Your General Complaints about DoA and Other Fighting Games?

d3v

Well-Known Member
Confirmed to be using the same copout high level players like using instead of explaining how high level play works.

You do realise noobs don't like it when yall do that.
It's pretty easy to grasp.

High level play is all about refinement, optimization, and efficiency. The goal of any competitive player when developing tech is to maximize their output/reward while minimizing their risk. Because a good chunk of fighting game strategy/tactics are about managing risk vs. reward. This is because what is a risk to one player is a reward to the other. Losing in the neutral means suffering the consequences (risk), while winning in the neutral is about maximizing the damage output (reward).

This is why people go for guaranteed setups and combos. The former minimizes risk, while the latter maximizes reward. Yet at the same time, they also do the opposite, since your opponent can do the same setups and combos to you.

Now Argentus likes to talk about "mind games", yet it's apparent that he doesn't really understand them. You can only really play mind games when you understand high level play and the meta. It's only when you know what is optimal and what your opponent is expecting you to do and what you want your opponent to do that you can apply concepts like mind games, yomi, conditioning, etc.
 

Lulu

Well-Known Member
It's pretty easy to grasp.

High level play is all about refinement, optimization, and efficiency. The goal of any competitive player when developing tech is to maximize their output/reward while minimizing their risk. Because a good chunk of fighting game strategy/tactics are about managing risk vs. reward. This is because what is a risk to one player is a reward to the other. Losing in the neutral means suffering the consequences (risk), while winning in the neutral is about maximizing the damage output (reward).

This is why people go for guaranteed setups and combos. The former minimizes risk, while the latter maximizes reward. Yet at the same time, they also do the opposite, since your opponent can do the same setups and combos to you.

Now Argentus likes to talk about "mind games", yet it's apparent that he doesn't really understand them. You can only really play mind games when you understand high level play and the meta. It's only when you know what is optimal and what your opponent is expecting you to do and what you want your opponent to do that you can apply concepts like mind games, yomi, conditioning, etc.

There are no Mind Games in guaranteed set ups..... the whole point of going for guaranteed setups is to avoid the process of playing mind games... why ? I don't know.

But never mind that.... you didn't say anything about the execution barrier..... what do physically difficult commands to execute have to do with Mind Games and High Level Play ?
 
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