I'm not sure why you're throwing DOA5 stats when the part you quoted me on was DOA2-4. Are there stats on DOA2-4? I was suggesting that those titles all pulled from the same asset pool for character models. Xbox 360 may have a higher poly count than OG Xbox, but they sure look recycled.
I know that DOA5 has more poly's, it's obvious that DOA5 was an overhaul, that was never in question.
DOA2 to DOA4 models were, as I did actually state in my post (sorry, that you were distracted by my DOA5 examples), made completely new with each game too. Each time higher polygon count, higher texture resolution and more animation bones and they were at their time also among the best in the whole game industry. I'm repeating myself....
There are unfortunately not many official stats about the old games. The overload of information about everything just started to pick up in the last 10 years through the internet.
Just look at this. Are you seriously telling me this is a reused model?
Even though these games were from the same console generation and just a few years apart the improvement was significant.
And before you say, but the face is the exact same. No it's not. It's stylistically, superficially very similar, but the DOAU2 model has roughly twice the polygon count. The texturing is also completely different on the complete model. I wished I had the polygon meshes of both games then I could really show you they are different on not reused assets. :/ But you should also easily notice it going back and looking at the actual games. I sure did, because I was back then already kinda obsessed with game art and graphics...
