There is a poll for which characters fan would be interested in as dlc
The highest as of now are
Shermie, Chris, Yashiro (24%, 498 Votes)
Rock Howard (14%, 288 Votes)
Blue Mary (14%, 284 Votes)
Vanessa (13%, 271 Votes)
Ryuji Yamazaki (12%, 248 Votes)
Oswald (11%, 222 Votes)
Heavy D, Brian Battler, Lucky (9%, 191 Votes)
Eiji Kisaragi (7%, 155 Votes)
Takuma (7%, 152 Votes)
Shingo Yabuki (7%, 151 Votes)
http://www.orochinagi.com/2016/12/snk-is-listening-tell-them-what-you-want
@Argentus Vanessa is pretty high, she may be dlc
Kid of hard to judge how the game looks since this was recorded off of some cheap phone lolThere's a KOF Beat-em-up style coop game in the making. Platform is unknown, some say it's mobile, some say PS4, who knows.
Luong is bae.I'm struggling lmao I want to play Luong so bad but I can't even get past any of the trials wow lmao
Her climax input are double half quarter motion pretty much like Nyo's wind punish throw (41236, T) input or Mai's Hissatsu Shinobibachi (41236, K) but only in just double reverse (63214, 63214 LP+HP) you just have to quickly input it and must be timed (before third hit) after you connect the advance super.I tried Luong, her Climax art is impossible to do >.> I just use my boy Kensou, he's literally the only character I've played who's inputs sit well with me. I also use tung, he's a cool small old man and his moves are pretty easy too. For my third character I just use people I play around with like Mai, Coco, Kula, and whoever else I use for fun.
That's all?? Thank you, I think I may have just over complicated the inputs XD That was my problem with angel's climax art but then I was able to get that downHer climax input are double half quarter motion pretty much like Nyo's wind punish throw (41236, T) input or Mai's Hissatsu Shinobibachi (41236, K) but only in just double reverse (63214, 63214 LP+HP) you just have to quickly input it and must be timed (before third hit) after you connect the advance super.
Did you play the tutorials? If not, try it to understand the fundamentals which getting use to the controls and the game itself before understanding a character because this game is way different from street fighter where you just jump in and you simply learn the basics by just learning combos and the attack buttons are low and high (4 buttons) where SF is 6 (low, medium, high) and the characters are beginners to advanced which the characters you like may be a little hard or technical than the others (luong is easy) so like I said give it a try.I'm struggling lmao I want to play Luong so bad but I can't even get past any of the trials wow lmao
No prob, it seems hard for those who aren't use to original arcade display inputs because most 2D fighters inputs display are now images of the motion inputs where SNK games just stuck with the old school arcade directional inputs, but now easy inputs than it was in the early '90s. Also, if you're playing on a DualShock try using the left analog to input some of the complicated directional motions such as the double half quarter (41236, 41236) or shinku hadoken motion (236, 236 attack button).That's all?? Thank you, I think I may have just over complicated the inputs XD That was my problem with angel's climax art but then I was able to get that down
Well it seems you haven't really understand how super cancels work and still having trouble with canceling your EX mode during attack startups or combos.Lol, so get this. I'm up atm trying to do trials(I go through and complete 2-3 that I can do per character since most are too hard for me). I can't do Kensou's last two trials yet(EDIT: make that one) although I've used him since day 1, but when I do Mian's whom I've never used before I breeze through hers >.>.....
....Is the game tryna tell me something? XD
Super cancels I can do, it's just Kensou's 4th challenge I'm having trouble with. after the first two blows I have room activate that EX mode but I always mess up after that point and can't get the final section xD if that ex mode dash wasn't there I could do it tho but I'll just have to come back to it later I guess when I canWell it seems you haven't really understand how super cancels work and still having trouble with canceling your EX mode during attack startups or combos.
Kensou Trial 4: neutral HP, 6+LP, Ex Mode, 2 HP, 214 HP, 214 214 LP+HP
After 6+LP you have to go into EX or Advance Mode, but the difference is you'll go into a dash state instead of the idle stance and it'll only happen when attacking your opponent. You'll have to time your crouching HP after you go into advance mode. once your hit confirm you have use to super cancel your special which have quickly input 214HP214HP (instead of 214214LP+HPduring 214HP) to super cancel which you really don't have to use LP+HP since you'll be in a advance mode already so you the option to use a Low or High instead of the Low+High buttons to perform a advance super.
Trial 5: Its the same as the super cancel input, but you just need to do a Max after the super.
Also Try these custom controller buttons:
Square: LP
Triangle: LK
Circle: HK
Cross: HP
L1: HP+HK
L2: Evade
R1: LP+HP
R2: LK+HK
R3: EX Mode
There is also new DLC available now which is new costumes for Nakoruru and Shun'ei. They are payable and only available for Asia and Japan atm.
Angel's DLC outfit though...NEW KOFXIV DLC!!
View attachment 22586
View attachment 22587 View attachment 22588
View attachment 22589
I NEED Angel, Kula, and Meintenkun's!
Also new stages and DLC are also coming, there was a pic of a silhouette of three new fighters as well on Twitter!