shaders, lighting and animatons. Everything was made new. They didn't recycle anything from DOA3/DOA2U. It was a full step graphical update...just with the same up to then typical DOA art style.

Also remember these stages? They were and are imho still at the top of their game:

dead-or-alive-4-20050916070009900.jpg


latest


latest


Dead-or-alive-4-20050916065943791.jpg
 
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The Enforcer

Well-Known Member
DOA4 stages were new assets, but I think I can agree with Grunt that some of the costume assets were recycled. Other'n than hair, character models did not receive much visual alteration between DOA2-DOA4.

Not arguing for/or against anything. Industry dynamics felt different 10 years. It seemed like there was more Sony/MS dog fighting going on then. I felt that generation put more emphasis into why the following generation of games would be better. I didn't sense much of that this time around. Even if DOA6 is overhauled it would make more sense because it's competing with other fighting games and not because it's a console specific showpiece.... just random thoughts.
 

Tyaren

Well-Known Member
Standard Donor
Other'n than hair, character models did not receive much visual alteration between DOA2-DOA4.

What does "visual alteration" exactly mean? I repeat, just because the art style did not change much since DOA2 it does not mean that the technical side of the graphics did not greatly improve. For each game the character models were made completely anew. That's a fact and not up for debate. Each time with a higher polygon count, higher resolution texturing and more detailed animations/animation bones. Team Ninja was/is famed within the game industry for always being at the top of their game, especially in the character model compartment. DOA5 for example is often bashed here, but did you know that some of the character models have the highest polygon count in all of the PS3/Xbox360 era? Even more than character models in The Last of Us, Uncharted 3 or Beyond two Souls (which are always used as the go to examples for best graphics of last generation).

These two costumes have between 60k-90k polygons.

my_favorite_doa_outfits__kasumi_c3__by_doafanboi-d74ysan.jpg

(about 60k polygons)

my_favorite_doa_outfits__ayane_c9__by_doafanboi-d73mjbb.jpg

(about 90k polygons)

That's 3-4 times a Soul Calibur character model like this:

main_amy_4.jpg


(about 25k polygons)

Dead or Alive 4, even though it looked still very anime-like, had at it's time some of the technically best character models. And so did DOAU2 and DOA3 before. To say there was no character model alteration is simply untrue.
 
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The Enforcer

Well-Known Member
I'm not sure why you're throwing DOA5 stats when the part you quoted me on was DOA2-4. Are there stats on DOA2-4? I was suggesting that those titles all pulled from the same asset pool for character models. Xbox 360 may have a higher poly count than OG Xbox, but they sure look recycled.

I know that DOA5 has more poly's, it's obvious that DOA5 was an overhaul, that was never in question.

And when I say DOA2, I mean DOA2U. I'm guessing there was a difference between DOA2 (DC) to DOA3 (Xbox)

But DOA3/DOA2U/DOAX/DOA4/DOAX2 are likely very similar in the base character and costume assets. The only stuff that I felt changed were the textures, shaders, etc.
 
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Tyaren

Well-Known Member
Standard Donor
I'm not sure why you're throwing DOA5 stats when the part you quoted me on was DOA2-4. Are there stats on DOA2-4? I was suggesting that those titles all pulled from the same asset pool for character models. Xbox 360 may have a higher poly count than OG Xbox, but they sure look recycled.
I know that DOA5 has more poly's, it's obvious that DOA5 was an overhaul, that was never in question.

DOA2 to DOA4 models were, as I did actually state in my post (sorry, that you were distracted by my DOA5 examples), made completely new with each game too. Each time higher polygon count, higher texture resolution and more animation bones and they were at their time also among the best in the whole game industry. I'm repeating myself....
There are unfortunately not many official stats about the old games. The overload of information about everything just started to pick up in the last 10 years through the internet.
Just look at this. Are you seriously telling me this is a reused model?

doa3kasumi_02.jpg


Kasumi-dead-or-alive-23713889-1024-768.jpg


Even though these games were from the same console generation and just a few years apart the improvement was significant.
And before you say, but the face is the exact same. No it's not. It's stylistically, superficially very similar, but the DOAU2 model has roughly twice the polygon count. The texturing is also completely different on the complete model. I wished I had the polygon meshes of both games then I could really show you they are different on not reused assets. :/ But you should also easily notice it going back and looking at the actual games. I sure did, because I was back then already kinda obsessed with game art and graphics...;)
 
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Jadeinchains

Well-Known Member
This doesn't have to do with the graphics enhancement discussion but from looking at the above image it sure is weird how her boobs look square!
 

The Enforcer

Well-Known Member
Ya know, I'm not really interested in the attitude today, so I'll check out after this post. If you can back up that the poly count is double cool, otherwise carry on.
I dabbled in modding back then and from what I remember the assets were still highly similar. Higher poly or not the assets were not necessarily from scratch. My point is that the differences were evident DOA1 > DOA2 just as they were DOA4 > DOA5. Just because they are higher poly does not mean they weren't recycled. Recycled and identical don't have the same meaning, in case confusion is coming from a translation / meaning issue.
 
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