Belinea
Active Member
So I had been messing around with different kind of untechable setups when I stumbled across this. It seems that when you decide to tech roll from a ground hit (not to be mistaken as the force tech game of doa4) you are very briefly put into a situation were you can't hold the next attack. The move that becomes unholdable seems to be decided by which attack your opponent tech rolls after. In the examples below Bass tech rolls after Eliots untechable setups.
This was probably a bad example, as as you can see the timing of 66p is kinda tricky, but possible nonetheless. A good example (which I didn't find until after I made the video) would have been against the wall, as there is no timing involved - simply input the move after doing the .
What's peculiar about this example is that Bass can hold the in open space, but when against the wall it becomes unholdable.
What's the verdict on this? Viable tech or just useless nonsense? Sorry if it has already been discussed, I just haven't seen it mentioned anywhere yet.
This was probably a bad example, as as you can see the timing of 66p is kinda tricky, but possible nonetheless. A good example (which I didn't find until after I made the video) would have been against the wall, as there is no timing involved - simply input the move after doing the .
What's the verdict on this? Viable tech or just useless nonsense? Sorry if it has already been discussed, I just haven't seen it mentioned anywhere yet.