It's no secret that the Dead or Alive 5 frame data display is inaccurate to actually comprehending the disadvantage of an attack and what attacks exactly can punish an attack.
Forwardownforward has put up a video tutorial showing many of the inaccuracies with the frame counter. The tutorial says an easy way to calculate this is to add 2 frames to the start up counter in the Move Details window. For example, in order to punish a -11 attack, you would need to do an attack that is no slower than 9 frames according to the Move Details display. That means that only Kasumi, Christie, and Eliot can punish a -11 attack with a guaranteed attack.
The video does not go over throw punishment, which differs in that you have to add 1 frame to the throw startup: A 4 frame throw actually will punish anything -5 frames or more.
Forwardownforward does not go into why these two frames are necessary, and I can understand that but here's the reason: (1) The game delays any string starting attack by 1 frame after it registers your input to verify and calculate what string you want to perform, and (2) The frame counter on the Move Details window does not count the first hit frame in its count, only the last startup frame. Adding the +2 to every move's startup just makes it simpler to calculate if an attack is punishable.
He also goes into detail about crouch blocking, that in order to go from Standing to Guard Crouching after having an attack blocked, you need to add one additional frame to the disadvantage. This does not need to be added when going from Crouching to Guard Standing. Lastly, he goes over turning around forwards from back stance being 5 frames using Ayane's 6P as an example.
Forwardownforward has put up a video tutorial showing many of the inaccuracies with the frame counter. The tutorial says an easy way to calculate this is to add 2 frames to the start up counter in the Move Details window. For example, in order to punish a -11 attack, you would need to do an attack that is no slower than 9 frames according to the Move Details display. That means that only Kasumi, Christie, and Eliot can punish a -11 attack with a guaranteed attack.
The video does not go over throw punishment, which differs in that you have to add 1 frame to the throw startup: A 4 frame throw actually will punish anything -5 frames or more.
Forwardownforward does not go into why these two frames are necessary, and I can understand that but here's the reason: (1) The game delays any string starting attack by 1 frame after it registers your input to verify and calculate what string you want to perform, and (2) The frame counter on the Move Details window does not count the first hit frame in its count, only the last startup frame. Adding the +2 to every move's startup just makes it simpler to calculate if an attack is punishable.
He also goes into detail about crouch blocking, that in order to go from Standing to Guard Crouching after having an attack blocked, you need to add one additional frame to the disadvantage. This does not need to be added when going from Crouching to Guard Standing. Lastly, he goes over turning around forwards from back stance being 5 frames using Ayane's 6P as an example.