What do you want to see changed with Mila's gameplay, costumes, quotes, character interactions, etc.?
I would like to see her SS Takedown with a much smaller startup frame rate and a removal of the crouch at the end of the recovery. Adding 9 frames was WAY too much, maybe adding 3 or 4 would be okay but 9 is way too much and with her crouching at the end of the throw it leaves her in a very open position. I have almost completely stopped using it simply because it is too damn easy to counter now.
Maybe increased range (0.25 meters to .5 meters).
Also make it function more like an offensive Hold as it is supposed to be rather than have it operate like a Special Hold. As it is it is very easy to knock Mila out of her SST with a mid or low strike.
This would be asking way too much but also make it hit people low striking and low Holding. Act normally against Low Blocking.
More punches that lead into Takedown. She already has a good number of attacks that do that except all but one are kicks. I would like to see at least two more punches that can lead into Takedown.
More Tag Throws (discussed in another thread).
A character interaction when facing against Bass or Tina or other characters (like Ayane's opening and closing against Hayabusa and Hayate or Bayman talking to Leon in previous games).
, , , , , , SS, , , , and nerfs reverted. These moves were unnecessarily nerfed. The only one that was slightly justifiable was the just because you could really easily loop Takedown.
If any to be reverted, and are a must because seemingly everybody else in the cast gets very accessible SDS on critical except Mila who is currently limited to on critical.
No knockback on in any form. Currently she is really screwed with her lack of SDS near walls.
to have a bigger advantage. Being only able to out of it makes that throw very dull despite the free damage.
If no more advantage then a bigger window of stun on so that you have to SE to hold the followup
Make her Takedown Feint Attacks safer on Guard (maybe 2-3 frames fewer each).
Having her string finishers 1 to 3 frames safer on block would be nice too but that would be stretching it a bit with some of her strings.
More throws and changed into a Grappler. Right now she doesn't have a lot of throws (probably because of all her Takedown variants) but I would like more command and combo throws.
Edit: Fix "Wall Power Slam" so it can actually be used near any wall. Near useless as it stands (see the Notes of Interest in the Frame Data thread).
A stance similar to traditional boxing stances. Her neutral animation (standing still doing nothing) looks similar to what it looks like but actually having a stance that you can use similarly to a Hold that leads into a quick combo throw (best example of this that is currently in the game are hit-throws) with multiple options seems to be something she is really missing.
Ex. Stance Block/Hold hit Quick "Combo Throw" Command Input/No Input Result.
Costumes I would like to see are some more MMA style outfits with MMA gloves instead of boxing gloves, the two costumes she currently has are her Red and Orange Training outfits. MMA gloves look like the ones in her Bass DLC but aren't knuckle-less and have more padding on the knuckles.
More costumes that show her tomboyish attitude (Outfit 2).
And for kicks one in which her hair isn't dyed.
Edit: And a Brad Burns style outfit.
Quotes. I think every character should have at least four openings and closings with extra based on character specific interactions. More tag in character names as well with her hopefully expanded number of tag throws. Also, make her voice louder. She is hard to hear when tagging in as she stands now.
Pretty much I want to see Mila closer to her power at launch. She was a good character and was considered top tier but I think that was (and still is) because people didn't know how to fight her due to how new she was to the series. Look at the recent NCR, Galen the Wise/Incognito did a great job playing as her but I think some of it was because of the general lack of fighting Mila experience (was also stated at some point by one of the shout casters). I personally have a hard time fighting against Mila, even level 1 AI, because I never face her online or offline and because of how differently she can be used. Patch 1.03 absolutely wrecked her (I call it the Mila Treatment) and she lost an enormous amount of potential and as she stands as of this post she really is a mid to low-mid tier character. With some of these changes I think she could potentially be a solid high-mid to high tier character, more or less make her a more tournament attractive character that could see more use in high level play.
She still has a lot of potential but right now her playstyle is "Very High Risk, High Reward."
What do you guys think?
I would like to see her SS Takedown with a much smaller startup frame rate and a removal of the crouch at the end of the recovery. Adding 9 frames was WAY too much, maybe adding 3 or 4 would be okay but 9 is way too much and with her crouching at the end of the throw it leaves her in a very open position. I have almost completely stopped using it simply because it is too damn easy to counter now.
Maybe increased range (0.25 meters to .5 meters).
Also make it function more like an offensive Hold as it is supposed to be rather than have it operate like a Special Hold. As it is it is very easy to knock Mila out of her SST with a mid or low strike.
This would be asking way too much but also make it hit people low striking and low Holding. Act normally against Low Blocking.
More punches that lead into Takedown. She already has a good number of attacks that do that except all but one are kicks. I would like to see at least two more punches that can lead into Takedown.
More Tag Throws (discussed in another thread).
A character interaction when facing against Bass or Tina or other characters (like Ayane's opening and closing against Hayabusa and Hayate or Bayman talking to Leon in previous games).
, , , , , , SS, , , , and nerfs reverted. These moves were unnecessarily nerfed. The only one that was slightly justifiable was the just because you could really easily loop Takedown.
If any to be reverted, and are a must because seemingly everybody else in the cast gets very accessible SDS on critical except Mila who is currently limited to on critical.
No knockback on in any form. Currently she is really screwed with her lack of SDS near walls.
to have a bigger advantage. Being only able to out of it makes that throw very dull despite the free damage.
If no more advantage then a bigger window of stun on so that you have to SE to hold the followup
Make her Takedown Feint Attacks safer on Guard (maybe 2-3 frames fewer each).
Having her string finishers 1 to 3 frames safer on block would be nice too but that would be stretching it a bit with some of her strings.
More throws and changed into a Grappler. Right now she doesn't have a lot of throws (probably because of all her Takedown variants) but I would like more command and combo throws.
Edit: Fix "Wall Power Slam" so it can actually be used near any wall. Near useless as it stands (see the Notes of Interest in the Frame Data thread).
A stance similar to traditional boxing stances. Her neutral animation (standing still doing nothing) looks similar to what it looks like but actually having a stance that you can use similarly to a Hold that leads into a quick combo throw (best example of this that is currently in the game are hit-throws) with multiple options seems to be something she is really missing.
Ex. Stance Block/Hold hit Quick "Combo Throw" Command Input/No Input Result.
Costumes I would like to see are some more MMA style outfits with MMA gloves instead of boxing gloves, the two costumes she currently has are her Red and Orange Training outfits. MMA gloves look like the ones in her Bass DLC but aren't knuckle-less and have more padding on the knuckles.
More costumes that show her tomboyish attitude (Outfit 2).
And for kicks one in which her hair isn't dyed.
Edit: And a Brad Burns style outfit.
Quotes. I think every character should have at least four openings and closings with extra based on character specific interactions. More tag in character names as well with her hopefully expanded number of tag throws. Also, make her voice louder. She is hard to hear when tagging in as she stands now.
Pretty much I want to see Mila closer to her power at launch. She was a good character and was considered top tier but I think that was (and still is) because people didn't know how to fight her due to how new she was to the series. Look at the recent NCR, Galen the Wise/Incognito did a great job playing as her but I think some of it was because of the general lack of fighting Mila experience (was also stated at some point by one of the shout casters). I personally have a hard time fighting against Mila, even level 1 AI, because I never face her online or offline and because of how differently she can be used. Patch 1.03 absolutely wrecked her (I call it the Mila Treatment) and she lost an enormous amount of potential and as she stands as of this post she really is a mid to low-mid tier character. With some of these changes I think she could potentially be a solid high-mid to high tier character, more or less make her a more tournament attractive character that could see more use in high level play.
She still has a lot of potential but right now her playstyle is "Very High Risk, High Reward."
What do you guys think?