The Art Style and Graphics Discussion

KasumiLover

SovereignKnight_
Premium Donor
Haha, me too! ;) Batman's cape has close to zero clipping. At least you don't notice anything in the game. Only in a few cases, when you freeze the frame to take a photo and observe it very closely. It also flows perfectly as if it is made of 10s of thousands of polygons...which it probably is. ;)

Do you guys remember how this dress moved back then in DOA4?

HelenaDOA4C5.jpg


So fluidly and wavy and as devine as the design. DOA5's version doesn't even come close. :/
I don't understand why they didn't just use the cloth physic data from DOA4. The long cloth was vastly better than the clipping ones we have now.
 

Tyaren

Well-Known Member
Standard Donor
I don't understand why they didn't just use the cloth physic data from DOA4. The long cloth was vastly better than the clipping ones we have now.

I think, which is very sad, that DOA5's graphic engine just can't handle it as well. Or it is the exact same engine, which is even more likely, but for this much more detailed art style isn't as optimized and so they can't spare as much resources to realistic moving cloth...or textures in general. >__>
 

Tyaren

Well-Known Member
Standard Donor
Sorry for the double post, but no one is replying in here anymore. :/

Apparently Team Ninja decided to alter some of the girl's facial features for DOAX3:

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Ayane's jawline is now more narrow and the lips are bigger and fuller. Another feature that got considerably fuller...

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I have to say, I'm personally not that fond of big asses... I liked the more slender framed ladies better.
But I really like the new lighting engine they chose for the game: Everything looks so soft and colorful and friendly. :)

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UpSideDownGRUNT

Well-Known Member
Probably putting all their time into doax3 and hastily putting dlcs together when they can, after all its the same team my guess I there's a really small team working on DOA5s DLC and the rest of the team is working on DOAX3
 

Argentus

Well-Known Member
Bias much

I don't see how its bias. For the past 4 years we've all been noticing and complaining about how bad the game is aesthetically, from low poly models to low res textures to barren box stages to muddy color palletes to forgettable music to poor costume selection.

Bout the only good looking thing is the faces are more detailed but even that's hit or miss (almost all the guys are a miss)
 

Kronin

Well-Known Member
I don't see how its bias. For the past 4 years we've all been noticing and complaining about how bad the game is aesthetically, from low poly models to low res textures to barren box stages to muddy color palletes to forgettable music to poor costume selection.

Bout the only good looking thing is the faces are more detailed but even that's hit or miss (almost all the guys are a miss)

Putting aside personal tastes and opinions, people complained about how the game sacrificed some graphical aspects for technical reasons or for priorities in the marketing (for example the major care of the girls and Akira over the male roster, or on the first in disc costumes compared to the late DLC), but from what I know are far from saying that DoA5 is an ugly game... or at least if people think so I'm definitely not part of this "we all".

In my opinion DoA5 is esthetically one of the most beautiful fighting game of its generation and if the DoA fans are often critical it's just because they put it in comparison with the previous games of the series (that anyway have other limits not present in DoA5 as for example a minor number of costumes, stages, interactivites, less personalization in the facial and body features of the characters, customization and so on...) all things that should be taken in consideration when making these parallels. I don't think that it's a coincidence that the worst enemy of DoA5 is often just its own predecessors and not other 3D franchises.
 
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Tyaren

Well-Known Member
Standard Donor
I agree with Chapstick and Kronin here. I do complain A LOT about certain aspects of DOA5's graphics, but overall it still was one of the most beautiful 3D fighters of last generation. Only Soul Calibur 4 and 5 were overall prettier. The other 3D fighters (Tekken 6, TTT2, Virtua Fighter 5...) and 2D/2,5D fighters (Street Fighter 4, Mortal Kombat 9...) looked a lot worse. Tekken 7 still can't match DOA5's character models. XD Just look at those polygon edges (hair, paws...), the "buttons" and fur tech was also not possible:

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Argentus

Well-Known Member
I agree with Chapstick and Kronin here. I do complain A LOT about certain aspects of DOA5's graphics, but overall it still was one of the most beautiful 3D fighters of last generation. Only Soul Calibur 4 and 5 were overall prettier. The other 3D fighters (Tekken 6, TTT2, Virtua Fighter 5...) and 2D/2,5D fighters (Street Fighter 4, Mortal Kombat 9...) looked a lot worse. Tekken 7 still can't match DOA5's character models. XD Just look at those polygon edges (hair, paws...), the "buttons" and fur tech was also not possible:

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True but its still sad that the sequel looks worse than the previous entry in the series from a decade ago
 

Tyaren

Well-Known Member
Standard Donor
Since we were talking here about low polygon character models and crappy textures, I made a few pics of what is actually possible with a character model on the current generation of consoles:

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No polygon mesh edges to be found, even if you search for them, you can zoom in as far as you want and the textures stay sharp and there are tons of shaders used making everything look super realistic. And this is a third party multiplatform open world game. All attributes that would usually dampen the graphical achievement of a game. How 3D fighter character models this generation look so much worse so far is unexplicable to me. There are only two character models present on screen at the same time and the environment around you is relatively small and enclosed. :/
 

UpSideDownGRUNT

Well-Known Member
Fighting games work differently from AAA games though and alot of it is probably to keep from lag and to keep the frames consistant, AAA games don't need consistant frames and do drop from time to time unless you have a godly PC .

Also, Rise of the Tomb Raider looks so good and the textures are amazing... The single relic screens would make @Tyaren cry they're that good lol
 

Tyaren

Well-Known Member
Standard Donor
It's a really good looking game, but to be honest, I'm not that impressed. ;) I actually watched the "game movie" of Rise of the Tomb Rider about a week ago:


I really like to watch these game movies of AAA games that I won't ever play myself, because I'm either not interested in the genre or because I don't own the platform. Gives me a good overall view of a game. It's not just cutscenes but also connecting parts of gameplay. I found Lara's hair to be amazing this time. In the last game the hair tech still looked a bit janky but now it looks and moves really nice.

RingedInferiorHairstreak.gif
 

Tyaren

Well-Known Member
Standard Donor
Hair doesn't actually look like that though lol

You mean in the actual gameplay or in real life? You are right in both cases. ;) Ingame the hair isn't as detailed as the cutscene hair and in real life...well, that is quite obvious, isn't it? I don't think Crystal Dynamics were going for a realistic but a stylized look. The hair strands are very light and floating like Lara is constantly diving underwater. If they would have wanted to they could have easily made it heavier and stringier like real hair tends to be. It still looks pretty and is a step above a lot of other attemps at rendering hair this generation.

AC Unity's hair imho looks especially bad and actually worse than last generation. Like wire:

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Don't mind the face glitch. XD
 
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