TRI Mike
Well-Known Member
I usually tend to avoid using and because I just can't get the timing completely right, but since Tina has two variants that end the throw midway and give her frame advantage, I'm considering going for those now.
gives her +11 and a back-turned opponent while leaves her at +9 with a back-facing foe as well. Now, from what I understand, those two numbers would actually be higher considering the time it takes for her enemy to turn around so Tince could really wreak havoc with these two options.
Do you guys use them, know of any guaranteed follow-ups¿ other options¿
gives her +11 and a back-turned opponent while leaves her at +9 with a back-facing foe as well. Now, from what I understand, those two numbers would actually be higher considering the time it takes for her enemy to turn around so Tince could really wreak havoc with these two options.
Do you guys use them, know of any guaranteed follow-ups¿ other options¿