Wall hits produce an 0x09 (non-holdable stun) in DOA3 vs 0x08 (holdable stun) in DOA4.
Mallo and I tried figuring out all the states a while back. These are the ones we know of:
00 = default
01 = jumping/landing
02 = jumping attack
03 = attacking
04 = during throw
05 = hold attempt
06 = during hold
07 = guarding
08 = critical stun / guard break
09 = launch/knockdown/hitstun/wall-stuff (Unable to hold)
0A = being thrown
0B = being held
0C = down / on the ground
0D = animation
0E = down attacking
0F = hit by down attack
10 = throw attempt
This only covers up until DOA3, so it's possible DOA4 and onward have more.
This is the pause_menu for game_mode 0xD and 0xE, which seem to be an unused "Live Replay Mode" or something. You can play one match and then the post match replay is the whole match on a loop. Presumably mode 0xD is singles and 0xE is tag. Super glitchy.What did I just find?
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0
1 TITLE_SCREEN
2 MODE_SELECT
3 STORY_MODE
4 TIME_ATTACK_MODE
5 VERSUS_MODE
6 SURVIVAL_MODE_SINGLE
7 SURVIVAL_MODE_TAG
8 TEAM_BATTLE_MODE
9 SPARRING_MODE_SINGLE
A SPARRING_MODE_TAG
B WATCH_MODE_SINGLE
C WATCH_MODE_TAG
D
E
F BATTLE_VIEWER_MODE
10
11
12
13 UPS_MODE
14
15 ONLINE_MODE