Types of holds

Doug Nguyen

Well-Known Member
Can anyone explain to me what offensive and defensive holds are? Also what are high counter holds, i thought that meant high kick/punch counter but i remember someone telling me otherwise. Also if you can explain some other Doa terminology that would be great. Ive been only playing since DOA4 but i still dont get a few things.
 

Allan Paris

Well-Known Member
Can anyone explain to me what offensive and defensive holds are? Also what are high counter holds, i thought that meant high kick/punch counter but i remember someone telling me otherwise. Also if you can explain some other Doa terminology that would be great. Ive been only playing since DOA4 but i still dont get a few things.


Offensives holds are grabs that will catch attacks. In DOA4 all of the characters have them and it's the grabs that you have to input :236: :F+P: or on the d-pad you can input :2::6::F+P: . Characters like Kasumi or Hayabusa have one by pressing :8::F+P: and characters like Elliot or Gen Fu can do them by inputting :6::6::F+P:. Characters like Bayman or Bass can do them several different inputs :6::F+P: and:214::F+P: are just 2 of them.

Defensive Holds are holds that you do to defend yourself, many players that are ill informed call them "counters". Defensive Holding is :1::F:, :4::F:, :7::F:. As of now with DOA5 the :F: button has went back to :h: which is still the same thing and, the holding points have went back to 3. With 4 points you had :6::F: for mid kicks. Also, advanced holds are double direction inputs for example: :6::4: :F: in DOA5 all of the characters will have them. In DOA4 Lei Fang and Bayman have them. Defensive holding holds moves and inflicts damage onto your opponent.

A high counter hold is getting the max damage from a defensive hold. It's when you hold a move within 4i ( i= frames so 4 frames) of hitting you. You also get a high counter throw when you pull off an offensive hold properly and you grab an attack. Doing an Offensive hold and not catching an attack does not give as much damage if done just to throw someone.

There is a terminology thread here: http://freestepdodge.com/threads/doa5-terminology.684/. Terminology is pretty much going to be archived there. We have terms already its just that they aren't on paper anywhere ( I think), hopefully that thread takes care of that.
 

Matt Ponton

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Catch Throws are a different term than Offensive Holds Allan. If you read the terminology list it explains the difference but essentially DOA2 and DOA3 used CTs and DOA1, DOA4, and DOA5 use OHs.
 

Allan Paris

Well-Known Member
Catch Throws are a different term than Offensive Holds Allan. If you read the terminology list it explains the difference but essentially DOA2 and DOA3 used CTs and DOA1, DOA4, and DOA5 use OHs.

I thought they were the same, where is the terminology list for those 2 games? I'll see if I can find it, I am curious to know what's the difference between the two.
 

Raansu

Well-Known Member
Catch Throw : Catch throws are throws that can grab an opponent who is beginning a striking attack. Catch throw differ from Offensive holds due to it being a throw with holding abilities, as opposed to a hold with throwing properties.

OH will counter an attack pretty easily because it is essentially a hold that has throw properties unlike a catch throw that is primarily a throw.

Say Hitomi for Jan Lee for example.

In DoA4 Jan Lee's Dragon gunner would catch Hitomi's jab and it would be a high counter throw.
In DoA3 Jan Lee's dragon gunner would only catch the starter frames of the jab. The active frames would hit Jan Lee instead of Lee's dragon gunner getting the HCT.

Hope that makes sense. Sorwah could probably explain it better.
 

Allan Paris

Well-Known Member
Catch Throw : Catch throws are throws that can grab an opponent who is beginning a striking attack. Catch throw differ from Offensive holds due to it being a throw with holding abilities, as opposed to a hold with throwing properties.

OH will counter an attack pretty easily because it is essentially a hold that has throw properties unlike a catch throw that is primarily a throw.

Say Hitomi for Jan Lee for example.

In DoA4 Jan Lee's Dragon gunner would catch Hitomi's jab and it would be a high counter throw.
In DoA3 Jan Lee's dragon gunner would only catch the starter frames of the jab. The active frames would hit Jan Lee instead of Lee's dragon gunner getting the HCT.

Hope that makes sense. Sorwah could probably explain it better.

This makes sense, I remember how the Dragon Gunner worked then and how it was in 4. I also see how the mix up can be made on the two terms or at least how I combined them. Yeah, they didn't give the extra damage OHs gave either, you also had to time them to catch players.

Thanks.
 

Matt Ponton

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The wiki has the terminology list. A page I personally received thanks for from team ninja when translating higher level concepts.
 
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